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Videogame sciences and arts = 12th I...
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International Conference on Videogame Sciences and Arts (2020 :)
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Videogame sciences and arts = 12th International Conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020 : revised selected papers /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Videogame sciences and arts/ edited by Ines Barbedo ... [et al.].
其他題名:
12th International Conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020 : revised selected papers /
其他題名:
VJ 2020
其他作者:
Barbedo, Ines.
團體作者:
International Conference on Videogame Sciences and Arts
出版者:
Cham :Springer International Publishing : : 2022.,
面頁冊數:
xii, 141 p. :ill. (some col.), digital ;24 cm.
內容註:
Esports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience -- Recent trends in the Portuguese video game industry: 2016-2020 -- Video games specialized media in Basque language -- It's Crunch Time: Burnout, Job Demands and Job Resources in Game Developers -- Game Based Learning in Science Fiction -- Supporting the construction of game narratives using a toolkit to game design -- Reward-Mediated Individual and Altruistic Behavior -- Interviewing a Virtual Suspect: conversational game characters using Alexa -- SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition -- Reinforcement Learning in Tower Defense.
Contained By:
Springer Nature eBook
標題:
Video games - Congresses. -
電子資源:
https://doi.org/10.1007/978-3-030-95305-8
ISBN:
9783030953058
Videogame sciences and arts = 12th International Conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020 : revised selected papers /
Videogame sciences and arts
12th International Conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020 : revised selected papers /[electronic resource] :VJ 2020edited by Ines Barbedo ... [et al.]. - Cham :Springer International Publishing :2022. - xii, 141 p. :ill. (some col.), digital ;24 cm. - Communications in computer and information science,15311865-0937 ;. - Communications in computer and information science ;1531..
Esports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience -- Recent trends in the Portuguese video game industry: 2016-2020 -- Video games specialized media in Basque language -- It's Crunch Time: Burnout, Job Demands and Job Resources in Game Developers -- Game Based Learning in Science Fiction -- Supporting the construction of game narratives using a toolkit to game design -- Reward-Mediated Individual and Altruistic Behavior -- Interviewing a Virtual Suspect: conversational game characters using Alexa -- SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition -- Reinforcement Learning in Tower Defense.
This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.* The 10 full papers presented were carefully reviewed and selected from 46 submissions. *The conference was held online due to the COVID-19 pandemic.
ISBN: 9783030953058
Standard No.: 10.1007/978-3-030-95305-8doiSubjects--Topical Terms:
3454238
Video games
--Congresses.
LC Class. No.: GV1469.3 / .I58 2020
Dewey Class. No.: 794.8
Videogame sciences and arts = 12th International Conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020 : revised selected papers /
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