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Best Practices in Designing Effectiv...
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Richards, Rosalyn Kelson.
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Best Practices in Designing Effective Gamified Mixed Reality Learning Environments.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Best Practices in Designing Effective Gamified Mixed Reality Learning Environments./
作者:
Richards, Rosalyn Kelson.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2021,
面頁冊數:
487 p.
附註:
Source: Dissertations Abstracts International, Volume: 83-01, Section: A.
Contained By:
Dissertations Abstracts International83-01A.
標題:
Instructional design. -
電子資源:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28546713
ISBN:
9798516925009
Best Practices in Designing Effective Gamified Mixed Reality Learning Environments.
Richards, Rosalyn Kelson.
Best Practices in Designing Effective Gamified Mixed Reality Learning Environments.
- Ann Arbor : ProQuest Dissertations & Theses, 2021 - 487 p.
Source: Dissertations Abstracts International, Volume: 83-01, Section: A.
Thesis (Ph.D.)--Walden University, 2021.
This item must not be sold to any third party vendors.
Many researchers have observed that gamified mixed reality learning environments (gMRLEs) can increase learner engagement, motivation, knowledge acquisition, and critical thinking. However, there is no consensus on strategies and methods for designing gMRLEs. The purpose of this qualitative Delphi study was to identify best practices in designing gMRLEs that increase learner engagement, motivation, knowledge acquisition, and critical thinking. Constructivism, situated learning, and self-determination theories served as a conceptual framework for this research. A panel of 16 expert gMRLE designers offered insights to answer the research questions about overall and specific best practices for designing these environments in ways that increase learner engagement, motivation, knowledge acquisition, and critical thinking. Consensus was established through three rounds of data collection using online questionnaires. The expert panel recommended 36 best practices for designing gMRLEs that increase learner engagement, motivation, knowledge acquisition, and critical thinking. These practices can be applied in a variety of formal and informal learning settings, such as K-12 and higher education, healthcare and vocational training, community and public service education, and museums and cultural heritage sites. Innovative use of gamified mixed reality may empower learners to examine complicated situations from multiple perspectives; draw their own conclusions; and achieve a deeper understanding of ideas, peoples, and situations while finding solutions to real-world problems.
ISBN: 9798516925009Subjects--Topical Terms:
3172279
Instructional design.
Subjects--Index Terms:
Augmented reality
Best Practices in Designing Effective Gamified Mixed Reality Learning Environments.
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Many researchers have observed that gamified mixed reality learning environments (gMRLEs) can increase learner engagement, motivation, knowledge acquisition, and critical thinking. However, there is no consensus on strategies and methods for designing gMRLEs. The purpose of this qualitative Delphi study was to identify best practices in designing gMRLEs that increase learner engagement, motivation, knowledge acquisition, and critical thinking. Constructivism, situated learning, and self-determination theories served as a conceptual framework for this research. A panel of 16 expert gMRLE designers offered insights to answer the research questions about overall and specific best practices for designing these environments in ways that increase learner engagement, motivation, knowledge acquisition, and critical thinking. Consensus was established through three rounds of data collection using online questionnaires. The expert panel recommended 36 best practices for designing gMRLEs that increase learner engagement, motivation, knowledge acquisition, and critical thinking. These practices can be applied in a variety of formal and informal learning settings, such as K-12 and higher education, healthcare and vocational training, community and public service education, and museums and cultural heritage sites. Innovative use of gamified mixed reality may empower learners to examine complicated situations from multiple perspectives; draw their own conclusions; and achieve a deeper understanding of ideas, peoples, and situations while finding solutions to real-world problems.
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https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28546713
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