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Simulation and gaming for social imp...
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International Simulation and Gaming Association., International Conference (2022 :)
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Simulation and gaming for social impact = 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022 : revised selected papers /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Simulation and gaming for social impact/ edited by Casper Harteveld ... [et al.].
其他題名:
53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022 : revised selected papers /
其他題名:
ISAGA 2022
其他作者:
Harteveld, Casper.
團體作者:
International Simulation and Gaming Association.
出版者:
Cham :Springer International Publishing : : 2023.,
面頁冊數:
x, 229 p. :ill., digital ;24 cm.
內容註:
Education and Training -- Theory-based development of an inventory for the evaluation of simulation game lectures -- Exploring the use of immersive virtual reality games in a formal school environment -- Learning effects and acceptance in business games: A systematic literature review -- About dinosaurs in laboratories - Evaluation of the serious game Cards for Biosafety -- Design consideration of an educational video game through the lens of the metalanguage -- Resilience and Sustainability -- Quantitative analysis of conflict-of-interest structures in the consensus building process -- Feedback on a "territory-responsive" participatory simulation on coastal flooding risk applied to two case studies in France -- Simulation games on sustainability - A comparative study -- Stop work: Serious games as intervention method to enhance safety behavior -- Gaming simulation design to learn best mix of power sources -- Health -- Reducept VR: The importance of a design rationale for the immersiveness of a virtual reality game to support chronic pain treatment effectively -- How playfulness can enable greater understanding of game-based adult mental health interventions -- Measuring the interaction of conflict-minimizing and goal-seeking motor imperatives in autism spectrum disorder -- Resto Quest - A serious game on the restorative effects of immersive virtual environments -- Social Justice -- A moderated mediation analysis of meaningfulness and positive intergroup outcomes through game-based interactive storytelling.
Contained By:
Springer Nature eBook
標題:
Simulation games in education - Congresses. -
電子資源:
https://doi.org/10.1007/978-3-031-37171-4
ISBN:
9783031371714
Simulation and gaming for social impact = 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022 : revised selected papers /
International Simulation and Gaming Association.International ConferenceBoston, Mass.)2022 :
Simulation and gaming for social impact
53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022 : revised selected papers /[electronic resource] :ISAGA 2022edited by Casper Harteveld ... [et al.]. - Cham :Springer International Publishing :2023. - x, 229 p. :ill., digital ;24 cm. - Lecture notes in computer science,136220302-9743 ;. - Lecture notes in computer science ;13622..
Education and Training -- Theory-based development of an inventory for the evaluation of simulation game lectures -- Exploring the use of immersive virtual reality games in a formal school environment -- Learning effects and acceptance in business games: A systematic literature review -- About dinosaurs in laboratories - Evaluation of the serious game Cards for Biosafety -- Design consideration of an educational video game through the lens of the metalanguage -- Resilience and Sustainability -- Quantitative analysis of conflict-of-interest structures in the consensus building process -- Feedback on a "territory-responsive" participatory simulation on coastal flooding risk applied to two case studies in France -- Simulation games on sustainability - A comparative study -- Stop work: Serious games as intervention method to enhance safety behavior -- Gaming simulation design to learn best mix of power sources -- Health -- Reducept VR: The importance of a design rationale for the immersiveness of a virtual reality game to support chronic pain treatment effectively -- How playfulness can enable greater understanding of game-based adult mental health interventions -- Measuring the interaction of conflict-minimizing and goal-seeking motor imperatives in autism spectrum disorder -- Resto Quest - A serious game on the restorative effects of immersive virtual environments -- Social Justice -- A moderated mediation analysis of meaningfulness and positive intergroup outcomes through game-based interactive storytelling.
This book constitutes revised selected papers from the 53rd International Simulation and Gaming Association Conference, ISAGA 2022, which took place in Boston, USA, during July 11-14, 2022. The 15 full papers presented in this volume were carefully reviewed and selected from 35 submissions. They were organized in topical sections named: education and training; resilience and sustainability; health; and social justice.
ISBN: 9783031371714
Standard No.: 10.1007/978-3-031-37171-4doiSubjects--Topical Terms:
3308042
Simulation games in education
--Congresses.
LC Class. No.: LB1029.S53
Dewey Class. No.: 519.3
Simulation and gaming for social impact = 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022 : revised selected papers /
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