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Design praxiology and phenomenology ...
~
Tan, Lynde.
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Design praxiology and phenomenology = understanding ways of knowing through inventive practices /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Design praxiology and phenomenology/ edited by Lynde Tan, Beaumie Kim.
其他題名:
understanding ways of knowing through inventive practices /
其他作者:
Tan, Lynde.
出版者:
Singapore :Springer Nature Singapore : : 2022.,
面頁冊數:
xvi, 232 p. :ill. (some col.), digital ;24 cm.
內容註:
Chapter 1. Design thinking the future? -- Chapter 2. Looking inside the box to think outside it: Contextualizing design thinking -- Chapter 3. The development of social design education: toward social field and new media application -- Chapter 4. Learning as subversive design practice: Graffiti artists' learning of social structure and invention of creative expressions -- Chapter 5. Designing a future through imaginative responses to artists -- Chapter 6. Solving your game's Rubik's Cube: Systematizing the design process for digital and tabletop games -- Chapter 7. Transforming the Bard through Digital Media: Modern design approaches for Shakespeare education -- Chapter 8. Making museum collections more accessible for the public: Multiplicity of designing natural history exhibits -- Chapter 9. Nature can inspire the things we make and why it matters -- Chapter 10. Reimagining the book: 'Writerly' ways of knowing -- Chapter 11. Designing for designerly knowing: Strategies for creating instructional design futures -- Chapter 12. How people learn in design practices -- Chapter 13. Commentary I on four chapters -- Chapter 14. Commentary II on four chapters.
Contained By:
Springer Nature eBook
標題:
System design - Technique. -
電子資源:
https://doi.org/10.1007/978-981-19-2806-2
ISBN:
9789811928062
Design praxiology and phenomenology = understanding ways of knowing through inventive practices /
Design praxiology and phenomenology
understanding ways of knowing through inventive practices /[electronic resource] :edited by Lynde Tan, Beaumie Kim. - Singapore :Springer Nature Singapore :2022. - xvi, 232 p. :ill. (some col.), digital ;24 cm.
Chapter 1. Design thinking the future? -- Chapter 2. Looking inside the box to think outside it: Contextualizing design thinking -- Chapter 3. The development of social design education: toward social field and new media application -- Chapter 4. Learning as subversive design practice: Graffiti artists' learning of social structure and invention of creative expressions -- Chapter 5. Designing a future through imaginative responses to artists -- Chapter 6. Solving your game's Rubik's Cube: Systematizing the design process for digital and tabletop games -- Chapter 7. Transforming the Bard through Digital Media: Modern design approaches for Shakespeare education -- Chapter 8. Making museum collections more accessible for the public: Multiplicity of designing natural history exhibits -- Chapter 9. Nature can inspire the things we make and why it matters -- Chapter 10. Reimagining the book: 'Writerly' ways of knowing -- Chapter 11. Designing for designerly knowing: Strategies for creating instructional design futures -- Chapter 12. How people learn in design practices -- Chapter 13. Commentary I on four chapters -- Chapter 14. Commentary II on four chapters.
This book offers insight into designerly ways of knowing from the perspectives of experts and professionals engaging in diverse forms of design in workplaces and other public domains. It also aids in the understanding of design practices from designers' viewpoints via case studies. By pursuing a reflective inquiry in their design epistemology (designerly ways of knowing), design praxiology (practices of design), or design phenomenology (forms of designs), self-studies of design practices, and presenting studies of designs, the authors of this book demonstrate how they influence the people and the object of inquiry or design. The case studies presented in this book also illustrate how designers develop their expertise, and provides inspiration for the incorporation of design-thinking and practice in education.
ISBN: 9789811928062
Standard No.: 10.1007/978-981-19-2806-2doiSubjects--Topical Terms:
3604366
System design
--Technique.
LC Class. No.: TA174
Dewey Class. No.: 620.0042
Design praxiology and phenomenology = understanding ways of knowing through inventive practices /
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Chapter 1. Design thinking the future? -- Chapter 2. Looking inside the box to think outside it: Contextualizing design thinking -- Chapter 3. The development of social design education: toward social field and new media application -- Chapter 4. Learning as subversive design practice: Graffiti artists' learning of social structure and invention of creative expressions -- Chapter 5. Designing a future through imaginative responses to artists -- Chapter 6. Solving your game's Rubik's Cube: Systematizing the design process for digital and tabletop games -- Chapter 7. Transforming the Bard through Digital Media: Modern design approaches for Shakespeare education -- Chapter 8. Making museum collections more accessible for the public: Multiplicity of designing natural history exhibits -- Chapter 9. Nature can inspire the things we make and why it matters -- Chapter 10. Reimagining the book: 'Writerly' ways of knowing -- Chapter 11. Designing for designerly knowing: Strategies for creating instructional design futures -- Chapter 12. How people learn in design practices -- Chapter 13. Commentary I on four chapters -- Chapter 14. Commentary II on four chapters.
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