語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Volumetric and Varifocal-Occlusion A...
~
Rathinavel, Kishore.
FindBook
Google Book
Amazon
博客來
Volumetric and Varifocal-Occlusion Augmented Reality Displays.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Volumetric and Varifocal-Occlusion Augmented Reality Displays./
作者:
Rathinavel, Kishore.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2020,
面頁冊數:
124 p.
附註:
Source: Dissertations Abstracts International, Volume: 82-01, Section: B.
Contained By:
Dissertations Abstracts International82-01B.
標題:
Computer science. -
電子資源:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=27835414
ISBN:
9798641544748
Volumetric and Varifocal-Occlusion Augmented Reality Displays.
Rathinavel, Kishore.
Volumetric and Varifocal-Occlusion Augmented Reality Displays.
- Ann Arbor : ProQuest Dissertations & Theses, 2020 - 124 p.
Source: Dissertations Abstracts International, Volume: 82-01, Section: B.
Thesis (Ph.D.)--The University of North Carolina at Chapel Hill, 2020.
This item must not be sold to any third party vendors.
Augmented Reality displays are a next-generation computing platform that offer unprecedented user experience by seamlessly combining physical and digital content, and could revolutionize the way we communicate, visualize, and interact with digital information.However, providing a seamless and perceptually realistic experience requires displays capable of presenting photorealistic imagery, and especially, perceptually realistic depth cues, resulting in virtual imagery being presented at any depth and of any opacity. Today's commercial augmented reality displays are far from perceptually realistic because they do not support important depth cues such as mutual occlusion and accommodation, resulting in a transparent image overlaid onto the real-world at a fixed depth. Previous research prototypes fall short by presenting occlusion only for a fixed depth, and by presenting accommodation and defocus-blur only for a narrow depth-range, or with poor depth or spatial resolution. To address these challenges, this thesis explores a computational display approach, where the display's optics, electronics, and algorithms are co-designed to improve performance or enable new capabilities. In one design, a Volumetric Near-eye Augmented Reality Display was developed to simultaneously present many virtual objects at different depths across a large depth range (15 - 400 cm) without sacrificing spatial resolution, frame rate, or bitdepth. This was accomplished by (1) synchronizing a high-speed Digital Micromirror Device (DMD) projector and a focus-tunable lens to periodically sweep out a volume composed of 280 single-color binary images in front of the user's eye, (2) a new voxel-oriented decomposition algorithm, and (3) per-depth-plane illumination control. In a separate design, for the first time, we demonstrate depth-correct occlusion in optical see-through augmented reality displays. This was accomplished by an optical system composed of two fixed-focus lenses and two focus-tunable lenses to dynamically move the occlusion and virtual image planes in depth, and designing the optics to ensure unit magnification of the see-through real world irrespective of the occlusion or virtual image plane distance. Contributions of this thesis include new optical designs, new rendering algorithms, and prototype displays that demonstrate accommodation, defocus blur, and occlusion depth cues over an extended depth-range.
ISBN: 9798641544748Subjects--Topical Terms:
523869
Computer science.
Subjects--Index Terms:
Augmented reality
Volumetric and Varifocal-Occlusion Augmented Reality Displays.
LDR
:03644nmm a2200373 4500
001
2275995
005
20210416102007.5
008
220723s2020 ||||||||||||||||| ||eng d
020
$a
9798641544748
035
$a
(MiAaPQ)AAI27835414
035
$a
AAI27835414
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Rathinavel, Kishore.
$3
3554246
245
1 0
$a
Volumetric and Varifocal-Occlusion Augmented Reality Displays.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2020
300
$a
124 p.
500
$a
Source: Dissertations Abstracts International, Volume: 82-01, Section: B.
500
$a
Includes supplementary digital materials.
500
$a
Advisor: Fuchs, Henry.
502
$a
Thesis (Ph.D.)--The University of North Carolina at Chapel Hill, 2020.
506
$a
This item must not be sold to any third party vendors.
520
$a
Augmented Reality displays are a next-generation computing platform that offer unprecedented user experience by seamlessly combining physical and digital content, and could revolutionize the way we communicate, visualize, and interact with digital information.However, providing a seamless and perceptually realistic experience requires displays capable of presenting photorealistic imagery, and especially, perceptually realistic depth cues, resulting in virtual imagery being presented at any depth and of any opacity. Today's commercial augmented reality displays are far from perceptually realistic because they do not support important depth cues such as mutual occlusion and accommodation, resulting in a transparent image overlaid onto the real-world at a fixed depth. Previous research prototypes fall short by presenting occlusion only for a fixed depth, and by presenting accommodation and defocus-blur only for a narrow depth-range, or with poor depth or spatial resolution. To address these challenges, this thesis explores a computational display approach, where the display's optics, electronics, and algorithms are co-designed to improve performance or enable new capabilities. In one design, a Volumetric Near-eye Augmented Reality Display was developed to simultaneously present many virtual objects at different depths across a large depth range (15 - 400 cm) without sacrificing spatial resolution, frame rate, or bitdepth. This was accomplished by (1) synchronizing a high-speed Digital Micromirror Device (DMD) projector and a focus-tunable lens to periodically sweep out a volume composed of 280 single-color binary images in front of the user's eye, (2) a new voxel-oriented decomposition algorithm, and (3) per-depth-plane illumination control. In a separate design, for the first time, we demonstrate depth-correct occlusion in optical see-through augmented reality displays. This was accomplished by an optical system composed of two fixed-focus lenses and two focus-tunable lenses to dynamically move the occlusion and virtual image planes in depth, and designing the optics to ensure unit magnification of the see-through real world irrespective of the occlusion or virtual image plane distance. Contributions of this thesis include new optical designs, new rendering algorithms, and prototype displays that demonstrate accommodation, defocus blur, and occlusion depth cues over an extended depth-range.
590
$a
School code: 0153.
650
4
$a
Computer science.
$3
523869
650
4
$a
Optics.
$3
517925
653
$a
Augmented reality
653
$a
Computational display
653
$a
Head mounted display
653
$a
Virtual reality
653
$a
Volumetrics
690
$a
0984
690
$a
0752
710
2
$a
The University of North Carolina at Chapel Hill.
$b
Computer Science.
$3
1020590
773
0
$t
Dissertations Abstracts International
$g
82-01B.
790
$a
0153
791
$a
Ph.D.
792
$a
2020
793
$a
English
856
4 0
$u
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=27835414
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9427729
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入