HCI in business, government and orga...
HCIBGO (Conference) (2023 :)

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  • HCI in business, government and organizations = 10th International Conference, HCIBG 2023, held as part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023 : proceedings.. Part II /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: HCI in business, government and organizations/ edited by Fiona Nah, Keng Siau.
    其他題名: 10th International Conference, HCIBG 2023, held as part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023 : proceedings.
    其他題名: HCIBGO 2023
    其他作者: Nah, Fiona.
    團體作者: HCIBGO (Conference)
    出版者: Cham :Springer Nature Switzerland : : 2023.,
    面頁冊數: xxvi, 425 p. :ill. (chiefly color), digital ;24 cm.
    內容註: Advancing Technology and Management in Public Sector Organizations and Governance -- Virtual Reality for Smart Government - Requirements, Opportunities, and Challenges -- Measuring the Effectiveness of U.S. Government Security Awareness Programs: A Mixed-Methods Study -- Stakeholder-in-the-Loop Fair Decisions: A Framework to Design Decision Support Systems in Public and Private Organizations -- Theoretical Model of Electronic Management for the Development of Human Potential in a Local Government - Peru Case -- Enhancing Transparency for Benefit Payments in the Digital Age: Perspectives from Government Officials and Citizens in Thailand -- An Assessment of the Green Innovation, Environmental Regulation, Energy Consumption, and CO2 Emissions Dynamic Nexus in China -- Introduction to Ontologies for Defense Business Analytics -- Learning by Reasoning: An Explainable Hierarchical Association Regularized Deep Learning Method for Disease Prediction -- Government Initiative to Reduce the Failed or Unsuccessful Delivery Orders Attempts in the Last Mile Logistics Operation -- Mobile Commerce and e-Commerce: User Experience and Business Perspectives -- The Impact of Country-of-Origin Images on Online Customer Reviews: A Case Study of a Cross-Border E-Commerce Platform -- Key Successful Factors of E-commerce Platform Operations -- On the Role of User Interface Elements in the Hotel Booking Intention: Analyzing a Gap in State-of-the-art Research -- The Mediation Role of Compatible Advantage in Mobile Wallet Usage -- Research on the Optimization Design of Mobile Sales Cart Service Process -- E-commerce and Covid-19: An Analysis of Payment Transactions and Consumer Preferences -- Consumers' Intentions to Use Mobile Food Applications -- Influence of Artificial Intelligence Recommendation on Consumers' Purchase Intention under the Information Cocoon Effect -- The Dynamic Update of Mobile Apps: A Research Design with HMM Method -- An Analysis of Survey Results on the User Interface Experiences of E-wallet Services -- Acceptance of Mobile Payment: A Cross-Cultural Examination between Mainland China, Taiwan, and Germany -- Types of Mobile Retail Consumers' Shopping Behaviors from the Perspective of Time -- The Study of Different Types of Menus Layout Design on the E-Commerce Platform via Eye-Tracking -- Use of Disruptive Technologies to Enhance Customer Experience -- Gamification in Organizational Contexts - A Systematic Literature Review -- The Impact of Gender and Visual Presentation of Advertising on User Experience in Mobile Shopping Apps -- What Do User Experience Professionals Discuss Online? Topic Modeling of a User Experience Q&A Community -- The Study of User Experience within Advertising in Virtual Reality -- Increasing Customer Interaction of an Online Magazine for Beauty and Fashion Articles within a Media and Tech Company -- Achieve Your Goal Without Dying in the Attempt: Developing an Area-based Support for Nomadic Work -- Digital Showroom in 3DWeb, the Scene Effect on Object Placement -- Exploiting 3DWeb to Enhance Online Shopping: Toward an Update of Usability Heuristics -- Booking Shore Excursions for Cruises. The Role of Virtual 360-degree Presentations -- Analyzing Customer Experience and Willingness to Use towards Virtual Human Products: Real Person Generated vs. Computer Program Generated -- When Virtual Influencers are Used as Endorsers: Will Match-up and Attractiveness Affect Consumer Purchase Intention?
    Contained By: Springer Nature eBook
    標題: Human-computer interaction - Congresses. -
    電子資源: https://doi.org/10.1007/978-3-031-36049-7
    ISBN: 9783031360497
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