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Fail and Retry : = How Challenge Design in Platformer Games Relates to Player Experience and Traits.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Fail and Retry :/
其他題名:
How Challenge Design in Platformer Games Relates to Player Experience and Traits.
作者:
Cuerdo, Marjorie Ann Mongado.
面頁冊數:
1 online resource (80 pages)
附註:
Source: Masters Abstracts International, Volume: 84-04.
Contained By:
Masters Abstracts International84-04.
標題:
Multimedia communications. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29215043click for full text (PQDT)
ISBN:
9798352949597
Fail and Retry : = How Challenge Design in Platformer Games Relates to Player Experience and Traits.
Cuerdo, Marjorie Ann Mongado.
Fail and Retry :
How Challenge Design in Platformer Games Relates to Player Experience and Traits. - 1 online resource (80 pages)
Source: Masters Abstracts International, Volume: 84-04.
Thesis (M.S.)--University of California, Santa Cruz, 2022.
Includes bibliographical references
Games are a unique interactive system in that failure is expected, and oftentimes, welcomed by its community. When playing a game, people enter a state where they must be open to accepting a role, a different world's rules, and the challenges that come with overcoming failures while working towards set goals. With the continued relevance of games that offer brutal punishments for player failure, such as roguelike games with permadeath mechanics, it was critical to examine the underexplored space of the design of failure and how it impacts the player experience. I then selected the genre of platformers for its high density of player death to observe 62 games to develop the Fail and Retry Taxonomy using grounded theory methodology. This was broken down into five major cyclical components, starting with Obstacles, FailureConditions, Aesthetics, Player Progress Changes, and Reset Locations. To validate its use, I developed a simple platformer to conduct a study with four Respawn Location modifications: Permadeath/Reset to Start of Game, Reset to Start of Level, Reset to Checkpoint, and Reset to Savepoint. After quantitative analysis, I provided several failure design implications towards specific emphases on respective player experience constructs and tailoring towards goal- and challenge-oriented players. I then conclude with potential applications and future research directions.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798352949597Subjects--Topical Terms:
590562
Multimedia communications.
Subjects--Index Terms:
ChallengeIndex Terms--Genre/Form:
542853
Electronic books.
Fail and Retry : = How Challenge Design in Platformer Games Relates to Player Experience and Traits.
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Games are a unique interactive system in that failure is expected, and oftentimes, welcomed by its community. When playing a game, people enter a state where they must be open to accepting a role, a different world's rules, and the challenges that come with overcoming failures while working towards set goals. With the continued relevance of games that offer brutal punishments for player failure, such as roguelike games with permadeath mechanics, it was critical to examine the underexplored space of the design of failure and how it impacts the player experience. I then selected the genre of platformers for its high density of player death to observe 62 games to develop the Fail and Retry Taxonomy using grounded theory methodology. This was broken down into five major cyclical components, starting with Obstacles, FailureConditions, Aesthetics, Player Progress Changes, and Reset Locations. To validate its use, I developed a simple platformer to conduct a study with four Respawn Location modifications: Permadeath/Reset to Start of Game, Reset to Start of Level, Reset to Checkpoint, and Reset to Savepoint. After quantitative analysis, I provided several failure design implications towards specific emphases on respective player experience constructs and tailoring towards goal- and challenge-oriented players. I then conclude with potential applications and future research directions.
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