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A Polyhedral Compiler for Image Processing Hardware.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
A Polyhedral Compiler for Image Processing Hardware./
作者:
Huff, Dillon Bailey.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2021,
面頁冊數:
122 p.
附註:
Source: Dissertations Abstracts International, Volume: 83-07, Section: B.
Contained By:
Dissertations Abstracts International83-07B.
標題:
Schedules. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28927419
ISBN:
9798762121514
A Polyhedral Compiler for Image Processing Hardware.
Huff, Dillon Bailey.
A Polyhedral Compiler for Image Processing Hardware.
- Ann Arbor : ProQuest Dissertations & Theses, 2021 - 122 p.
Source: Dissertations Abstracts International, Volume: 83-07, Section: B.
Thesis (Ph.D.)--Stanford University, 2021.
This item must not be sold to any third party vendors.
Image processing applications can benefit tremendously from hardware acceleration. However, hardware accelerators for these applications look very different from the programs that image processing algorithm designers are accustomed to writing. As a result, many image processing hardware compilers have been designed to generate hardware accelerators from high-level specifications of image processing algorithms. Unfortunately, all of these compilers either exclude crucial access patterns, do not scale to realistic size applications, or rely on a compilation process in which each stage of the application is an independently scheduled module that sends data to its consumers through FIFOs which adds resource and energy overhead while inhibiting synthesis optimizations.In this thesis we present a new algorithm for compiling image processing applications, Clockwork, that uses a combination of techniques from polyhedral analysis and synchronous dataflow (SDF) to overcome these limitations. Clockwork compiles the entire application into one flat, statically scheduled module. As a result, accelerators produced by Clockwork have fixed latency, cannot deadlock, and have no resource overhead from inter-stage FIFOs. We show that designs generated by Clockwork achieve on average a 55% reduction in LUTs, a 30% reduction in flip-flops, and a 22% reduction in BRAMs compared to a state-of-the-art stencil compiler at the same throughput, while handling a wider range of access patterns. Clockwork scales to applications with more than 100,000 LUTs. For an image processing application with dozens of stages, Clockwork achieves energy efficiency 260x that of an 8 thread Intel CPU, 17x that of an NVIDIA K80 GPU, and 2.4x that of an NVIDIA V100 GPU.
ISBN: 9798762121514Subjects--Topical Terms:
3564128
Schedules.
A Polyhedral Compiler for Image Processing Hardware.
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Image processing applications can benefit tremendously from hardware acceleration. However, hardware accelerators for these applications look very different from the programs that image processing algorithm designers are accustomed to writing. As a result, many image processing hardware compilers have been designed to generate hardware accelerators from high-level specifications of image processing algorithms. Unfortunately, all of these compilers either exclude crucial access patterns, do not scale to realistic size applications, or rely on a compilation process in which each stage of the application is an independently scheduled module that sends data to its consumers through FIFOs which adds resource and energy overhead while inhibiting synthesis optimizations.In this thesis we present a new algorithm for compiling image processing applications, Clockwork, that uses a combination of techniques from polyhedral analysis and synchronous dataflow (SDF) to overcome these limitations. Clockwork compiles the entire application into one flat, statically scheduled module. As a result, accelerators produced by Clockwork have fixed latency, cannot deadlock, and have no resource overhead from inter-stage FIFOs. We show that designs generated by Clockwork achieve on average a 55% reduction in LUTs, a 30% reduction in flip-flops, and a 22% reduction in BRAMs compared to a state-of-the-art stencil compiler at the same throughput, while handling a wider range of access patterns. Clockwork scales to applications with more than 100,000 LUTs. For an image processing application with dozens of stages, Clockwork achieves energy efficiency 260x that of an 8 thread Intel CPU, 17x that of an NVIDIA K80 GPU, and 2.4x that of an NVIDIA V100 GPU.
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