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HCI international 2022 - late breaking posters = 24th International Conference on Human-Computer Interaction, HCII 2022, virtual event, June 26-July 1, 2022 : proceedings.. Part II /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
HCI international 2022 - late breaking posters/ edited by Constantine Stephanidis ... [et al.].
其他題名:
24th International Conference on Human-Computer Interaction, HCII 2022, virtual event, June 26-July 1, 2022 : proceedings.
其他題名:
HCII 2022
其他作者:
Stephanidis, Constantine.
團體作者:
International Conference on Human-Computer Interaction
出版者:
Cham :Springer Nature Switzerland : : 2022.,
面頁冊數:
xxxv, 726 p. :ill. (chiefly color), digital ;24 cm.
內容註:
Studies on Social Computing -- Virtual Services during Covid-19 Using Social Media of Minister of Public Health -- Comparing Twitter Sentiment and United States COVID-19 Vaccination Rates -- Digital Content Management of Twitter for Climate Change Using Hashtag -- Understanding Users' Deepfake Video Verification Strategies -- Analysis of News Data on 'Super App' Using Topic Modeling -- Micro-Influencer Marketing Beauty Brand on Social Media -- Online Trusts; How Media Shaping Student Trust Towards Vaccination News -- Digital Literacy: How Social Media Prevent Misinformation During Pandemic -- Social Media Consistency Analysis Ministry of State-Owned Enterprises in Indonesia During the COVID-19 Pandemic -- Health Communication Using Social Media: As Preventive of Suicide Act -- Gender Advocacy, Social Media Campaign to Against Sexual Violence -- Utilization of Social Media in Handling and Preventing Violence Against Women and Children Case Study: Indonesia -- Investigating Information Cocoon Attitudes in Short-Form Video Applications -- Governing for Free: Rule Process Effects on Reddit Moderator Motivations -- Interactive Technologies for Learning -- From Data Humanism to Metaphorical Visualization - an Educational Game Case Study -- Video Conferencing Platforms for Learning: Which is the Best Platform? -- Effects of Virtual Reality on School Students' Learning in Safety Education: A Meta-analysis -- Application of a Mixed Methodology to Evaluate the Interactions of Adolescents with YouTube in the Framework of Comprehensive Sexual Education -- The Influence of Phygital Learning: The User Expectations of Perceived Usability of Practical and Theoretical Courses -- User-centered virtual and augmented reality environments to support the classroom needs of elementary school children -- HCI Strategies for Informing the Design of a Teacher Dashboard: How Might Real-Time Situational Data Determine the Potential for Technological Support in the Classroom? -- HCI Strategies for Informing the Design of a Teacher Dashboard: How Might Real-Time Situational Data Determine the Potential for Technological Support in the Classroom? -- Innovative ICT-Based Strategies Used by Teachers for the Development of Social Competences in Business Administration Students -- Workids: Kids Homework Planner to Enhance Learning and Motivation in a Meaningful Way -- Exploring Information Retrieval For Personalized Teaching Support -- INTELIAPP: An Application to Detect the Different Intelligence and Cognitive Abilities in Public High School Students to Develop a Better Appropriation of Knowledge -- INTELIAPP: An Application to Detect the Different Intelligence and Cognitive Abilities in Public High School Students to Develop a Better Appropriation of Knowledge -- Design of a Virtual Laboratory for Practical Learning of Environmental Management and Industrial Safety -- "I Can Do This!": Teaching Introductory Programming in Face-to-Face vs. Online Classes -- 3D Printing for STEAM Education -- Digital Transformation in Business, Government, and Organizations -- Moral and Political Concerns about Patents: a Cross-Cultural Perspective -- Automation of an Electro-Hydraulic Test Bench Using a Weitek CMT3092 HMI- PLC -- Apply the M/M/C Model of Queuing Theory in a Service System based on FlexSim Simulation in the Post-COVID -- Evaluation Methods Review of the Innovation Capacity of Companies Based on Knowledge Management -- Intelligent Dashboard to Optimize the Tax Management in a Town Municipal Government -- Idea Management in SMEs - Design Principles for Collaboration in Idea Management System -- Human Interface and Competitive Intelligence in Management of Business Science Teaching Research -- Risk Training Tools on Structured Knowledge for Risk Management -- Chrono-Spatialism: Introducing a Time-Based Approach for Retail Space Design in the Digitalized Scenario -- Transformation of the Australian VET Sector: Investigations into the Key Competencies Required of the Australian Workforce in the Era of Industry 4.0 Technologies -- Virtuality in Non-Governmental Organizations: an Analysis from Working Conditions -- Effects of Teleworking on the Body Mass Index of the Teachers of an Educational Institution -- How Effective is the Octalysis Gamification to Design Satisfying Electronic Wallet Experiences? -- Impulsive Purchase in Agricultural Products Livestreaming: An ELM model -- Follow Others: A Study on the Influence of Herd Behavior on Customer Experience in Group-Buying -- Automated Driving and Urban Mobility -- How Should Automated Vehicles Approach Pedestrians? - The Influence of Different Approximation Behaviors & Driver Visibility on Perceived Situation Criticality -- A Study on the Differentiation of User Emotional Experience of Electric Vehicle Charging Products from a Comparative Perspective -- Human Factor Issues in Remote Operator of Automated Driving System for Services - One Operator to N Units of Automated Vehicles in Automated Vehicle Services -- Is this my Ride? AV Braking Behavior from the Perspective of Waiting Ride Hailing Customers -- The Sound of Travelers: Analysing Online Travel Podcasts Interest Communities -- Towards a Universal Explicit Communication Design of External Human-Machine Interfaces (eHMI) for Differently Sized Highly Automated Vehicles Evaluated by Different Pedestrian Age Groups -- ICT as a Resource for the Professional Training of Drivers. Education and Training School for Professional Drivers, Pelileo-Ecuador -- Research on Information Design of Intelligent Vehicle System Interface Based on Driver Trust -- INNOTEK-MOBIL Information System to Improve Mobility with Dynamic Interaction on Various Devices -- Understanding Travel Behaviors and Developing a User-Centered Design of the Residential Mobility Using a Persona-Based Approach -- External Human Machine Interface (HMI) for Automated Bus: Preliminary Experiments for Acceptance with Real Automated Bus -- The More the Better? Comparison of Different On-board HMI Communication Strategies for Highly Automated Vehicles Using a LED Light-band to Inform Passengers about Safe Interactions with Multiple Surrounding Traffic Participants -- All-Age Co-creation: A Study of Pedestrian System Service Design from the Perspective of Community Building -- Robots, Agents, and Intelligent Environments -- Impact of Individual Differences on the Adoption of Smart Homes -- A Method to Check that Participants Really are Imagining Artificial Minds when Ascribing Mental States -- Comparison of Innovative Strategy of Smart City in Italy, United Kingdom, United States and Spain -- Impact of Distance and Movement Speed on the Acceptance of Human-Robot Interaction - Method and First Evaluation -- Smartphone-based Input Multimodal Interactions for IoT Environments -- Government Data Processing Mechanism to Support Smart City: A Bibliometric Review -- People-Flows: An Innovative Flow Monitoring and Management System in Urban Environments -- Comparative Study on the Impact of Cultural Background on the Perception of Different Types of Social Robots -- Human-Computer Interaction and Coevolution in Science AI Robotics -- Nordic Study on Public Acceptance of Autonomous Drones -- Architecture of a Network of Low-Frequency Smart Sensors for IoT Applications in Marine Environments -- IoT Monitoring to Control a Bicycle Parking Lot -- Adaptation of a Study Design to the COVID-19 Pandemic Regulations - Evaluation of a Voice-Controlled Robotic Kitchen Assistance System for the Support of Older Adults in Need of Care -- Analysis of Electrical Energy Consumption in the Home using IoT -- Incorporating Affective Proactive Behavior to a Social Companion Robot for Community Dwelling Older Adults -- A Study and Comparative Analysis of the Intelligent Park Operation Platform -- AI in HCI: Methods, Applications, and Studies -- Role of Artificial Intelligence in The Smart City: A Bibliometric Review -- A Comparative Analysis of Reinforcement Learning Approaches to Cryptocurrency Price Prediction -- Explainable Artificial Intelligence (XAI) User Interface Design for Solving a Rubik's Cube -- Role of AI in Promoting European Accessibility Policy -- Human-Centered Learning Engineering for the Emerging Intelligence Augmentation Economy -- A Skeleton-Based Deep Learning Approach for Recognizing Violent Actions in Surveillance Scenarios -- Consumer Intention to Accept AI-based Products and Services -- From Principled to Applied AI
內容註:
Ethics in Organizations: A Scoping Review -- Does the COVID-19 Pandemic Have Implications for Machine Ethics? -- Does the COVID-19 Pandemic Have Implications for Machine Ethics? -- It's Still Frustrating! Human-Centered Approaches to Data in Enterprise PC Maintenance -- Understanding the Patients' Adoption and Usage of AI Solution in Mental Health: A Scoping Review -- Birdwatch: A Platform Utilizing Machine Learning to Recognize species of Indigenous, Migratory & Endangered Birds -- A Survey on Phishing Website Detection using Deep Neural Networks -- Revealing Doubtful Data in 200k images via Re-annotation Workshop by Researcher Community -- Attention and Human AI Collaboration - The Context of Automated Vehicles -- Natural Language Processing for Scientific Paper Evaluation: Comparing Human and Machine Judgements -- Designing for Perceived Intelligence in Human-Agent Interaction: A Systematic Review.
Contained By:
Springer Nature eBook
標題:
Human-computer interaction - Congresses. -
電子資源:
https://doi.org/10.1007/978-3-031-19682-9
ISBN:
9783031196829
HCI international 2022 - late breaking posters = 24th International Conference on Human-Computer Interaction, HCII 2022, virtual event, June 26-July 1, 2022 : proceedings.. Part II /
HCI international 2022 - late breaking posters
24th International Conference on Human-Computer Interaction, HCII 2022, virtual event, June 26-July 1, 2022 : proceedings.Part II /[electronic resource] :HCII 2022edited by Constantine Stephanidis ... [et al.]. - Cham :Springer Nature Switzerland :2022. - xxxv, 726 p. :ill. (chiefly color), digital ;24 cm. - Communications in computer and information science,16551865-0937 ;. - Communications in computer and information science ;1655..
Studies on Social Computing -- Virtual Services during Covid-19 Using Social Media of Minister of Public Health -- Comparing Twitter Sentiment and United States COVID-19 Vaccination Rates -- Digital Content Management of Twitter for Climate Change Using Hashtag -- Understanding Users' Deepfake Video Verification Strategies -- Analysis of News Data on 'Super App' Using Topic Modeling -- Micro-Influencer Marketing Beauty Brand on Social Media -- Online Trusts; How Media Shaping Student Trust Towards Vaccination News -- Digital Literacy: How Social Media Prevent Misinformation During Pandemic -- Social Media Consistency Analysis Ministry of State-Owned Enterprises in Indonesia During the COVID-19 Pandemic -- Health Communication Using Social Media: As Preventive of Suicide Act -- Gender Advocacy, Social Media Campaign to Against Sexual Violence -- Utilization of Social Media in Handling and Preventing Violence Against Women and Children Case Study: Indonesia -- Investigating Information Cocoon Attitudes in Short-Form Video Applications -- Governing for Free: Rule Process Effects on Reddit Moderator Motivations -- Interactive Technologies for Learning -- From Data Humanism to Metaphorical Visualization - an Educational Game Case Study -- Video Conferencing Platforms for Learning: Which is the Best Platform? -- Effects of Virtual Reality on School Students' Learning in Safety Education: A Meta-analysis -- Application of a Mixed Methodology to Evaluate the Interactions of Adolescents with YouTube in the Framework of Comprehensive Sexual Education -- The Influence of Phygital Learning: The User Expectations of Perceived Usability of Practical and Theoretical Courses -- User-centered virtual and augmented reality environments to support the classroom needs of elementary school children -- HCI Strategies for Informing the Design of a Teacher Dashboard: How Might Real-Time Situational Data Determine the Potential for Technological Support in the Classroom? -- HCI Strategies for Informing the Design of a Teacher Dashboard: How Might Real-Time Situational Data Determine the Potential for Technological Support in the Classroom? -- Innovative ICT-Based Strategies Used by Teachers for the Development of Social Competences in Business Administration Students -- Workids: Kids Homework Planner to Enhance Learning and Motivation in a Meaningful Way -- Exploring Information Retrieval For Personalized Teaching Support -- INTELIAPP: An Application to Detect the Different Intelligence and Cognitive Abilities in Public High School Students to Develop a Better Appropriation of Knowledge -- INTELIAPP: An Application to Detect the Different Intelligence and Cognitive Abilities in Public High School Students to Develop a Better Appropriation of Knowledge -- Design of a Virtual Laboratory for Practical Learning of Environmental Management and Industrial Safety -- "I Can Do This!": Teaching Introductory Programming in Face-to-Face vs. Online Classes -- 3D Printing for STEAM Education -- Digital Transformation in Business, Government, and Organizations -- Moral and Political Concerns about Patents: a Cross-Cultural Perspective -- Automation of an Electro-Hydraulic Test Bench Using a Weitek CMT3092 HMI- PLC -- Apply the M/M/C Model of Queuing Theory in a Service System based on FlexSim Simulation in the Post-COVID -- Evaluation Methods Review of the Innovation Capacity of Companies Based on Knowledge Management -- Intelligent Dashboard to Optimize the Tax Management in a Town Municipal Government -- Idea Management in SMEs - Design Principles for Collaboration in Idea Management System -- Human Interface and Competitive Intelligence in Management of Business Science Teaching Research -- Risk Training Tools on Structured Knowledge for Risk Management -- Chrono-Spatialism: Introducing a Time-Based Approach for Retail Space Design in the Digitalized Scenario -- Transformation of the Australian VET Sector: Investigations into the Key Competencies Required of the Australian Workforce in the Era of Industry 4.0 Technologies -- Virtuality in Non-Governmental Organizations: an Analysis from Working Conditions -- Effects of Teleworking on the Body Mass Index of the Teachers of an Educational Institution -- How Effective is the Octalysis Gamification to Design Satisfying Electronic Wallet Experiences? -- Impulsive Purchase in Agricultural Products Livestreaming: An ELM model -- Follow Others: A Study on the Influence of Herd Behavior on Customer Experience in Group-Buying -- Automated Driving and Urban Mobility -- How Should Automated Vehicles Approach Pedestrians? - The Influence of Different Approximation Behaviors & Driver Visibility on Perceived Situation Criticality -- A Study on the Differentiation of User Emotional Experience of Electric Vehicle Charging Products from a Comparative Perspective -- Human Factor Issues in Remote Operator of Automated Driving System for Services - One Operator to N Units of Automated Vehicles in Automated Vehicle Services -- Is this my Ride? AV Braking Behavior from the Perspective of Waiting Ride Hailing Customers -- The Sound of Travelers: Analysing Online Travel Podcasts Interest Communities -- Towards a Universal Explicit Communication Design of External Human-Machine Interfaces (eHMI) for Differently Sized Highly Automated Vehicles Evaluated by Different Pedestrian Age Groups -- ICT as a Resource for the Professional Training of Drivers. Education and Training School for Professional Drivers, Pelileo-Ecuador -- Research on Information Design of Intelligent Vehicle System Interface Based on Driver Trust -- INNOTEK-MOBIL Information System to Improve Mobility with Dynamic Interaction on Various Devices -- Understanding Travel Behaviors and Developing a User-Centered Design of the Residential Mobility Using a Persona-Based Approach -- External Human Machine Interface (HMI) for Automated Bus: Preliminary Experiments for Acceptance with Real Automated Bus -- The More the Better? Comparison of Different On-board HMI Communication Strategies for Highly Automated Vehicles Using a LED Light-band to Inform Passengers about Safe Interactions with Multiple Surrounding Traffic Participants -- All-Age Co-creation: A Study of Pedestrian System Service Design from the Perspective of Community Building -- Robots, Agents, and Intelligent Environments -- Impact of Individual Differences on the Adoption of Smart Homes -- A Method to Check that Participants Really are Imagining Artificial Minds when Ascribing Mental States -- Comparison of Innovative Strategy of Smart City in Italy, United Kingdom, United States and Spain -- Impact of Distance and Movement Speed on the Acceptance of Human-Robot Interaction - Method and First Evaluation -- Smartphone-based Input Multimodal Interactions for IoT Environments -- Government Data Processing Mechanism to Support Smart City: A Bibliometric Review -- People-Flows: An Innovative Flow Monitoring and Management System in Urban Environments -- Comparative Study on the Impact of Cultural Background on the Perception of Different Types of Social Robots -- Human-Computer Interaction and Coevolution in Science AI Robotics -- Nordic Study on Public Acceptance of Autonomous Drones -- Architecture of a Network of Low-Frequency Smart Sensors for IoT Applications in Marine Environments -- IoT Monitoring to Control a Bicycle Parking Lot -- Adaptation of a Study Design to the COVID-19 Pandemic Regulations - Evaluation of a Voice-Controlled Robotic Kitchen Assistance System for the Support of Older Adults in Need of Care -- Analysis of Electrical Energy Consumption in the Home using IoT -- Incorporating Affective Proactive Behavior to a Social Companion Robot for Community Dwelling Older Adults -- A Study and Comparative Analysis of the Intelligent Park Operation Platform -- AI in HCI: Methods, Applications, and Studies -- Role of Artificial Intelligence in The Smart City: A Bibliometric Review -- A Comparative Analysis of Reinforcement Learning Approaches to Cryptocurrency Price Prediction -- Explainable Artificial Intelligence (XAI) User Interface Design for Solving a Rubik's Cube -- Role of AI in Promoting European Accessibility Policy -- Human-Centered Learning Engineering for the Emerging Intelligence Augmentation Economy -- A Skeleton-Based Deep Learning Approach for Recognizing Violent Actions in Surveillance Scenarios -- Consumer Intention to Accept AI-based Products and Services -- From Principled to Applied AI
Volume CCIS 1655 is part of the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually during June 26 to July 1, 2022. A total of 5583 individuals from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as "Late Breaking Work" (papers and posters) The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
ISBN: 9783031196829
Standard No.: 10.1007/978-3-031-19682-9doiSubjects--Topical Terms:
705966
Human-computer interaction
--Congresses.
LC Class. No.: QA76.9.H85
Dewey Class. No.: 004.019
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Studies on Social Computing -- Virtual Services during Covid-19 Using Social Media of Minister of Public Health -- Comparing Twitter Sentiment and United States COVID-19 Vaccination Rates -- Digital Content Management of Twitter for Climate Change Using Hashtag -- Understanding Users' Deepfake Video Verification Strategies -- Analysis of News Data on 'Super App' Using Topic Modeling -- Micro-Influencer Marketing Beauty Brand on Social Media -- Online Trusts; How Media Shaping Student Trust Towards Vaccination News -- Digital Literacy: How Social Media Prevent Misinformation During Pandemic -- Social Media Consistency Analysis Ministry of State-Owned Enterprises in Indonesia During the COVID-19 Pandemic -- Health Communication Using Social Media: As Preventive of Suicide Act -- Gender Advocacy, Social Media Campaign to Against Sexual Violence -- Utilization of Social Media in Handling and Preventing Violence Against Women and Children Case Study: Indonesia -- Investigating Information Cocoon Attitudes in Short-Form Video Applications -- Governing for Free: Rule Process Effects on Reddit Moderator Motivations -- Interactive Technologies for Learning -- From Data Humanism to Metaphorical Visualization - an Educational Game Case Study -- Video Conferencing Platforms for Learning: Which is the Best Platform? -- Effects of Virtual Reality on School Students' Learning in Safety Education: A Meta-analysis -- Application of a Mixed Methodology to Evaluate the Interactions of Adolescents with YouTube in the Framework of Comprehensive Sexual Education -- The Influence of Phygital Learning: The User Expectations of Perceived Usability of Practical and Theoretical Courses -- User-centered virtual and augmented reality environments to support the classroom needs of elementary school children -- HCI Strategies for Informing the Design of a Teacher Dashboard: How Might Real-Time Situational Data Determine the Potential for Technological Support in the Classroom? -- HCI Strategies for Informing the Design of a Teacher Dashboard: How Might Real-Time Situational Data Determine the Potential for Technological Support in the Classroom? -- Innovative ICT-Based Strategies Used by Teachers for the Development of Social Competences in Business Administration Students -- Workids: Kids Homework Planner to Enhance Learning and Motivation in a Meaningful Way -- Exploring Information Retrieval For Personalized Teaching Support -- INTELIAPP: An Application to Detect the Different Intelligence and Cognitive Abilities in Public High School Students to Develop a Better Appropriation of Knowledge -- INTELIAPP: An Application to Detect the Different Intelligence and Cognitive Abilities in Public High School Students to Develop a Better Appropriation of Knowledge -- Design of a Virtual Laboratory for Practical Learning of Environmental Management and Industrial Safety -- "I Can Do This!": Teaching Introductory Programming in Face-to-Face vs. Online Classes -- 3D Printing for STEAM Education -- Digital Transformation in Business, Government, and Organizations -- Moral and Political Concerns about Patents: a Cross-Cultural Perspective -- Automation of an Electro-Hydraulic Test Bench Using a Weitek CMT3092 HMI- PLC -- Apply the M/M/C Model of Queuing Theory in a Service System based on FlexSim Simulation in the Post-COVID -- Evaluation Methods Review of the Innovation Capacity of Companies Based on Knowledge Management -- Intelligent Dashboard to Optimize the Tax Management in a Town Municipal Government -- Idea Management in SMEs - Design Principles for Collaboration in Idea Management System -- Human Interface and Competitive Intelligence in Management of Business Science Teaching Research -- Risk Training Tools on Structured Knowledge for Risk Management -- Chrono-Spatialism: Introducing a Time-Based Approach for Retail Space Design in the Digitalized Scenario -- Transformation of the Australian VET Sector: Investigations into the Key Competencies Required of the Australian Workforce in the Era of Industry 4.0 Technologies -- Virtuality in Non-Governmental Organizations: an Analysis from Working Conditions -- Effects of Teleworking on the Body Mass Index of the Teachers of an Educational Institution -- How Effective is the Octalysis Gamification to Design Satisfying Electronic Wallet Experiences? -- Impulsive Purchase in Agricultural Products Livestreaming: An ELM model -- Follow Others: A Study on the Influence of Herd Behavior on Customer Experience in Group-Buying -- Automated Driving and Urban Mobility -- How Should Automated Vehicles Approach Pedestrians? - The Influence of Different Approximation Behaviors & Driver Visibility on Perceived Situation Criticality -- A Study on the Differentiation of User Emotional Experience of Electric Vehicle Charging Products from a Comparative Perspective -- Human Factor Issues in Remote Operator of Automated Driving System for Services - One Operator to N Units of Automated Vehicles in Automated Vehicle Services -- Is this my Ride? AV Braking Behavior from the Perspective of Waiting Ride Hailing Customers -- The Sound of Travelers: Analysing Online Travel Podcasts Interest Communities -- Towards a Universal Explicit Communication Design of External Human-Machine Interfaces (eHMI) for Differently Sized Highly Automated Vehicles Evaluated by Different Pedestrian Age Groups -- ICT as a Resource for the Professional Training of Drivers. Education and Training School for Professional Drivers, Pelileo-Ecuador -- Research on Information Design of Intelligent Vehicle System Interface Based on Driver Trust -- INNOTEK-MOBIL Information System to Improve Mobility with Dynamic Interaction on Various Devices -- Understanding Travel Behaviors and Developing a User-Centered Design of the Residential Mobility Using a Persona-Based Approach -- External Human Machine Interface (HMI) for Automated Bus: Preliminary Experiments for Acceptance with Real Automated Bus -- The More the Better? Comparison of Different On-board HMI Communication Strategies for Highly Automated Vehicles Using a LED Light-band to Inform Passengers about Safe Interactions with Multiple Surrounding Traffic Participants -- All-Age Co-creation: A Study of Pedestrian System Service Design from the Perspective of Community Building -- Robots, Agents, and Intelligent Environments -- Impact of Individual Differences on the Adoption of Smart Homes -- A Method to Check that Participants Really are Imagining Artificial Minds when Ascribing Mental States -- Comparison of Innovative Strategy of Smart City in Italy, United Kingdom, United States and Spain -- Impact of Distance and Movement Speed on the Acceptance of Human-Robot Interaction - Method and First Evaluation -- Smartphone-based Input Multimodal Interactions for IoT Environments -- Government Data Processing Mechanism to Support Smart City: A Bibliometric Review -- People-Flows: An Innovative Flow Monitoring and Management System in Urban Environments -- Comparative Study on the Impact of Cultural Background on the Perception of Different Types of Social Robots -- Human-Computer Interaction and Coevolution in Science AI Robotics -- Nordic Study on Public Acceptance of Autonomous Drones -- Architecture of a Network of Low-Frequency Smart Sensors for IoT Applications in Marine Environments -- IoT Monitoring to Control a Bicycle Parking Lot -- Adaptation of a Study Design to the COVID-19 Pandemic Regulations - Evaluation of a Voice-Controlled Robotic Kitchen Assistance System for the Support of Older Adults in Need of Care -- Analysis of Electrical Energy Consumption in the Home using IoT -- Incorporating Affective Proactive Behavior to a Social Companion Robot for Community Dwelling Older Adults -- A Study and Comparative Analysis of the Intelligent Park Operation Platform -- AI in HCI: Methods, Applications, and Studies -- Role of Artificial Intelligence in The Smart City: A Bibliometric Review -- A Comparative Analysis of Reinforcement Learning Approaches to Cryptocurrency Price Prediction -- Explainable Artificial Intelligence (XAI) User Interface Design for Solving a Rubik's Cube -- Role of AI in Promoting European Accessibility Policy -- Human-Centered Learning Engineering for the Emerging Intelligence Augmentation Economy -- A Skeleton-Based Deep Learning Approach for Recognizing Violent Actions in Surveillance Scenarios -- Consumer Intention to Accept AI-based Products and Services -- From Principled to Applied AI
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