Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Linked to FindBook
Google Book
Amazon
博客來
Virtual Reality Integration into Geography Education: A Case Study of Physical Geography.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Virtual Reality Integration into Geography Education: A Case Study of Physical Geography./
Author:
Mejia, Christian.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2021,
Description:
89 p.
Notes:
Source: Masters Abstracts International, Volume: 83-09.
Contained By:
Masters Abstracts International83-09.
Subject:
Geographic information science. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28968400
ISBN:
9798790661709
Virtual Reality Integration into Geography Education: A Case Study of Physical Geography.
Mejia, Christian.
Virtual Reality Integration into Geography Education: A Case Study of Physical Geography.
- Ann Arbor : ProQuest Dissertations & Theses, 2021 - 89 p.
Source: Masters Abstracts International, Volume: 83-09.
Thesis (M.S.)--San Diego State University, 2021.
This item must not be sold to any third party vendors.
Virtual Reality (VR) technology and software has developed to the point where high-fidelity headsets and programs are affordable to the public. This thesis focuses on virtual reality technology and its potential application and adoption in Geography, specifically education and the topic of Physical Geography. The topic of Physical Geography was chosen for its ability to be modeled using already gathered geography data which could be readily converted into virtual reality environments. The objectives of the study were to assess the suitability of VR for use in geographic education in comparison to a traditional mixed media/lecture format. This study conducted paired entry and exit usability and knowledge evaluation surveys with 26 students pulled from the San Diego State University (SDSU) Geography undergraduate student pool or those that have completed or have enrolled in Geography 101 (Earths' Environmental Science) within the past year.Major findings were that while there was a significant test score increase in the virtual reality group, just utilizing virtual reality technology alone as the sole method of lecture did not work as an effective alternative to traditional media lecture methods. While no direct causes can be attributed, the traditional methods group ended with a higher exit survey average (assessing Physical Geography Knowledge) than the virtual reality group. Smartphone-based virtual reality is better for answering questions regarding glacial landforms, and good for the self-perception of students' own learning progress. Traditional learning methods are better at educating simpler mapping concepts like isolines and remote imagery. When analyzing the feedback from the knowledge surveys and a Strengths, Weaknesses, Opportunities, and Threats (SWOT) analysis from users of the virtual reality prototype, it was made clear that while virtual reality does provide unique educational situations, it lacks the immediate versatility that traditional media and web-based lectures have. In addition, certain negatives such as cost, disorientation, and development time investment currently keep virtual reality from being a ready and effective alternative to traditional mixed media lecture formats. While certain concepts translate well into virtual reality, development costs and difficulties of production suggest using virtual reality as a supplemental tool to lectures.
ISBN: 9798790661709Subjects--Topical Terms:
3432445
Geographic information science.
Subjects--Index Terms:
Virtual reality
Virtual Reality Integration into Geography Education: A Case Study of Physical Geography.
LDR
:03621nmm a2200409 4500
001
2352537
005
20221128104012.5
008
241004s2021 ||||||||||||||||| ||eng d
020
$a
9798790661709
035
$a
(MiAaPQ)AAI28968400
035
$a
AAI28968400
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Mejia, Christian.
$3
3692174
245
1 0
$a
Virtual Reality Integration into Geography Education: A Case Study of Physical Geography.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2021
300
$a
89 p.
500
$a
Source: Masters Abstracts International, Volume: 83-09.
500
$a
Advisor: Tsou, Ming-Hsiang.
502
$a
Thesis (M.S.)--San Diego State University, 2021.
506
$a
This item must not be sold to any third party vendors.
520
$a
Virtual Reality (VR) technology and software has developed to the point where high-fidelity headsets and programs are affordable to the public. This thesis focuses on virtual reality technology and its potential application and adoption in Geography, specifically education and the topic of Physical Geography. The topic of Physical Geography was chosen for its ability to be modeled using already gathered geography data which could be readily converted into virtual reality environments. The objectives of the study were to assess the suitability of VR for use in geographic education in comparison to a traditional mixed media/lecture format. This study conducted paired entry and exit usability and knowledge evaluation surveys with 26 students pulled from the San Diego State University (SDSU) Geography undergraduate student pool or those that have completed or have enrolled in Geography 101 (Earths' Environmental Science) within the past year.Major findings were that while there was a significant test score increase in the virtual reality group, just utilizing virtual reality technology alone as the sole method of lecture did not work as an effective alternative to traditional media lecture methods. While no direct causes can be attributed, the traditional methods group ended with a higher exit survey average (assessing Physical Geography Knowledge) than the virtual reality group. Smartphone-based virtual reality is better for answering questions regarding glacial landforms, and good for the self-perception of students' own learning progress. Traditional learning methods are better at educating simpler mapping concepts like isolines and remote imagery. When analyzing the feedback from the knowledge surveys and a Strengths, Weaknesses, Opportunities, and Threats (SWOT) analysis from users of the virtual reality prototype, it was made clear that while virtual reality does provide unique educational situations, it lacks the immediate versatility that traditional media and web-based lectures have. In addition, certain negatives such as cost, disorientation, and development time investment currently keep virtual reality from being a ready and effective alternative to traditional mixed media lecture formats. While certain concepts translate well into virtual reality, development costs and difficulties of production suggest using virtual reality as a supplemental tool to lectures.
590
$a
School code: 0220.
650
4
$a
Geographic information science.
$3
3432445
650
4
$a
Science education.
$3
521340
650
4
$a
Physical geography.
$3
516662
650
4
$a
Instructional design.
$3
3172279
650
4
$a
Educational tests & measurements.
$3
3168483
650
4
$a
Educational technology.
$3
517670
650
4
$a
Information technology.
$3
532993
653
$a
Virtual reality
653
$a
Geography education
653
$a
Traditional lectures
653
$a
Online lectures
690
$a
0370
690
$a
0368
690
$a
0489
690
$a
0288
690
$a
0710
690
$a
0447
690
$a
0714
710
2
$a
San Diego State University.
$b
Geography.
$3
3177545
773
0
$t
Masters Abstracts International
$g
83-09.
790
$a
0220
791
$a
M.S.
792
$a
2021
793
$a
English
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28968400
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9474975
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login