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Physically Active Virtual Reality an...
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Ruhf, Kaitlyn Danielle.
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Physically Active Virtual Reality and Parkinson's Disease: A Pilot Study.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Physically Active Virtual Reality and Parkinson's Disease: A Pilot Study./
作者:
Ruhf, Kaitlyn Danielle.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2020,
面頁冊數:
78 p.
附註:
Source: Masters Abstracts International, Volume: 81-12.
Contained By:
Masters Abstracts International81-12.
標題:
Multimedia communications. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=27962160
ISBN:
9798617005570
Physically Active Virtual Reality and Parkinson's Disease: A Pilot Study.
Ruhf, Kaitlyn Danielle.
Physically Active Virtual Reality and Parkinson's Disease: A Pilot Study.
- Ann Arbor : ProQuest Dissertations & Theses, 2020 - 78 p.
Source: Masters Abstracts International, Volume: 81-12.
Thesis (M.A.)--Wake Forest University, 2020.
This item must not be sold to any third party vendors.
Parkinson's Disease is best managed by medication in combination with regular neurorehabilitation and physiotherapy. Certain physically active virtual reality experiences can offer therapeutic benefits to the Parkinson's Disease population in particular. Specifically, the rhythm-based game Beat Saber offers a novel form of physical activity that largely aligns with the principles of Neurological Music Therapy and, to some extent, Dance Therapy. The benefits of these approaches, which are already known to be effective in mitigating symptoms of Parkinson's Disease, are likely to yield similar or improved therapeutic outcomes due to the interactive, multisensory and immersive characteristics of virtual reality technology. Because there is little to no research on physically active virtual reality and the Parkinson's Disease population, this pilot study aimed to explore the feasibility, acceptability and usability of using Beat Saber as a supplemental therapeutic activity. Change in high game scores, arm swing magnitude and game enjoyment between Study Visit 1 and Study Visit 4 were assessed quantitatively and qualitatively. No adverse side effects were reported during or after gameplay. On average, participants improved their game scores and arm swing magnitude, indicating that individuals with Parkinson's Disease can improve their game performance and temporarily mitigate their symptoms. Game enjoyment also improved between Study Visit 1 and Study Visit 4, suggesting that the experience can be highly enjoyable for this population, especially after multiple exposures. Suggestions for future research and game design are outlined and discussed.
ISBN: 9798617005570Subjects--Topical Terms:
590562
Multimedia communications.
Subjects--Index Terms:
Beat Saber
Physically Active Virtual Reality and Parkinson's Disease: A Pilot Study.
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Parkinson's Disease is best managed by medication in combination with regular neurorehabilitation and physiotherapy. Certain physically active virtual reality experiences can offer therapeutic benefits to the Parkinson's Disease population in particular. Specifically, the rhythm-based game Beat Saber offers a novel form of physical activity that largely aligns with the principles of Neurological Music Therapy and, to some extent, Dance Therapy. The benefits of these approaches, which are already known to be effective in mitigating symptoms of Parkinson's Disease, are likely to yield similar or improved therapeutic outcomes due to the interactive, multisensory and immersive characteristics of virtual reality technology. Because there is little to no research on physically active virtual reality and the Parkinson's Disease population, this pilot study aimed to explore the feasibility, acceptability and usability of using Beat Saber as a supplemental therapeutic activity. Change in high game scores, arm swing magnitude and game enjoyment between Study Visit 1 and Study Visit 4 were assessed quantitatively and qualitatively. No adverse side effects were reported during or after gameplay. On average, participants improved their game scores and arm swing magnitude, indicating that individuals with Parkinson's Disease can improve their game performance and temporarily mitigate their symptoms. Game enjoyment also improved between Study Visit 1 and Study Visit 4, suggesting that the experience can be highly enjoyable for this population, especially after multiple exposures. Suggestions for future research and game design are outlined and discussed.
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