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Immersive Media, Social Change, and Creativity: A Framework for Designing Collaborative 360° Video Productions.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Immersive Media, Social Change, and Creativity: A Framework for Designing Collaborative 360° Video Productions./
作者:
Baia Reis, Antonio Alberto Castro.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2021,
面頁冊數:
289 p.
附註:
Source: Dissertations Abstracts International, Volume: 84-01, Section: A.
Contained By:
Dissertations Abstracts International84-01A.
標題:
Art galleries & museums. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29139605
ISBN:
9798835536078
Immersive Media, Social Change, and Creativity: A Framework for Designing Collaborative 360° Video Productions.
Baia Reis, Antonio Alberto Castro.
Immersive Media, Social Change, and Creativity: A Framework for Designing Collaborative 360° Video Productions.
- Ann Arbor : ProQuest Dissertations & Theses, 2021 - 289 p.
Source: Dissertations Abstracts International, Volume: 84-01, Section: A.
Thesis (Ph.D.)--Universidade do Porto (Portugal), 2021.
This item must not be sold to any third party vendors.
Immersion is a state of altered consciousness-not the prim suspension of disbelief, but its joyous capsizing. Recent years have witnessed the advent of new storytelling styles and formats that integrate substance and emotion. Within this context, and approximately since 2012, a new ecosystem of immersive media technologies and experiments emerged, and with it the promise of an innovative way to experience stories, enabled by profoundly affective first-person experiences. Within this ecosystem, 360° video and the possibility of recording a full spherical view became popular as 360° cameras became progressively cheaper and user-friendly. Many journalists and filmmakers have been experimenting with 360° video, focusing most of their work on socially driven stories about distant places or situations such as war zones or humanitarian crises. This scenario led to the advent of academic interest in studying the impact of socially driven 360° videos on people, mostly concerning the effects on attitude and behavior change. On the one hand, these studies fail to examine the impact of behavior or attitude change in relation to taking action, i.e., behavior change leading to actual social change. On the other hand, socially driven 360° videos are still the result of a given media professional or filmmaker's vision. Moreover, there is a line of research that focuses on the study of 360° video productions, but the usual outcomes take the form of shooting guidelines or a list of best practices. The fact is that none of the previously mentioned studies have thoroughly examined the creative processes involved. All of this led us to question what it would mean to involve people in collaborative creative 360° video productions for social change and, through it obtain an understanding of how immersive media, social change, and creativity manifest and interact. Thus, and by critically exploring the 'empathy machine' claim through creative collaboration informed by key immersive media concepts, we set the basis to unveil - through the combination of a practice-based research approach consisting of 5 collaborative 360° video projects with interviews with 21 experts - the fundamental ideas within the interaction between the domains of immersive media, creativity and social change that would ultimately allow us to outline an innovative framework for designing future collaborative creative 360° video productions for social change.
ISBN: 9798835536078Subjects--Topical Terms:
3561426
Art galleries & museums.
Immersive Media, Social Change, and Creativity: A Framework for Designing Collaborative 360° Video Productions.
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Immersion is a state of altered consciousness-not the prim suspension of disbelief, but its joyous capsizing. Recent years have witnessed the advent of new storytelling styles and formats that integrate substance and emotion. Within this context, and approximately since 2012, a new ecosystem of immersive media technologies and experiments emerged, and with it the promise of an innovative way to experience stories, enabled by profoundly affective first-person experiences. Within this ecosystem, 360° video and the possibility of recording a full spherical view became popular as 360° cameras became progressively cheaper and user-friendly. Many journalists and filmmakers have been experimenting with 360° video, focusing most of their work on socially driven stories about distant places or situations such as war zones or humanitarian crises. This scenario led to the advent of academic interest in studying the impact of socially driven 360° videos on people, mostly concerning the effects on attitude and behavior change. On the one hand, these studies fail to examine the impact of behavior or attitude change in relation to taking action, i.e., behavior change leading to actual social change. On the other hand, socially driven 360° videos are still the result of a given media professional or filmmaker's vision. Moreover, there is a line of research that focuses on the study of 360° video productions, but the usual outcomes take the form of shooting guidelines or a list of best practices. The fact is that none of the previously mentioned studies have thoroughly examined the creative processes involved. All of this led us to question what it would mean to involve people in collaborative creative 360° video productions for social change and, through it obtain an understanding of how immersive media, social change, and creativity manifest and interact. Thus, and by critically exploring the 'empathy machine' claim through creative collaboration informed by key immersive media concepts, we set the basis to unveil - through the combination of a practice-based research approach consisting of 5 collaborative 360° video projects with interviews with 21 experts - the fundamental ideas within the interaction between the domains of immersive media, creativity and social change that would ultimately allow us to outline an innovative framework for designing future collaborative creative 360° video productions for social change.
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A imersao e um estado de consciencia alterada - nao a suspensao constrangida de uma descrenca, mas sim a sua regozijante apropriacao. Os ultimos anos testemunharam o advento de novos estilos e formatos narrativos que integram substancia e emocao. Nesse contexto, e aproximadamente a partir de 2012, surgiu um novo ecossistema de tecnologias e experiencias no campo dos media imersivos, e com este a promessa de uma forma inovadora de experienciar historias, possibilitada por experiencias na primeira pessoa impregnadas de uma dimensao profundamente emocional. No contexto deste ecossistema, o video 360° e a possibilidade de gravar uma perspetiva esferica plena, tornaram-se populares ao mesmo passo que as camaras 360° se tornaram cada vez mais baratas e faceis de usar. Varios jornalistas e cineastas tem vindo a explorar o video 360°, focando a maior parte dos seus trabalhos em historias de cariz social sobre lugares ou situacoes distantes, tais como zonas de guerra ou crises humanitarias. Este cenario levou, por sua vez, ao surgimento de um interesse academico pelo estudo do impacto dos videos 360° de cariz social nas pessoas, sobretudo no que diz respeito aos efeitos ao nivel das alteracoes de atitudes e comportamentos. Por um lado, estes estudos nao se mostraram capazes de analisar o impacto dos comportamentos ou alteracoes de atitudes em relacao a acao, ou seja, a mudanca de comportamento que gera uma mudanca social real. Por outro lado, os videos 360° de orientacao social ainda sao, na sua maioria, o resultado da visao de um dado profissional da comunicacao ou cineasta. Para alem disso, existe uma linha de investigacao que se foca no estudo das producoes de video 360°, mas dai advem normalmente guias com orientacoes para filmar ou boas praticas. O que e certo e que nenhum dos estudos mencionados anteriormente se dedicou a analisar de forma aprofundada os processos criativos envolvidos. Isso levou-nos a questionar o que significaria envolver pessoas em producoes colaborativas de videos 360° orientado para a mudanca social, e atraves destas, obter um entendimento de como os media imersivos, a mudanca social e a criatividade se manifestam e interagem. Assim, e explorando criticamente o pressuposto da 'maquina empatica' atraves de trabalho colaborativo e criativo informado por conceitos afetos aos media imersivos, estabelecemos a base para mostrar - atraves da combinacao de uma abordagem practice-based research que envolveu 5 projetos colaborativos de video 360° e entrevistas a 21 especialistas - as ideias fundamentais relacionadas com a interacao entre os dominios dos media imersivos, criatividade e mudanca social que, em ultima analise, nos permitiu delinear um framework inovador para ser usado na concecao de futuras producoes colaborativas de video 360° para a mudanca social.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29139605
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