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Building quality shaders for Unity® ...
~
Ilett, Daniel.
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Building quality shaders for Unity® = using shader graphs and HLSL shaders /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Building quality shaders for Unity®/ by Daniel Ilett.
其他題名:
using shader graphs and HLSL shaders /
作者:
Ilett, Daniel.
出版者:
Berkeley, CA :Apress : : 2022.,
面頁冊數:
xx, 734 p. :ill. (chiefly color), digital ;24 cm.
內容註:
Chapter 1: Introduction to Shaders in Unity -- Chapter 2: Maths for Shader Development -- Chapter 3: Your Very First Shader -- Chapter 4: Shader Graph -- Chapter 5: Textures, UV Coordinates & Normal Mapping -- Chapter 6: Transparency -- Chapter 7: The Depth Buffer -- Chapter 8: Transparency and Alpha -- Chapter 9: More Shader Fundamentals -- Chapter 10: Lighting and Shadows -- Chapter 11: Image Effects and Post Processing -- Chapter 12: Advanced Shaders -- Chapter 13: Profiling and Optimization -- Chapter 14: Shader Recipes for Your Games.
Contained By:
Springer Nature eBook
標題:
Computer graphics. -
電子資源:
https://doi.org/10.1007/978-1-4842-8652-4
ISBN:
9781484286524
Building quality shaders for Unity® = using shader graphs and HLSL shaders /
Ilett, Daniel.
Building quality shaders for Unity®
using shader graphs and HLSL shaders /[electronic resource] :by Daniel Ilett. - Berkeley, CA :Apress :2022. - xx, 734 p. :ill. (chiefly color), digital ;24 cm.
Chapter 1: Introduction to Shaders in Unity -- Chapter 2: Maths for Shader Development -- Chapter 3: Your Very First Shader -- Chapter 4: Shader Graph -- Chapter 5: Textures, UV Coordinates & Normal Mapping -- Chapter 6: Transparency -- Chapter 7: The Depth Buffer -- Chapter 8: Transparency and Alpha -- Chapter 9: More Shader Fundamentals -- Chapter 10: Lighting and Shadows -- Chapter 11: Image Effects and Post Processing -- Chapter 12: Advanced Shaders -- Chapter 13: Profiling and Optimization -- Chapter 14: Shader Recipes for Your Games.
ISBN: 9781484286524
Standard No.: 10.1007/978-1-4842-8652-4doiSubjects--Uniform Titles:
Unity (Electronic resource)
Subjects--Topical Terms:
517127
Computer graphics.
LC Class. No.: QA76.76.C672 / I54 2022
Dewey Class. No.: 794.81526
Building quality shaders for Unity® = using shader graphs and HLSL shaders /
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Chapter 1: Introduction to Shaders in Unity -- Chapter 2: Maths for Shader Development -- Chapter 3: Your Very First Shader -- Chapter 4: Shader Graph -- Chapter 5: Textures, UV Coordinates & Normal Mapping -- Chapter 6: Transparency -- Chapter 7: The Depth Buffer -- Chapter 8: Transparency and Alpha -- Chapter 9: More Shader Fundamentals -- Chapter 10: Lighting and Shadows -- Chapter 11: Image Effects and Post Processing -- Chapter 12: Advanced Shaders -- Chapter 13: Profiling and Optimization -- Chapter 14: Shader Recipes for Your Games.
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