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Maximizing Presence in Projection-Based Virtual Reality Systems.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Maximizing Presence in Projection-Based Virtual Reality Systems./
作者:
Kim, Kon Hyong.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2021,
面頁冊數:
98 p.
附註:
Source: Dissertations Abstracts International, Volume: 83-05, Section: B.
Contained By:
Dissertations Abstracts International83-05B.
標題:
Multimedia communications. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28767957
ISBN:
9798492751906
Maximizing Presence in Projection-Based Virtual Reality Systems.
Kim, Kon Hyong.
Maximizing Presence in Projection-Based Virtual Reality Systems.
- Ann Arbor : ProQuest Dissertations & Theses, 2021 - 98 p.
Source: Dissertations Abstracts International, Volume: 83-05, Section: B.
Thesis (Ph.D.)--University of California, Santa Barbara, 2021.
This item must not be sold to any third party vendors.
One of the key functionalities of an immersive virtual environment (IVE), is to induce presence, or the sense of "being there", from the user. This is dependent on how the virtual reality (VR) system can manipulate our perception of spatial layout, which involves neurobiological processes of constructing a neural map of the peripersonal space, or the nearby space within our reach. This dissertation aims to understand what presence is, how our brain perceives space, and the importance of peripersonal space in generating presence. Using various iterations of projection-based VR system setups as examples of how to utilize this knowledge, this dissertation will provide insight on how to effectively set up projection-based VR systems with limited resources.
ISBN: 9798492751906Subjects--Topical Terms:
590562
Multimedia communications.
Subjects--Index Terms:
Immersion
Maximizing Presence in Projection-Based Virtual Reality Systems.
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One of the key functionalities of an immersive virtual environment (IVE), is to induce presence, or the sense of "being there", from the user. This is dependent on how the virtual reality (VR) system can manipulate our perception of spatial layout, which involves neurobiological processes of constructing a neural map of the peripersonal space, or the nearby space within our reach. This dissertation aims to understand what presence is, how our brain perceives space, and the importance of peripersonal space in generating presence. Using various iterations of projection-based VR system setups as examples of how to utilize this knowledge, this dissertation will provide insight on how to effectively set up projection-based VR systems with limited resources.
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