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Taking VR to School: Exploring Immersive Virtual Reality as a Tool for Environmental Science Education.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Taking VR to School: Exploring Immersive Virtual Reality as a Tool for Environmental Science Education./
作者:
Perone, Brian Patrick.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2016,
面頁冊數:
138 p.
附註:
Source: Dissertations Abstracts International, Volume: 82-04, Section: A.
Contained By:
Dissertations Abstracts International82-04A.
標題:
Educational technology. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28118239
ISBN:
9798662546363
Taking VR to School: Exploring Immersive Virtual Reality as a Tool for Environmental Science Education.
Perone, Brian Patrick.
Taking VR to School: Exploring Immersive Virtual Reality as a Tool for Environmental Science Education.
- Ann Arbor : ProQuest Dissertations & Theses, 2016 - 138 p.
Source: Dissertations Abstracts International, Volume: 82-04, Section: A.
Thesis (Ph.D.)--Stanford University, 2016.
This item must not be sold to any third party vendors.
A review of the literature on the educational applications of immersive virtual reality and similar immersive digital environments suggests a framework for the disparate affordances of these technologies in learning environments. In collaboration with classroom teachers, we apply a subset of these affordances to design and deploy an immersive virtual reality experience to teach students about ocean acidification. We examined the effectiveness of this virtual experience on both students' knowledge of ocean acidification and feelings towards the environment, as well as the interactions of the virtual experience with a real ocean exploration. Results of this study show that virtual reality can be an effective way of teaching students about ocean acidification, but that some of that efficacy may be lost in real-world use. Two follow-up studies in a laboratory setting explore the effect of the learner's self-avatar on the efficacy of the learning environment, and show a link between a learner's feeling of presence in a virtual world and their change in environmental attitude.
ISBN: 9798662546363Subjects--Topical Terms:
517670
Educational technology.
Subjects--Index Terms:
immersive digital environments
Taking VR to School: Exploring Immersive Virtual Reality as a Tool for Environmental Science Education.
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A review of the literature on the educational applications of immersive virtual reality and similar immersive digital environments suggests a framework for the disparate affordances of these technologies in learning environments. In collaboration with classroom teachers, we apply a subset of these affordances to design and deploy an immersive virtual reality experience to teach students about ocean acidification. We examined the effectiveness of this virtual experience on both students' knowledge of ocean acidification and feelings towards the environment, as well as the interactions of the virtual experience with a real ocean exploration. Results of this study show that virtual reality can be an effective way of teaching students about ocean acidification, but that some of that efficacy may be lost in real-world use. Two follow-up studies in a laboratory setting explore the effect of the learner's self-avatar on the efficacy of the learning environment, and show a link between a learner's feeling of presence in a virtual world and their change in environmental attitude.
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