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Game jams - history, technology, and...
~
Fowler, Allan.
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Game jams - history, technology, and organisation
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Game jams - history, technology, and organisation/ edited by Allan Fowler, Foaad Khosmood.
其他作者:
Fowler, Allan.
出版者:
Cham :Springer International Publishing : : 2023.,
面頁冊數:
xvii, 122 p. :ill. (chiefly color), digital ;24 cm.
內容註:
Chapter 1: What is a Game Jam? -- Chapter 2: There is No One Way to Jam -- Chapter 3: Game Jam Organisation -- Chapter 4: Game Jam Resources -- Chapter 5: Game Jams from Around the World -- Chapter 6: The spread of game jams -- Chapter 7: The Dark Side of Game Jams -- Chapter 8: The Future of Game Jams.
Contained By:
Springer Nature eBook
標題:
Video games - Design. -
電子資源:
https://doi.org/10.1007/978-3-031-15187-3
ISBN:
9783031151873
Game jams - history, technology, and organisation
Game jams - history, technology, and organisation
[electronic resource] /edited by Allan Fowler, Foaad Khosmood. - Cham :Springer International Publishing :2023. - xvii, 122 p. :ill. (chiefly color), digital ;24 cm.
Chapter 1: What is a Game Jam? -- Chapter 2: There is No One Way to Jam -- Chapter 3: Game Jam Organisation -- Chapter 4: Game Jam Resources -- Chapter 5: Game Jams from Around the World -- Chapter 6: The spread of game jams -- Chapter 7: The Dark Side of Game Jams -- Chapter 8: The Future of Game Jams.
This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams.
ISBN: 9783031151873
Standard No.: 10.1007/978-3-031-15187-3doiSubjects--Topical Terms:
605183
Video games
--Design.
LC Class. No.: GV1469.3 / .G35 2023
Dewey Class. No.: 794.8
Game jams - history, technology, and organisation
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Chapter 1: What is a Game Jam? -- Chapter 2: There is No One Way to Jam -- Chapter 3: Game Jam Organisation -- Chapter 4: Game Jam Resources -- Chapter 5: Game Jams from Around the World -- Chapter 6: The spread of game jams -- Chapter 7: The Dark Side of Game Jams -- Chapter 8: The Future of Game Jams.
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