Computers and games = International ...
CG (Conference) (2022 :)

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  • Computers and games = International Conference, CG 2022, virtual event, November 22-24, 2022 : revised selected papers /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Computers and games/ edited by Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer.
    其他題名: International Conference, CG 2022, virtual event, November 22-24, 2022 : revised selected papers /
    其他題名: CG 2022
    其他作者: Browne, Cameron.
    團體作者: CG (Conference)
    出版者: Cham :Springer Nature Switzerland : : 2023.,
    面頁冊數: 1 online resource (xii, 191 p.) :ill. (some col.), digital ;24 cm.
    內容註: Classic Games: FairKalah: Towards Fair Mancala Play -- Improving Search in Go Using Bounded Static Safety -- Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards. Multi-Player and Multi-Action Games: Solving Chainmail Jousting -- An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player -- Incentivizing Information Gain in Hidden Information Multi-Action Games. Solving Games: QBF Solving using Best First Search -- Oware is Strongly Solved -- Solving Impartial SET using Knowledge and Combinatorial Game Theory. Measuring Games: Which Rules for Mu Torere? -- Measuring Board Game Distance. Decision Making in Games and Puzzles: Improving Computer Play in Skat with Hope Cards -- Batch Monte Carlo Tree Search -- Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection -- Procedural Generation of Rush Hour Levels.
    Contained By: Springer Nature eBook
    標題: Video games - Congresses. -
    電子資源: https://doi.org/10.1007/978-3-031-34017-8
    ISBN: 9783031340178
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