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Introduction to Blender 3.0 = learn ...
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Moioli, Gianpiero.
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Introduction to Blender 3.0 = learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with Blender /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Introduction to Blender 3.0/ by Gianpiero Moioli.
其他題名:
learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with Blender /
作者:
Moioli, Gianpiero.
出版者:
Berkeley, CA :Apress : : 2022.,
面頁冊數:
xvii, 466 p. :ill., digital ;24 cm.
內容註:
Chapter 1: Introducing Blender 3.0 -- Chapter 2: Modeling Inorganic and Organic Objects in Blender -- Chapter 3: Building a 3D Environment -- Chapter 4: Materials, Lighting, and World Settings -- Chapter 5: Painting -- Chapter 6: Render, Compositing, and Video Editing.
Contained By:
Springer Nature eBook
標題:
Three-dimensional display systems. -
電子資源:
https://doi.org/10.1007/978-1-4842-7954-0
ISBN:
9781484279540
Introduction to Blender 3.0 = learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with Blender /
Moioli, Gianpiero.
Introduction to Blender 3.0
learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with Blender /[electronic resource] :by Gianpiero Moioli. - Berkeley, CA :Apress :2022. - xvii, 466 p. :ill., digital ;24 cm.
Chapter 1: Introducing Blender 3.0 -- Chapter 2: Modeling Inorganic and Organic Objects in Blender -- Chapter 3: Building a 3D Environment -- Chapter 4: Materials, Lighting, and World Settings -- Chapter 5: Painting -- Chapter 6: Render, Compositing, and Video Editing.
Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools-mesh modeling and sculpting-to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system. On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler. What You Will Learn Create objects and architectural buildings with different techniques of 3D modeling Master creating an environment for your objects and how to light them Determine how to create node materials and assign them to your Blender objects Pick up UV unwrapping and texture painting Get closer to painting and drawing in Blender Render your scenes and create stunning videos.
ISBN: 9781484279540
Standard No.: 10.1007/978-1-4842-7954-0doiSubjects--Uniform Titles:
Blender (Computer file)
Subjects--Topical Terms:
570207
Three-dimensional display systems.
LC Class. No.: TK7882.T47 / M65 2022
Dewey Class. No.: 006.693
Introduction to Blender 3.0 = learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with Blender /
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Chapter 1: Introducing Blender 3.0 -- Chapter 2: Modeling Inorganic and Organic Objects in Blender -- Chapter 3: Building a 3D Environment -- Chapter 4: Materials, Lighting, and World Settings -- Chapter 5: Painting -- Chapter 6: Render, Compositing, and Video Editing.
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Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools-mesh modeling and sculpting-to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system. On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler. What You Will Learn Create objects and architectural buildings with different techniques of 3D modeling Master creating an environment for your objects and how to light them Determine how to create node materials and assign them to your Blender objects Pick up UV unwrapping and texture painting Get closer to painting and drawing in Blender Render your scenes and create stunning videos.
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