Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Design patterns in .NET 6 = reusable...
~
Nesteruk, Dmitri.
Linked to FindBook
Google Book
Amazon
博客來
Design patterns in .NET 6 = reusable approaches in C# and F# for object-oriented software design /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Design patterns in .NET 6/ by Dmitri Nesteruk.
Reminder of title:
reusable approaches in C# and F# for object-oriented software design /
Author:
Nesteruk, Dmitri.
Published:
Berkeley, CA :Apress : : 2022.,
Description:
xxii, 463 p. :ill., digital ;24 cm.
[NT 15003449]:
Part I: Introduction -- Chapter 1: The SOLID Design Principles -- Chapter 2: The Functional Perspective -- Part II: Creational Patterns -- Chapter 3: Builder -- Chapter 4: Factories -- Chapter 5: Prototype -- Chapter 6: Singleton -- Part III: Structural Patterns -- Chapter 7: Adapter -- Chapter 8: Bridge -- Chapter 9: Composite -- Chapter 10: Decorator -- Chapter 11: Façade -- Chapter 12: Flyweight -- Chapter 13: Proxy -- Chapter 14: Value Object -- Part IV: Behavioral Patterns. - Chapter 15: Chain of Responsibility -- Chapter 16: Command -- Chapter 17: Interpreter -- Chapter 18: Iterator -- Chapter 19: Mediator -- Chapter 20: Memento -- Chapter 21: Null Object -- Chapter 22: Observer -- Chapter 23: State -- Chapter 24: Strategy -- Chapter 25: Template Method -- Chapter 26: Visitor.
Contained By:
Springer Nature eBook
Subject:
Object-oriented programming (Computer science) -
Online resource:
https://doi.org/10.1007/978-1-4842-8245-8
ISBN:
9781484282458
Design patterns in .NET 6 = reusable approaches in C# and F# for object-oriented software design /
Nesteruk, Dmitri.
Design patterns in .NET 6
reusable approaches in C# and F# for object-oriented software design /[electronic resource] :by Dmitri Nesteruk. - Third edition. - Berkeley, CA :Apress :2022. - xxii, 463 p. :ill., digital ;24 cm.
Part I: Introduction -- Chapter 1: The SOLID Design Principles -- Chapter 2: The Functional Perspective -- Part II: Creational Patterns -- Chapter 3: Builder -- Chapter 4: Factories -- Chapter 5: Prototype -- Chapter 6: Singleton -- Part III: Structural Patterns -- Chapter 7: Adapter -- Chapter 8: Bridge -- Chapter 9: Composite -- Chapter 10: Decorator -- Chapter 11: Façade -- Chapter 12: Flyweight -- Chapter 13: Proxy -- Chapter 14: Value Object -- Part IV: Behavioral Patterns. - Chapter 15: Chain of Responsibility -- Chapter 16: Command -- Chapter 17: Interpreter -- Chapter 18: Iterator -- Chapter 19: Mediator -- Chapter 20: Memento -- Chapter 21: Null Object -- Chapter 22: Observer -- Chapter 23: State -- Chapter 24: Strategy -- Chapter 25: Template Method -- Chapter 26: Visitor.
Implement design patterns in .NET 6 using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today's developer toolbox. In addition to the functional builder, asynchronous factory method, generic value adapter, and composite proxies, this new edition introduces topics such as Decorator Cycle Policies Functional Commands, a Transformer variation of the Visitor pattern, and factories that can perform Object Tracking and Bulk Replacement. Using the C# and F# programming languages, Design Patterns in .NET 6 explores the classic design pattern implementations and discusses the applicability and relevance of specific language features for implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. Former C# MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern relationships, and illustrates the way that a dedicated refactoring tool (JetBrains Rider) can be used to implement design patterns with ease. What You Will Learn Become familiar with the latest pattern implementations available in C# 10 and F# 6 Know how to better reason about software architecture Understand the process of refactoring code to patterns Refer to researched and proven variations of patterns Study complete, self-contained examples, including many that cover advanced scenarios Use the latest versions of C# and Visual Studio/Rider/ReSharper This book is for developers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solve modern problems. Dmitri Nesteruk is a quantitative analyst, developer, course instructor, book author, and occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance, and algorithmic trading. His technological interests include C# and C++ programming as well as high-performance computing using technologies such as CUDA and FPGAs.
ISBN: 9781484282458
Standard No.: 10.1007/978-1-4842-8245-8doiSubjects--Uniform Titles:
Microsoft .NET Framework.
Subjects--Topical Terms:
549278
Object-oriented programming (Computer science)
LC Class. No.: QA76.76.M52 / N47 2022
Dewey Class. No.: 005.117
Design patterns in .NET 6 = reusable approaches in C# and F# for object-oriented software design /
LDR
:03976nmm a2200325 a 4500
001
2303610
003
DE-He213
005
20220829123102.0
007
cr nn 008maaau
008
230409s2022 cau s 0 eng d
020
$a
9781484282458
$q
(electronic bk.)
020
$a
9781484282441
$q
(paper)
024
7
$a
10.1007/978-1-4842-8245-8
$2
doi
035
$a
978-1-4842-8245-8
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.76.M52
$b
N47 2022
072
7
$a
UMP
$2
bicssc
072
7
$a
COM051380
$2
bisacsh
072
7
$a
UMP
$2
thema
082
0 4
$a
005.117
$2
23
090
$a
QA76.76.M52
$b
N468 2022
100
1
$a
Nesteruk, Dmitri.
$3
3321931
245
1 0
$a
Design patterns in .NET 6
$h
[electronic resource] :
$b
reusable approaches in C# and F# for object-oriented software design /
$c
by Dmitri Nesteruk.
250
$a
Third edition.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2022.
300
$a
xxii, 463 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
Part I: Introduction -- Chapter 1: The SOLID Design Principles -- Chapter 2: The Functional Perspective -- Part II: Creational Patterns -- Chapter 3: Builder -- Chapter 4: Factories -- Chapter 5: Prototype -- Chapter 6: Singleton -- Part III: Structural Patterns -- Chapter 7: Adapter -- Chapter 8: Bridge -- Chapter 9: Composite -- Chapter 10: Decorator -- Chapter 11: Façade -- Chapter 12: Flyweight -- Chapter 13: Proxy -- Chapter 14: Value Object -- Part IV: Behavioral Patterns. - Chapter 15: Chain of Responsibility -- Chapter 16: Command -- Chapter 17: Interpreter -- Chapter 18: Iterator -- Chapter 19: Mediator -- Chapter 20: Memento -- Chapter 21: Null Object -- Chapter 22: Observer -- Chapter 23: State -- Chapter 24: Strategy -- Chapter 25: Template Method -- Chapter 26: Visitor.
520
$a
Implement design patterns in .NET 6 using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today's developer toolbox. In addition to the functional builder, asynchronous factory method, generic value adapter, and composite proxies, this new edition introduces topics such as Decorator Cycle Policies Functional Commands, a Transformer variation of the Visitor pattern, and factories that can perform Object Tracking and Bulk Replacement. Using the C# and F# programming languages, Design Patterns in .NET 6 explores the classic design pattern implementations and discusses the applicability and relevance of specific language features for implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. Former C# MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern relationships, and illustrates the way that a dedicated refactoring tool (JetBrains Rider) can be used to implement design patterns with ease. What You Will Learn Become familiar with the latest pattern implementations available in C# 10 and F# 6 Know how to better reason about software architecture Understand the process of refactoring code to patterns Refer to researched and proven variations of patterns Study complete, self-contained examples, including many that cover advanced scenarios Use the latest versions of C# and Visual Studio/Rider/ReSharper This book is for developers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solve modern problems. Dmitri Nesteruk is a quantitative analyst, developer, course instructor, book author, and occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance, and algorithmic trading. His technological interests include C# and C++ programming as well as high-performance computing using technologies such as CUDA and FPGAs.
630
0 0
$a
Microsoft .NET Framework.
$3
3270493
650
0
$a
Object-oriented programming (Computer science)
$3
549278
650
0
$a
Software patterns.
$3
712261
650
1 4
$a
Microsoft.
$3
3593799
650
2 4
$a
Software Engineering.
$3
890874
650
2 4
$a
Computer Science Logic and Foundations of Programming.
$3
3538531
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
856
4 0
$u
https://doi.org/10.1007/978-1-4842-8245-8
950
$a
Professional and Applied Computing (SpringerNature-12059)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9445159
電子資源
11.線上閱覽_V
電子書
EB QA76.76.M52 N47 2022
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login