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Emojar: Collecting and Reliving Memorable and Emotionally Impactful Digital Content.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Emojar: Collecting and Reliving Memorable and Emotionally Impactful Digital Content./
作者:
Carvalho, Pedro Andre Canelas de.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2019,
面頁冊數:
179 p.
附註:
Source: Dissertations Abstracts International, Volume: 83-05, Section: B.
Contained By:
Dissertations Abstracts International83-05B.
標題:
Physiology. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28753967
ISBN:
9798471139183
Emojar: Collecting and Reliving Memorable and Emotionally Impactful Digital Content.
Carvalho, Pedro Andre Canelas de.
Emojar: Collecting and Reliving Memorable and Emotionally Impactful Digital Content.
- Ann Arbor : ProQuest Dissertations & Theses, 2019 - 179 p.
Source: Dissertations Abstracts International, Volume: 83-05, Section: B.
Thesis (Master's)--Universidade de Lisboa (Portugal), 2019.
This item must not be sold to any third party vendors.
Nowadays, the consumption of digital content occupies a significant part of our days. Indeed, accessing and promptly consuming a wide variety of digital content - ranging from video and audio, to images and text - has never been easier, with the proliferation of new technological solutions (among which smartphones and tablets naturally stand out), the availability of countless applications and platforms for accessing digital content, and the democratisation of the Internet all having contributed to this. In addition to promoting and supporting cognition, learning, and creative thinking, contributing to our productivity, and playing a very significant role in what our daily entertainment is concerned, digital content is highly capable of evoking a wide range of emotions, of regulating and improving our mood, of helping us become more aware of our emotions, and of fostering positive attitudes, all of which positively contribute to our psychological wellbeing and quality of life.Although digital content has all this potential - that of being emotionally impactful and capable of promoting and supporting the psychological wellbeing of those who consume it - few applications and platforms are dedicated to exploring it, with even fewer offering its users the means and mechanisms by which they may describe and later understand what has made a given digital content memorable, emotionally impactful, and capable of promoting one's psychological wellbeing. In that sense, this work will address the consumption of digital content, the experience of emotions, and the ways in which both relate and contribute to the psychological wellbeing of individuals, and then propose and describe the emoJar system, which was designed based on the Happiness Jar concept (where we have a jar in which we place small pieces of paper describing things that made us feel happy, proud, or grateful, to be later recalled), and developed as an extension to the Media4WellBeing application that allows its users to not only collect and later reexperience digital content that they have considered memorable and that has positively contributed to their psychological wellbeing, but also makes it possible for them to describe, recall, relive, and above all understand what emotions (recognized through the optional use of physiological sensors, and/or through self-report) were experienced throughout said digital content's consumption and why.Throughout this document, we will present a set of studies, concepts, applications, and platforms that have somehow inspired the design and development of the emoJar system, whose user evaluation results were very encouraging (with the proposed solution having been praised for its usability, usefulness, satisfaction, and ease of use, and seen as appealing and possessing certain ergonomic and hedonic qualities) and gave us a clear idea of the aspects that should be improved and explored.In the future, we expect to evolve this work's concepts and mechanisms even further, always with the ultimate goal of contributing to individuals' development and psychological wellbeing (a goal that is aligned with those of Positive Psychology and Positive Computing, two scientific fields that informed the development of this work).
ISBN: 9798471139183Subjects--Topical Terms:
518431
Physiology.
Emojar: Collecting and Reliving Memorable and Emotionally Impactful Digital Content.
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Nowadays, the consumption of digital content occupies a significant part of our days. Indeed, accessing and promptly consuming a wide variety of digital content - ranging from video and audio, to images and text - has never been easier, with the proliferation of new technological solutions (among which smartphones and tablets naturally stand out), the availability of countless applications and platforms for accessing digital content, and the democratisation of the Internet all having contributed to this. In addition to promoting and supporting cognition, learning, and creative thinking, contributing to our productivity, and playing a very significant role in what our daily entertainment is concerned, digital content is highly capable of evoking a wide range of emotions, of regulating and improving our mood, of helping us become more aware of our emotions, and of fostering positive attitudes, all of which positively contribute to our psychological wellbeing and quality of life.Although digital content has all this potential - that of being emotionally impactful and capable of promoting and supporting the psychological wellbeing of those who consume it - few applications and platforms are dedicated to exploring it, with even fewer offering its users the means and mechanisms by which they may describe and later understand what has made a given digital content memorable, emotionally impactful, and capable of promoting one's psychological wellbeing. In that sense, this work will address the consumption of digital content, the experience of emotions, and the ways in which both relate and contribute to the psychological wellbeing of individuals, and then propose and describe the emoJar system, which was designed based on the Happiness Jar concept (where we have a jar in which we place small pieces of paper describing things that made us feel happy, proud, or grateful, to be later recalled), and developed as an extension to the Media4WellBeing application that allows its users to not only collect and later reexperience digital content that they have considered memorable and that has positively contributed to their psychological wellbeing, but also makes it possible for them to describe, recall, relive, and above all understand what emotions (recognized through the optional use of physiological sensors, and/or through self-report) were experienced throughout said digital content's consumption and why.Throughout this document, we will present a set of studies, concepts, applications, and platforms that have somehow inspired the design and development of the emoJar system, whose user evaluation results were very encouraging (with the proposed solution having been praised for its usability, usefulness, satisfaction, and ease of use, and seen as appealing and possessing certain ergonomic and hedonic qualities) and gave us a clear idea of the aspects that should be improved and explored.In the future, we expect to evolve this work's concepts and mechanisms even further, always with the ultimate goal of contributing to individuals' development and psychological wellbeing (a goal that is aligned with those of Positive Psychology and Positive Computing, two scientific fields that informed the development of this work).
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Atualmente, o consumo de conteudos digitais ocupa uma parte significativa dos nossos dias. De facto, aceder e prontamente consumir uma grande variedade de conteudos digitais - desde video (do mais pequeno clipe, ao mais longo e elaborado filme) e audio (desde podcasts, a audiolivros e musica), a imagens (como "memes", GIF's animados, e fotografias de situacoes, pessoas, e paisagens deslumbrantes) e texto (factual ou literario) - nunca foi tao facil, tendo para tal contribuido a proliferacao de novas solucoes tecnologicas (entre as quais naturalmente se destacam os smartphones e tablets), a disponibilizacao de inumeras aplicacoes e plataformas de acesso a conteudos digitais (como o YouTube e o Spotify, no caso do video e audio, respectivamente), e a democratizacao da Internet. Para alem de reconhecidamente promoverem e suportarem a cognicao, aprendizagem, e pensamento criativo, de contribuirem para a nossa produtividade, e de terem um papel muito significativo no que ao nosso entretenimento diario respeita, os conteudos digitais sao altamente capazes de despertar em nos uma panoplia de emocoes, de regular e melhorar o nosso humor, de nos tornar mais conscientes das nossas emocoes, e de fomentar atitudes positivas, aspectos que contribuem positivamente para o nosso bem-estar psicologico e qualidade de vida.Apesar dos conteudos digitais terem todo este potencial - o de serem emocionalmente impactantes e capazes de promover e dar suporte ao bem-estar psicologico de quem os consome - poucas sao as aplicacoes e plataformas que se dedicam a explora-lo, e ainda menos sao aquelas que oferecem aos seus utilizadores os meios e mecanismos necessarios para descrever e mais tarde entender o que tornou um determinado conteudo digital memoravel, emocionalmente impactante, e promotor do seu bem-estar psicologico. Nesse sentido, neste trabalho abordaremos o consumo de conteudos digitais, a experiencia de emocoes, e a forma como ambos se relacionam e contribuem para o bem-estar psicologico de um individuo, para de seguida propor e descrever o sistema emoJar, que foi projectado tendo como base o conceito da Happiness Jar (em que temos uma jarra na qual depositamos pequenos papelinhos que essencialmente descrevem coisas que nos fizeram sentir felizes, orgulhosos, ou gratos, para mais tarde recordar), e desenvolvido como uma extensao a aplicacao Media4WellBeing para permitir que os seus utilizadores, para alem de coleccionarem para mais tarde voltarem a experienciar conteudos digitais que tenham considerado memoraveis e que tenham positivamente contribuido para o seu bem-estar psicologico, possam tambem descrever e mais tarde recordar, reviver, e sobretudo entender que emocoes (reconhecidas atraves do uso opcional de sensores fisiologicos, e/ou por via do autorrelato) foram experienciadas aquando do seu consumo e porque.De uma forma muito concreta e sucinta, no primeiro capitulo do presente documento, comecaremos por apresentar: 1) o que motivou o desenvolvimento deste trabalho e da solucao proposta; 2) que objectivos e que nos propusemos a atingir com a solucao concebida; 3) em que contextos e que este trabalho e a solucao proposta se inserem; 4) qual e o nosso contributo para o estado da arte; 5) que planeamento e que seguimos para desenvolver este trabalho e a solucao proposta; e 6) de que forma e que este trabalho se encontra organizado.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28753967
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