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Transition Games : = Speedrunning Gender.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Transition Games :/
其他題名:
Speedrunning Gender.
作者:
Schmalzer, Madison.
面頁冊數:
1 online resource (212 pages)
附註:
Source: Dissertations Abstracts International, Volume: 84-04, Section: B.
Contained By:
Dissertations Abstracts International84-04B.
標題:
Automobile racing. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29419997click for full text (PQDT)
ISBN:
9798352650288
Transition Games : = Speedrunning Gender.
Schmalzer, Madison.
Transition Games :
Speedrunning Gender. - 1 online resource (212 pages)
Source: Dissertations Abstracts International, Volume: 84-04, Section: B.
Thesis (Ph.D.)--North Carolina State University, 2022.
Includes bibliographical references
Transition Games argues that playing with the rules of videogames can give frameworks to think about the make-up of other systems of rules, such as the rules of gender. Through play we may find we don't have to play in the ways videogames' (technologically and socially) programmed rules tell us to. The practice of speedrunning, or completing goals within videogames as fast as possible, becomes a glitch in the rules of videogames that reveals standard orientations towards constructed rules, while also becoming a trans practice of discovery hinting at other methods of selfdetermination that also resituate our embodied experiences of temporality.The first chapter, "Seeing the Looking Glass: The Stakes of (In)Visible Rules," lays out some of the stakes to cultural rules and demonstrates how videogame rules become entangled with them. I unpack the ways that rules become invisible and how that invisibility gives the power to escape scrutiny, thus maintaining control. The stakes of rules are most clearly demonstrated through an analysis of far right and trans exclusionary radical feminist rhetorics of harassment and policing of rules and boundaries surrounding videogames and gender. A queer erotics of control is then developed to clearly demonstrate how we become controlled by rules, how that control can (at times) become manipulative, but also control can be thought of as pleasurable and creative when we submit to rules that adhere to our desires.Chapter 2, "Category Extensions: Glitching the Rules," argues that rules, whether of videogames or of gender, can be resituated as a trans tool of self and communal determination using speedrunning as a technocultural practice that offers us hints at alternative modes of relationality to rules in all aspects of life. It first works through the concept of counter-powers, forms of power that are outside the control of hegemonic sources of power, before deploying the figure of the technocultural glitch as a means to resituate power. It ends with a case study of the development of rules and categories in one speedrunning community, Hades, to demonstrate how cultural glitches can form counter-powers that allow for new rules and categories to unfold.Chapter 3, "The Reset: Red Splits, Losing Time, and Starting Over," shifts to a focus on the temporalities that unfold from configurations of rules as well as the embodied experiences that are produced from these temporal arrangements. It arises from and engages more directly with the author's personal experiences with transition and speedrunning. Embodied reality becomes the theoretical lens through which trans temporalities are understood. In particular, the reset is positioned as one temporal moment of transformation that arises from the configurations of speedrunning's rules and technologies. The reset is central to all videogame play, but it is also a temporal moment all too familiar to trans players. By putting reflections from the author's time speedrunning Spyro Reignited 2 and transitioning in conversation with one another, she uncovers some of the ways that playing with technology has become a particular trans practice of temporal manipulation, and how exploration of trans identity can shape the ways videogame technologies as well as the technologies of sex and gender can be understood.Finally, Chapter 4 "Playing Tool-assisted: Syncing with a Techno-Body," continues the focus on temporality by looking to a temporal mode, that of synchronization. This chapter asks: how do trans people (de)sync with the media of bodies forming some kind of stable (or flickering) subjectivity? And how do those subjectivities synchronize with other media forms like videogames? This is accomplished through an analysis of the author's time speedrunning Undertale as well as close examination of trans authored texts.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798352650288Subjects--Topical Terms:
3560645
Automobile racing.
Index Terms--Genre/Form:
542853
Electronic books.
Transition Games : = Speedrunning Gender.
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Source: Dissertations Abstracts International, Volume: 84-04, Section: B.
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Transition Games argues that playing with the rules of videogames can give frameworks to think about the make-up of other systems of rules, such as the rules of gender. Through play we may find we don't have to play in the ways videogames' (technologically and socially) programmed rules tell us to. The practice of speedrunning, or completing goals within videogames as fast as possible, becomes a glitch in the rules of videogames that reveals standard orientations towards constructed rules, while also becoming a trans practice of discovery hinting at other methods of selfdetermination that also resituate our embodied experiences of temporality.The first chapter, "Seeing the Looking Glass: The Stakes of (In)Visible Rules," lays out some of the stakes to cultural rules and demonstrates how videogame rules become entangled with them. I unpack the ways that rules become invisible and how that invisibility gives the power to escape scrutiny, thus maintaining control. The stakes of rules are most clearly demonstrated through an analysis of far right and trans exclusionary radical feminist rhetorics of harassment and policing of rules and boundaries surrounding videogames and gender. A queer erotics of control is then developed to clearly demonstrate how we become controlled by rules, how that control can (at times) become manipulative, but also control can be thought of as pleasurable and creative when we submit to rules that adhere to our desires.Chapter 2, "Category Extensions: Glitching the Rules," argues that rules, whether of videogames or of gender, can be resituated as a trans tool of self and communal determination using speedrunning as a technocultural practice that offers us hints at alternative modes of relationality to rules in all aspects of life. It first works through the concept of counter-powers, forms of power that are outside the control of hegemonic sources of power, before deploying the figure of the technocultural glitch as a means to resituate power. It ends with a case study of the development of rules and categories in one speedrunning community, Hades, to demonstrate how cultural glitches can form counter-powers that allow for new rules and categories to unfold.Chapter 3, "The Reset: Red Splits, Losing Time, and Starting Over," shifts to a focus on the temporalities that unfold from configurations of rules as well as the embodied experiences that are produced from these temporal arrangements. It arises from and engages more directly with the author's personal experiences with transition and speedrunning. Embodied reality becomes the theoretical lens through which trans temporalities are understood. In particular, the reset is positioned as one temporal moment of transformation that arises from the configurations of speedrunning's rules and technologies. The reset is central to all videogame play, but it is also a temporal moment all too familiar to trans players. By putting reflections from the author's time speedrunning Spyro Reignited 2 and transitioning in conversation with one another, she uncovers some of the ways that playing with technology has become a particular trans practice of temporal manipulation, and how exploration of trans identity can shape the ways videogame technologies as well as the technologies of sex and gender can be understood.Finally, Chapter 4 "Playing Tool-assisted: Syncing with a Techno-Body," continues the focus on temporality by looking to a temporal mode, that of synchronization. This chapter asks: how do trans people (de)sync with the media of bodies forming some kind of stable (or flickering) subjectivity? And how do those subjectivities synchronize with other media forms like videogames? This is accomplished through an analysis of the author's time speedrunning Undertale as well as close examination of trans authored texts.
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