HCI international 2022 - late breaki...
International Conference on Human-Computer Interaction (2022 :)

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  • HCI international 2022 - late breaking posters = 24th International Conference on Human-Computer Interaction, HCII 2022, virtual event, June 26-July 1, 2022 : proceedings.. Part II /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: HCI international 2022 - late breaking posters/ edited by Constantine Stephanidis ... [et al.].
    其他題名: 24th International Conference on Human-Computer Interaction, HCII 2022, virtual event, June 26-July 1, 2022 : proceedings.
    其他題名: HCII 2022
    其他作者: Stephanidis, Constantine.
    團體作者: International Conference on Human-Computer Interaction
    出版者: Cham :Springer Nature Switzerland : : 2022.,
    面頁冊數: xxxv, 726 p. :ill. (chiefly color), digital ;24 cm.
    內容註: Studies on Social Computing -- Virtual Services during Covid-19 Using Social Media of Minister of Public Health -- Comparing Twitter Sentiment and United States COVID-19 Vaccination Rates -- Digital Content Management of Twitter for Climate Change Using Hashtag -- Understanding Users' Deepfake Video Verification Strategies -- Analysis of News Data on 'Super App' Using Topic Modeling -- Micro-Influencer Marketing Beauty Brand on Social Media -- Online Trusts; How Media Shaping Student Trust Towards Vaccination News -- Digital Literacy: How Social Media Prevent Misinformation During Pandemic -- Social Media Consistency Analysis Ministry of State-Owned Enterprises in Indonesia During the COVID-19 Pandemic -- Health Communication Using Social Media: As Preventive of Suicide Act -- Gender Advocacy, Social Media Campaign to Against Sexual Violence -- Utilization of Social Media in Handling and Preventing Violence Against Women and Children Case Study: Indonesia -- Investigating Information Cocoon Attitudes in Short-Form Video Applications -- Governing for Free: Rule Process Effects on Reddit Moderator Motivations -- Interactive Technologies for Learning -- From Data Humanism to Metaphorical Visualization - an Educational Game Case Study -- Video Conferencing Platforms for Learning: Which is the Best Platform? -- Effects of Virtual Reality on School Students' Learning in Safety Education: A Meta-analysis -- Application of a Mixed Methodology to Evaluate the Interactions of Adolescents with YouTube in the Framework of Comprehensive Sexual Education -- The Influence of Phygital Learning: The User Expectations of Perceived Usability of Practical and Theoretical Courses -- User-centered virtual and augmented reality environments to support the classroom needs of elementary school children -- HCI Strategies for Informing the Design of a Teacher Dashboard: How Might Real-Time Situational Data Determine the Potential for Technological Support in the Classroom? -- HCI Strategies for Informing the Design of a Teacher Dashboard: How Might Real-Time Situational Data Determine the Potential for Technological Support in the Classroom? -- Innovative ICT-Based Strategies Used by Teachers for the Development of Social Competences in Business Administration Students -- Workids: Kids Homework Planner to Enhance Learning and Motivation in a Meaningful Way -- Exploring Information Retrieval For Personalized Teaching Support -- INTELIAPP: An Application to Detect the Different Intelligence and Cognitive Abilities in Public High School Students to Develop a Better Appropriation of Knowledge -- INTELIAPP: An Application to Detect the Different Intelligence and Cognitive Abilities in Public High School Students to Develop a Better Appropriation of Knowledge -- Design of a Virtual Laboratory for Practical Learning of Environmental Management and Industrial Safety -- "I Can Do This!": Teaching Introductory Programming in Face-to-Face vs. Online Classes -- 3D Printing for STEAM Education -- Digital Transformation in Business, Government, and Organizations -- Moral and Political Concerns about Patents: a Cross-Cultural Perspective -- Automation of an Electro-Hydraulic Test Bench Using a Weitek CMT3092 HMI- PLC -- Apply the M/M/C Model of Queuing Theory in a Service System based on FlexSim Simulation in the Post-COVID -- Evaluation Methods Review of the Innovation Capacity of Companies Based on Knowledge Management -- Intelligent Dashboard to Optimize the Tax Management in a Town Municipal Government -- Idea Management in SMEs - Design Principles for Collaboration in Idea Management System -- Human Interface and Competitive Intelligence in Management of Business Science Teaching Research -- Risk Training Tools on Structured Knowledge for Risk Management -- Chrono-Spatialism: Introducing a Time-Based Approach for Retail Space Design in the Digitalized Scenario -- Transformation of the Australian VET Sector: Investigations into the Key Competencies Required of the Australian Workforce in the Era of Industry 4.0 Technologies -- Virtuality in Non-Governmental Organizations: an Analysis from Working Conditions -- Effects of Teleworking on the Body Mass Index of the Teachers of an Educational Institution -- How Effective is the Octalysis Gamification to Design Satisfying Electronic Wallet Experiences? -- Impulsive Purchase in Agricultural Products Livestreaming: An ELM model -- Follow Others: A Study on the Influence of Herd Behavior on Customer Experience in Group-Buying -- Automated Driving and Urban Mobility -- How Should Automated Vehicles Approach Pedestrians? - The Influence of Different Approximation Behaviors & Driver Visibility on Perceived Situation Criticality -- A Study on the Differentiation of User Emotional Experience of Electric Vehicle Charging Products from a Comparative Perspective -- Human Factor Issues in Remote Operator of Automated Driving System for Services - One Operator to N Units of Automated Vehicles in Automated Vehicle Services -- Is this my Ride? AV Braking Behavior from the Perspective of Waiting Ride Hailing Customers -- The Sound of Travelers: Analysing Online Travel Podcasts Interest Communities -- Towards a Universal Explicit Communication Design of External Human-Machine Interfaces (eHMI) for Differently Sized Highly Automated Vehicles Evaluated by Different Pedestrian Age Groups -- ICT as a Resource for the Professional Training of Drivers. Education and Training School for Professional Drivers, Pelileo-Ecuador -- Research on Information Design of Intelligent Vehicle System Interface Based on Driver Trust -- INNOTEK-MOBIL Information System to Improve Mobility with Dynamic Interaction on Various Devices -- Understanding Travel Behaviors and Developing a User-Centered Design of the Residential Mobility Using a Persona-Based Approach -- External Human Machine Interface (HMI) for Automated Bus: Preliminary Experiments for Acceptance with Real Automated Bus -- The More the Better? Comparison of Different On-board HMI Communication Strategies for Highly Automated Vehicles Using a LED Light-band to Inform Passengers about Safe Interactions with Multiple Surrounding Traffic Participants -- All-Age Co-creation: A Study of Pedestrian System Service Design from the Perspective of Community Building -- Robots, Agents, and Intelligent Environments -- Impact of Individual Differences on the Adoption of Smart Homes -- A Method to Check that Participants Really are Imagining Artificial Minds when Ascribing Mental States -- Comparison of Innovative Strategy of Smart City in Italy, United Kingdom, United States and Spain -- Impact of Distance and Movement Speed on the Acceptance of Human-Robot Interaction - Method and First Evaluation -- Smartphone-based Input Multimodal Interactions for IoT Environments -- Government Data Processing Mechanism to Support Smart City: A Bibliometric Review -- People-Flows: An Innovative Flow Monitoring and Management System in Urban Environments -- Comparative Study on the Impact of Cultural Background on the Perception of Different Types of Social Robots -- Human-Computer Interaction and Coevolution in Science AI Robotics -- Nordic Study on Public Acceptance of Autonomous Drones -- Architecture of a Network of Low-Frequency Smart Sensors for IoT Applications in Marine Environments -- IoT Monitoring to Control a Bicycle Parking Lot -- Adaptation of a Study Design to the COVID-19 Pandemic Regulations - Evaluation of a Voice-Controlled Robotic Kitchen Assistance System for the Support of Older Adults in Need of Care -- Analysis of Electrical Energy Consumption in the Home using IoT -- Incorporating Affective Proactive Behavior to a Social Companion Robot for Community Dwelling Older Adults -- A Study and Comparative Analysis of the Intelligent Park Operation Platform -- AI in HCI: Methods, Applications, and Studies -- Role of Artificial Intelligence in The Smart City: A Bibliometric Review -- A Comparative Analysis of Reinforcement Learning Approaches to Cryptocurrency Price Prediction -- Explainable Artificial Intelligence (XAI) User Interface Design for Solving a Rubik's Cube -- Role of AI in Promoting European Accessibility Policy -- Human-Centered Learning Engineering for the Emerging Intelligence Augmentation Economy -- A Skeleton-Based Deep Learning Approach for Recognizing Violent Actions in Surveillance Scenarios -- Consumer Intention to Accept AI-based Products and Services -- From Principled to Applied AI
    內容註: Ethics in Organizations: A Scoping Review -- Does the COVID-19 Pandemic Have Implications for Machine Ethics? -- Does the COVID-19 Pandemic Have Implications for Machine Ethics? -- It's Still Frustrating! Human-Centered Approaches to Data in Enterprise PC Maintenance -- Understanding the Patients' Adoption and Usage of AI Solution in Mental Health: A Scoping Review -- Birdwatch: A Platform Utilizing Machine Learning to Recognize species of Indigenous, Migratory & Endangered Birds -- A Survey on Phishing Website Detection using Deep Neural Networks -- Revealing Doubtful Data in 200k images via Re-annotation Workshop by Researcher Community -- Attention and Human AI Collaboration - The Context of Automated Vehicles -- Natural Language Processing for Scientific Paper Evaluation: Comparing Human and Machine Judgements -- Designing for Perceived Intelligence in Human-Agent Interaction: A Systematic Review.
    Contained By: Springer Nature eBook
    標題: Human-computer interaction - Congresses. -
    電子資源: https://doi.org/10.1007/978-3-031-19682-9
    ISBN: 9783031196829
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