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Online MMORPG Games in China: Player...
~
Liu, Jiaxin.
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博客來
Online MMORPG Games in China: Player Motivations and the Mediating Role of Flow.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Online MMORPG Games in China: Player Motivations and the Mediating Role of Flow./
作者:
Liu, Jiaxin.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2019,
面頁冊數:
78 p.
附註:
Source: Masters Abstracts International, Volume: 80-12.
Contained By:
Masters Abstracts International80-12.
標題:
Behavioral psychology. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=13806405
ISBN:
9781392227732
Online MMORPG Games in China: Player Motivations and the Mediating Role of Flow.
Liu, Jiaxin.
Online MMORPG Games in China: Player Motivations and the Mediating Role of Flow.
- Ann Arbor : ProQuest Dissertations & Theses, 2019 - 78 p.
Source: Masters Abstracts International, Volume: 80-12.
Thesis (M.A.)--University of South Florida, 2019.
This item must not be sold to any third party vendors.
Massively Multiplayer Online Role-Playing Games (MMORPGs) are gaining popularity and are being used widely in China. The aim of this study is to explore the relationship between the motivation and the experience of MMORPG players, and the effects of playing MMORPG through an extensive online survey of more than 300 Chinese participants (n = 305). Specifically, the findings support the complex relationship between variables, including the direct effects on motivation and flow, on the time the players invest in MMORPG games, and the mediated effects on motivations through flow. In addition to the importance of direct and indirect effects on the frequency of playing, the causal relationship between the two variables is also examined. This has resulted in several important outcomes, including (1) the overwhelming importance of achievement as a motivator for MMORPG players, and (2), there is a lack of motivation for escapism and the experience of the elements of the game by players, (3) the importance of achievement and relationship as the factors of motivation when mediated by flow, (4) the importance of the flow mechanism (challenge, skill, and play) for the direct effects of MMORPG play-behaviors, and (5) the effects of intricate connections between the variables on MMORPG player's habits.
ISBN: 9781392227732Subjects--Topical Terms:
2122788
Behavioral psychology.
Subjects--Index Terms:
Direct effects
Online MMORPG Games in China: Player Motivations and the Mediating Role of Flow.
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Massively Multiplayer Online Role-Playing Games (MMORPGs) are gaining popularity and are being used widely in China. The aim of this study is to explore the relationship between the motivation and the experience of MMORPG players, and the effects of playing MMORPG through an extensive online survey of more than 300 Chinese participants (n = 305). Specifically, the findings support the complex relationship between variables, including the direct effects on motivation and flow, on the time the players invest in MMORPG games, and the mediated effects on motivations through flow. In addition to the importance of direct and indirect effects on the frequency of playing, the causal relationship between the two variables is also examined. This has resulted in several important outcomes, including (1) the overwhelming importance of achievement as a motivator for MMORPG players, and (2), there is a lack of motivation for escapism and the experience of the elements of the game by players, (3) the importance of achievement and relationship as the factors of motivation when mediated by flow, (4) the importance of the flow mechanism (challenge, skill, and play) for the direct effects of MMORPG play-behaviors, and (5) the effects of intricate connections between the variables on MMORPG player's habits.
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