紀錄類型: |
書目-電子資源
: Monograph/item
|
正題名/作者: |
Serious games/ edited by Heinrich Söbke ... [et al.]. |
其他題名: |
Joint International Conference, JCSG 2022, Weimar, Germany, September 22-23, 2022 : proceedings / |
其他題名: |
JCSG 2022 |
其他作者: |
Söbke, Heinrich. |
團體作者: |
JCSG (Conference) |
出版者: |
Cham :Springer International Publishing : : 2022., |
面頁冊數: |
xi, 268 p. :ill., digital ;24 cm. |
內容註: |
Learning Psychology -- Flow and Self-Efficacy in a Serious Game for STEM Education -- Gaming Experience as a Nuisance or Confounding Variable in Serious Games for Research: Creating a Scale Measuring RTS Experience in a Serious Game Exploring the Sunk Cost Effect -- Designing Effective Playful Collaborative Science Learning in VR -- Design Aspects -- Academy Camp VR: Serious Game Constructions as Active Learning Experiences for Children -- Providing Applied Games Based on Didactical Structural Templates -- Providing Applied Games Based on Didactical Structural Templates -- Game Design -- Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments -- Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat Resilience -- Designing an Anti-Bullying Serious Game: Insights from Interviews with Teachers -- Health Games -- CogWorldTravel: Design of a Game-based Cognitive Screening Instrument -- A Serious Game for a Serious Situation: Encouraging Healthy Behaviors for children with ASD during COVID-19 pandemic -- Game Design for Covertly Combating Covid-19 Vaccination Hesitancy -- Games Application -- Communication Skills in Construction Projects and Promoting Them Through Multiplayer Online Games -- Ecosystem Simulator - A Learning Game About Genetic Algorithms -- Catch Me If you Can: An Educational Serious Game to Teach Grammatical English Rules -- Mixed Reality -- Software Architecture for Location-based Games Designed for Social Interaction in Public Space -- Paper beats Rock: Elaborating the best machine learning classifier for hand gesture recognition -- Learning with Augmented Reality Headsets? Experiences of a Use Case in Vocational Education -- A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation. |
Contained By: |
Springer Nature eBook |
標題: |
Computer games - Congresses. - Design - |
電子資源: |
https://doi.org/10.1007/978-3-031-15325-9 |
ISBN: |
9783031153259 |