語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
From Script to Screen: Connecting Cr...
~
Giusto, Gina M.
FindBook
Google Book
Amazon
博客來
From Script to Screen: Connecting Creatives in 360° Virtual Reality Filmmaking.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
From Script to Screen: Connecting Creatives in 360° Virtual Reality Filmmaking./
作者:
Giusto, Gina M.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2020,
面頁冊數:
91 p.
附註:
Source: Masters Abstracts International, Volume: 82-02.
Contained By:
Masters Abstracts International82-02.
標題:
Cinematography. -
電子資源:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28002930
ISBN:
9798662437371
From Script to Screen: Connecting Creatives in 360° Virtual Reality Filmmaking.
Giusto, Gina M.
From Script to Screen: Connecting Creatives in 360° Virtual Reality Filmmaking.
- Ann Arbor : ProQuest Dissertations & Theses, 2020 - 91 p.
Source: Masters Abstracts International, Volume: 82-02.
Thesis (M.S.)--Drexel University, 2020.
This item must not be sold to any third party vendors.
Virtual reality is currently the only medium that provides a fully immersive narrative experience for audiences while traditional Hollywood films are limited to a passive experience in front of a flat screen with a framed area of vision. When filmmakers who are trained to work in 2-dimensional film enter the playing field that is 360° virtual reality films, they begin using story methods and tools that are currently in developmental infancy. Screenwriters and storyboard artists are among the first team members in the ideation process of 360° virtual reality films and it is here that the first hurdle within the workflow is approached. This research studied the methods screenwriters use to create their written work and storyboard artist who use tools that should require little to no translation and explanation for the next creative in the workflow process of 360° virtual reality films. Finally, the study addressed whether using standardized formats for traditional 2D methods is the best practice for 360° virtual reality filmmaking. It can be concluded that currently many tools and methods exist, but a one-size-fits-all approach is not a practical application at this point in the development of the craft.
ISBN: 9798662437371Subjects--Topical Terms:
546522
Cinematography.
Subjects--Index Terms:
360° film
From Script to Screen: Connecting Creatives in 360° Virtual Reality Filmmaking.
LDR
:02334nmm a2200361 4500
001
2284668
005
20211124102934.5
008
220723s2020 ||||||||||||||||| ||eng d
020
$a
9798662437371
035
$a
(MiAaPQ)AAI28002930
035
$a
AAI28002930
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Giusto, Gina M.
$0
(orcid)0000-0002-0279-5236
$3
3563854
245
1 0
$a
From Script to Screen: Connecting Creatives in 360° Virtual Reality Filmmaking.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2020
300
$a
91 p.
500
$a
Source: Masters Abstracts International, Volume: 82-02.
500
$a
Advisor: Tedesco, Albert S.
502
$a
Thesis (M.S.)--Drexel University, 2020.
506
$a
This item must not be sold to any third party vendors.
520
$a
Virtual reality is currently the only medium that provides a fully immersive narrative experience for audiences while traditional Hollywood films are limited to a passive experience in front of a flat screen with a framed area of vision. When filmmakers who are trained to work in 2-dimensional film enter the playing field that is 360° virtual reality films, they begin using story methods and tools that are currently in developmental infancy. Screenwriters and storyboard artists are among the first team members in the ideation process of 360° virtual reality films and it is here that the first hurdle within the workflow is approached. This research studied the methods screenwriters use to create their written work and storyboard artist who use tools that should require little to no translation and explanation for the next creative in the workflow process of 360° virtual reality films. Finally, the study addressed whether using standardized formats for traditional 2D methods is the best practice for 360° virtual reality filmmaking. It can be concluded that currently many tools and methods exist, but a one-size-fits-all approach is not a practical application at this point in the development of the craft.
590
$a
School code: 0065.
650
4
$a
Cinematography.
$3
546522
653
$a
360° film
653
$a
Immersive media
653
$a
Pre-production
653
$a
Screenwriting
653
$a
Virtual reality films
690
$a
0454
690
$a
0435
710
2
$a
Drexel University.
$b
Television Management (Westphal College of Media Arts and Design).
$3
3172859
773
0
$t
Masters Abstracts International
$g
82-02.
790
$a
0065
791
$a
M.S.
792
$a
2020
793
$a
English
856
4 0
$u
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28002930
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9436401
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入