Gaming as a cultural commons = risks...
Kikkawa, Toshiko.

FindBook      Google Book      Amazon      博客來     
  • Gaming as a cultural commons = risks, challenges, and opportunities /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Gaming as a cultural commons/ edited by Toshiko Kikkawa, Willy Christian Kriz, Junkichi Sugiura.
    其他題名: risks, challenges, and opportunities /
    其他作者: Kikkawa, Toshiko.
    出版者: Singapore :Springer Nature Singapore : : 2022.,
    面頁冊數: ix, 199 p. :ill., digital ;24 cm.
    內容註: Preface- Part 1 Culture in Gaming and Simulation -- Chapter 1: Gaming Simulation - Terminology and Fundamentals -- Chapter 2: Knowledge from the Great Ancestors: The "Cone of Ab-straction" - Revisiting a Key Concept through Interviews with Gaming Simulation Veterans -- Chapter 3 -- Board Game Immersion -- Chapter 4: Women (and a little bit of Culture) in Simulation Gaming -- Chapter 5: The Current Status of Japanese Game Players and its Impact on the Society -- Part 2 Education -- Chapter 6: Case Example: KIKATOPIA Game - A Simulation Game on Diversity and Living together with Children as Co-designers -- Chapter 7: Bringing Gaming into Education: Cultural Context and Ethical Issues in the Case of SN Games -- Chapter 8: Code of Conduct for Facilitators and the Ethics of De-briefing -- Chapter 9: Ethics and Simulation Games in a Cultural Context: Why Should we Bother? And What Can We Learn? -- Part 3 Manipulation in Games -- Chapter 10: Subtle Manipulation in Games -- Chapter 11: Manipulation through Gamification and Gaming.
    Contained By: Springer Nature eBook
    標題: Electronic games - Social aspects. -
    電子資源: https://doi.org/10.1007/978-981-19-0348-9
    ISBN: 9789811903489
館藏地:  出版年:  卷號: 
館藏
  • 1 筆 • 頁數 1 •
 
W9441994 電子資源 11.線上閱覽_V 電子書 EB GV1469.34.S52 G35 2022 一般使用(Normal) 在架 0
  • 1 筆 • 頁數 1 •
多媒體
評論
Export
取書館
 
 
變更密碼
登入