HCI international 2022 - late breaki...
International Conference on Human-Computer Interaction (2022 :)

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  • HCI international 2022 - late breaking papers = HCI for health, well-being, universal access and healthy aging : 24th International Conference on Human-Computer Interaction, HCII 2022, virtual event, June 26-July 1, 2022 : proceedings /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: HCI international 2022 - late breaking papers/ edited by Vincent G. Duffy ... [et al.].
    其他題名: HCI for health, well-being, universal access and healthy aging : 24th International Conference on Human-Computer Interaction, HCII 2022, virtual event, June 26-July 1, 2022 : proceedings /
    其他作者: Duffy, Vincent G.
    團體作者: International Conference on Human-Computer Interaction
    出版者: Cham :Springer Nature Switzerland : : 2022.,
    面頁冊數: xxi, 618 p. :ill., digital ;24 cm.
    內容註: HCI for Health and Well-being -- A Recognition Model of Motion Primitives in VR-IADL Based on the Characteristics of MCI Patients and Elderly Adults -- Using Machine Learning to Determine Optimal Sleeping Schedules of Individual College Students -- Analysis and Design of an Information System for Blood Component Donations -- Designing and Developing a Web Application of Food Products Focusing on Plant-based Diets for Better Health -- Using Emerging Technologies to Support Wellbeing and Resilience for pilots & Enabling the Assessment of Wellbeing Risk in Airline Safety Management Systems -- Development of a System to Support Operators when a Ventilator Alarm Happens -- Voice-assisted Food Recall using Voice Assistants -- Virtual Assistant as an Emotional Support for the Academic Stress for Students of Higher School: A Literature Review -- Hierarchical Binary Classifiers for Sleep Stage Classification -- Development of VR Exposure Therapy Support System for Social Anxiety Utilizing Anxiety Levels Estimated by Physiological Indices -- Self-determined and Informed Use of Personal Health Records: Assessment of Attitudes and Learning Requirements among Older Adults -- Expert Requirements for an Ultrasound-Based Wearable using Deep Learning for Exercise Feedback in Older Chronic Back Pain Patients -- Wild Intercepts: A Novel Approach to Usability Testing of a 'Citizen Science' Portal, Developed for Understanding the 'Burdens of Pain' among Citizens -- Detecting Depression, Anxiety and Mental Stress in One Sequential Model with Multi-task Learning -- The Impact of Virtual Reality Toward Telemedicine: a Qualitative Study -- Find Your ASMR: Perceptual Retrieval Interface for Autonomous Sensory Meridian Response Videos Find Your ASMR: A Perceptual Retrieval Interface for Autonomous Sensory Meridian Response Videos -- Universal Access and Active Aging -- Digital Mahjong System: Towards Precise Cognitive Assessment with IoT Technologies -- Automatically Labeling Aging Scenarios with a Machine Learning Approach -- Web Accessibility for People with Cognitive Disabilities: A Systematic Literature Review from 2015 to 2021 -- TACTILE - A Mixed Reality Solution for Staying Active and Socially Included -- Multisensory Experience for People with Hearing Loss: a Preliminary Study Using Haptic Interfaces to Sense Music -- From Requirements to Prototyping: Proposal and Evaluation of an Artifact to Support Interface Design in the Context of Autism -- Older Adults Use of Technology for Decision-Making: A Systematic Literature Review -- Inclusive Technical Terms for the Deaf -- Guidelines for the Development of Common Ground-Based Relational Agents for Elderly -- Automatic Life Event Tree Generation for Older Adults -- Eliciting and Prioritizing Services for Accessible Information -- for Residential Real Estate Transactions -- A Study of the Challenges of Eye Tracking Systems and Gaze Interaction for Individuals with Motor Disabilities -- How Late Middle-Aged People Experience and Deal with Frustration during Online Shopping -- The Usability of Training Apps for Older Adults - A Heuristic Evaluation -- A Study on the Development of VR Content for Quantitative Evaluation of Impaired Visuospatial Ability -- Does the Proteus Effect with Elderly Simulation Kit Improve Empathy Enhancement to the Elderly? -- Empirical Studies Aimed at Understanding Conversational Recommender Systems and Accessibility Aspects -- Comparative Analysis of Accessibility Testing Tools and their Limitations in RIAs -- Camera Mouse: Sound-Based Activation as a New Approach to Click Generation -- Photo Analysis for Characterizing Food-Related Behavior and Photo Elicitation to Set-up a Mixed Reality Environment for Social Eating among Older Adults Living at Home -- Older Adults' Activity on Creative Problem Solving with Modular Robotics -- Considering Ethics and Privacy Issues in Modern ICT-tools -- User Experience Design of Elderly-oriented Social Apps Based on Kano Model - The Case of WeChat -- User Centred Method to Design a Platform to Design Augmentative and Alternative Communication Assistive Technologies -- Designing a More Inclusive Healthcare Robot: The Relationship between Healthcare Robot Tasks and User Capability -- An Evaluation of Elderly-Oriented Social Media Apps - From the Perspective of User Satisfaction and Technology Evaluation -- Classifying Multigenerational Town Tours and Strolls for a Hyperdiverse Society: Case Studies in an Urban Educational District -- Beyond Age Stereotype: Improving Elderly-Oriented User Experience of Social Media by Value Sensitive Design.
    Contained By: Springer Nature eBook
    標題: Human-computer interaction - Congresses. -
    電子資源: https://doi.org/10.1007/978-3-031-17902-0
    ISBN: 9783031179020
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