Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Disciplinary literacy and gamified l...
~
Haas, Leslie.
Linked to FindBook
Google Book
Amazon
博客來
Disciplinary literacy and gamified learning in middle school classrooms = questing through time and space /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Disciplinary literacy and gamified learning in middle school classrooms/ by Leslie Haas, Jill T. Tussey, Michelle Metzger.
Reminder of title:
questing through time and space /
Author:
Haas, Leslie.
other author:
Tussey, Jill.
Published:
Cham :Springer International Publishing : : 2022.,
Description:
xviii, 183 p. :ill. (some col.), digital ;24 cm.
[NT 15003449]:
Getting Started -- Chapter 1: Acropolis -- Chapter 2: Petra -- Chapter 3: Colosseum -- Chapter 4: Chichen Itza -- Chapter 5: Moai -- Chapter 6: Red Square -- Chapter 7: Taj Mahal -- Chapter 8: Neuschwanstein -- Chapter 9: Eiffel Tower -- Chapter 10: Sydney Opera House.
Contained By:
Springer Nature eBook
Subject:
Educational games. -
Online resource:
https://doi.org/10.1007/978-3-030-99422-8
ISBN:
9783030994228
Disciplinary literacy and gamified learning in middle school classrooms = questing through time and space /
Haas, Leslie.
Disciplinary literacy and gamified learning in middle school classrooms
questing through time and space /[electronic resource] :by Leslie Haas, Jill T. Tussey, Michelle Metzger. - Cham :Springer International Publishing :2022. - xviii, 183 p. :ill. (some col.), digital ;24 cm. - Springer texts in education,2366-7680. - Springer texts in education..
Getting Started -- Chapter 1: Acropolis -- Chapter 2: Petra -- Chapter 3: Colosseum -- Chapter 4: Chichen Itza -- Chapter 5: Moai -- Chapter 6: Red Square -- Chapter 7: Taj Mahal -- Chapter 8: Neuschwanstein -- Chapter 9: Eiffel Tower -- Chapter 10: Sydney Opera House.
This textbook prepares teachers to incorporate gamified learning experiences into middle school classrooms. Its focus provides concrete examples of how to seamlessly integrate literacy across disciplines in a fun, engaging, and unique way for all learners. Furthermore, this book offers practical information related to pedagogy, content, and differentiation for each lesson. Preservice teachers, practicing teachers, instructional coaches, and administrators can benefit from this user-friendly text and its companion digital components, allowing for replication of lessons based on national standards, backed by best-practices, and supported by differentiated pedagogy. This unique book begins with engineering marvels that span across centuries and locations. The ten chapters, in chronological order, are titled: Acropolis, Petra, Colosseum, Chichen Itza, Moai, Red Square, Taj Mahal, Neuschwanstein, Eiffel Tower, and Sydney Opera House. By focusing on specific examples of human ingenuity, opportunities are created to delve into the historical and social aspects of each chapter's focus. There are also chances to explore the artistic merit and the art created about and around each marvel. Additional teaching moments lie in understanding the science, engineering, technology, and math embedded in all featured marvels. Each chapter offers material lists, resource materials, and visual/graphic images to support understanding. Teaching tips and differentiation strategies are also provided to support novice and career teachers alike.
ISBN: 9783030994228
Standard No.: 10.1007/978-3-030-99422-8doiSubjects--Topical Terms:
520368
Educational games.
LC Class. No.: LB1029.G3 / H33 2022
Dewey Class. No.: 371.337
Disciplinary literacy and gamified learning in middle school classrooms = questing through time and space /
LDR
:02936nmm a2200337 a 4500
001
2300198
003
DE-He213
005
20220516195850.0
006
m d
007
cr nn 008maaau
008
230324s2022 sz s 0 eng d
020
$a
9783030994228
$q
(electronic bk.)
020
$a
9783030994211
$q
(paper)
024
7
$a
10.1007/978-3-030-99422-8
$2
doi
035
$a
978-3-030-99422-8
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
LB1029.G3
$b
H33 2022
072
7
$a
JNMT
$2
bicssc
072
7
$a
EDU046000
$2
bisacsh
072
7
$a
JNMT
$2
thema
082
0 4
$a
371.337
$2
23
090
$a
LB1029.G3
$b
H112 2022
100
1
$a
Haas, Leslie.
$3
3538624
245
1 0
$a
Disciplinary literacy and gamified learning in middle school classrooms
$h
[electronic resource] :
$b
questing through time and space /
$c
by Leslie Haas, Jill T. Tussey, Michelle Metzger.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2022.
300
$a
xviii, 183 p. :
$b
ill. (some col.), digital ;
$c
24 cm.
490
1
$a
Springer texts in education,
$x
2366-7680
505
0
$a
Getting Started -- Chapter 1: Acropolis -- Chapter 2: Petra -- Chapter 3: Colosseum -- Chapter 4: Chichen Itza -- Chapter 5: Moai -- Chapter 6: Red Square -- Chapter 7: Taj Mahal -- Chapter 8: Neuschwanstein -- Chapter 9: Eiffel Tower -- Chapter 10: Sydney Opera House.
520
$a
This textbook prepares teachers to incorporate gamified learning experiences into middle school classrooms. Its focus provides concrete examples of how to seamlessly integrate literacy across disciplines in a fun, engaging, and unique way for all learners. Furthermore, this book offers practical information related to pedagogy, content, and differentiation for each lesson. Preservice teachers, practicing teachers, instructional coaches, and administrators can benefit from this user-friendly text and its companion digital components, allowing for replication of lessons based on national standards, backed by best-practices, and supported by differentiated pedagogy. This unique book begins with engineering marvels that span across centuries and locations. The ten chapters, in chronological order, are titled: Acropolis, Petra, Colosseum, Chichen Itza, Moai, Red Square, Taj Mahal, Neuschwanstein, Eiffel Tower, and Sydney Opera House. By focusing on specific examples of human ingenuity, opportunities are created to delve into the historical and social aspects of each chapter's focus. There are also chances to explore the artistic merit and the art created about and around each marvel. Additional teaching moments lie in understanding the science, engineering, technology, and math embedded in all featured marvels. Each chapter offers material lists, resource materials, and visual/graphic images to support understanding. Teaching tips and differentiation strategies are also provided to support novice and career teachers alike.
650
0
$a
Educational games.
$3
520368
650
0
$a
Language arts (Middle school)
$3
564385
650
0
$a
Middle school education.
$3
969762
650
1 4
$a
Teaching and Teacher Education.
$3
1001835
650
2 4
$a
Education.
$3
516579
650
2 4
$a
Curriculum Studies.
$3
895988
650
2 4
$a
Science Education.
$3
895256
650
2 4
$a
Mathematics Education.
$3
637497
700
1
$a
Tussey, Jill.
$3
3598409
700
1
$a
Metzger, Michelle.
$3
3538625
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
830
0
$a
Springer texts in education.
$3
2191438
856
4 0
$u
https://doi.org/10.1007/978-3-030-99422-8
950
$a
Education (SpringerNature-41171)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9442090
電子資源
11.線上閱覽_V
電子書
EB LB1029.G3 H33 2022
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login