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  • Esports research and its integration in education
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Esports research and its integration in education/ Miles Harvey and Rick Marlatt, editors.
    other author: Harvey, Miles,
    Published: Hershey, Pennsylvania :IGI Global, : 2021.,
    Description: 1 online resource (313 p.)
    [NT 15003449]: Section 1. Esports culture and perspectives on scholastic esports. Chapter 1. Connecting students to school culture and career opportunities through broad access to esports and gaming: so all can learn through play ; Chapter 2. Esports involvement and its effect on student college and career readiness factors ; Chapter 3. Urban education esports for equity and access: a case study -- Section 2. Video games, learning, and scholastic esports strategies. Chapter 4. Integrating video games and scholastic esports into preservice teacher experiences ; Chapter 5. Video games and indirect learning: a study of 12 games that can teach ; Chapter 6. The role of minecraft build challenges in esports ; Chapter 7. Player agency, Team responsibility, and self-initiated change: an apprentice's learning trajectory and peer mentoring in esports -- Section 3. Collaboration, soft skills, and relationships in scholastic esports. Chapter 8. The relation betweenrocket league and soft skills and its implication in education processes ; Chapter 9. Communication, cooperation, and competition: examining the literacy practices of esports teams ; Chapter 10. Game-informed cooperative assessments and socially responsible learning in public school math classes -- Section 4. Benefits and challenges of building scholastic esports programs. Chapter 11. The implementation of an academic and applied esports program in higher education: a case ofdiversity, inclusion, and building community ; Chapter 12. Perspectives on middle school esports ; Chapter 13. Tensions of growth in collegiate esports: legitimacy, affinity spaces, and UNM esports ; Chapter 14. Esports and education: theperfect mix ; Chapter 15. Esports program development: building scholastic esports programs, why and how.
    Subject: Educational games. -
    Online resource: http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-7069-2
    ISBN: 9781799870715
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W9463933 電子資源 11.線上閱覽_V 電子書 EB LB1029.G3 E87 2021e 一般使用(Normal) On shelf 0
  • 1 records • Pages 1 •
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