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Left for Dead: Tactical Safe Spaces ...
~
Fryberger, Patrick D.
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Left for Dead: Tactical Safe Spaces and Rogue Chinese Archives on the Gaming Platform Steam = = 《求生之路》:游戏平台Steam上的战术性安全空间与流氓档案.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Left for Dead: Tactical Safe Spaces and Rogue Chinese Archives on the Gaming Platform Steam =/
其他題名:
《求生之路》:游戏平台Steam上的战术性安全空间与流氓档案.
作者:
Fryberger, Patrick D.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2019,
面頁冊數:
81 p.
附註:
Source: Masters Abstracts International, Volume: 81-04.
Contained By:
Masters Abstracts International81-04.
標題:
Asian studies. -
電子資源:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=13900066
ISBN:
9781088310847
Left for Dead: Tactical Safe Spaces and Rogue Chinese Archives on the Gaming Platform Steam = = 《求生之路》:游戏平台Steam上的战术性安全空间与流氓档案.
Fryberger, Patrick D.
Left for Dead: Tactical Safe Spaces and Rogue Chinese Archives on the Gaming Platform Steam =
《求生之路》:游戏平台Steam上的战术性安全空间与流氓档案. - Ann Arbor : ProQuest Dissertations & Theses, 2019 - 81 p.
Source: Masters Abstracts International, Volume: 81-04.
Thesis (M.A.)--University of California, Santa Barbara, 2019.
This item must not be sold to any third party vendors.
In this paper, I consider how Chinese gamers modify both ideologies and technologies on the gaming platform Steam. Working from Mayfair Yang's notion of "socialist space" and Lefebvre's "representational spaces," I argue that these gamers seek to transform their representational spaces into reality by "modding" the content and code of computer games and archiving roguish discourses on the tactical safe space of the Steam Workshop. Because of these modders' paratextual activity, a China-specific version of the Steam client will be released in the near future, thus censoring Steam as is in mainland China. To better understand this "China Steam" swap and the relationship between modding and censorship, I employ a diachronic approach, examining historical precedents of other "propaganda archives" in both premodern and modern eras. Moreover, I engage with fan fiction studies to further conceptualize modding and censorship, fusing de Certeau's "strategies and tactics" with Abigail De Kosnik's "rogue archives" and thus putting forth the framework of a tactical safe space. After laying out this approach, I share the process and findings of my "guerilla netnography" of Chinese modders on the Left for Dead 2 (L4D2) Workshop, detailing three categories of mods and their associated paratexts. Finally, I turn to Steven J. Jackson and Cuban thinkers and scholars to show how modding is a part of a larger sociopolitical narrative of repair and inventiveness in post-socialist contexts such as the PRC, in which modders turn the socialist ideology of the state upon itself.
ISBN: 9781088310847Subjects--Topical Terms:
1571829
Asian studies.
Subjects--Index Terms:
Archives
Left for Dead: Tactical Safe Spaces and Rogue Chinese Archives on the Gaming Platform Steam = = 《求生之路》:游戏平台Steam上的战术性安全空间与流氓档案.
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In this paper, I consider how Chinese gamers modify both ideologies and technologies on the gaming platform Steam. Working from Mayfair Yang's notion of "socialist space" and Lefebvre's "representational spaces," I argue that these gamers seek to transform their representational spaces into reality by "modding" the content and code of computer games and archiving roguish discourses on the tactical safe space of the Steam Workshop. Because of these modders' paratextual activity, a China-specific version of the Steam client will be released in the near future, thus censoring Steam as is in mainland China. To better understand this "China Steam" swap and the relationship between modding and censorship, I employ a diachronic approach, examining historical precedents of other "propaganda archives" in both premodern and modern eras. Moreover, I engage with fan fiction studies to further conceptualize modding and censorship, fusing de Certeau's "strategies and tactics" with Abigail De Kosnik's "rogue archives" and thus putting forth the framework of a tactical safe space. After laying out this approach, I share the process and findings of my "guerilla netnography" of Chinese modders on the Left for Dead 2 (L4D2) Workshop, detailing three categories of mods and their associated paratexts. Finally, I turn to Steven J. Jackson and Cuban thinkers and scholars to show how modding is a part of a larger sociopolitical narrative of repair and inventiveness in post-socialist contexts such as the PRC, in which modders turn the socialist ideology of the state upon itself.
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本论文将探讨中国电子游戏玩家如何在游戏平台Steam上变更意识形态与现代技术。以杨美惠所提出的"社会主义空间"与昂希·列斐伏尔的"代表性空间"为理论基础,本文的论点是玩家通过修改游戏的内容与代码以及在Steam工坊上的"战术性安全空间"里将"流氓言论"存档,使自己的代表性空间变成现实。由于这些"模组者"所参与的副文体性活动,所以在中国大陆Steam本土化版本即将发行,而Steam原版将被封锁。为了更加了解"Steam中国"的更替以及模组与审查的关系,本文以历时性研究方法论来探讨中国古今"宣传档案"的先例。此外,本文运用同人小说学者的理论来更加概念化模组与审查,并且将米歇尔·德·塞都的"战略与战术"以及亚比该·德·科斯尼克(Abigail De Kosnik)的"流氓档案"融合起来,因而提出"战术性安全空间"的理论。其次,本文将介绍"游击性网络民族志"(guerilla netnography)的研究方法论,以及关于《求生之路2》工坊上模组者的调查过程与材料,并且划分为三种模组包括其相关副文体。最后,本文将引用史蒂文·杰克逊(Steven J. Jackson)以及古巴知识分子与学者的理论来论证模组是后社会主义地区关于修理与创新的宏大叙事的一部分,譬如在中国,模组者以其人之道,还治其人之身,将国家的社会主义意识形态倾覆。.
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https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=13900066
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