Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Choose Your Own Adventure: The Futur...
~
Meirson, Rachel E.
Linked to FindBook
Google Book
Amazon
博客來
Choose Your Own Adventure: The Future of Interactive Media.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Choose Your Own Adventure: The Future of Interactive Media./
Author:
Meirson, Rachel E.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2020,
Description:
127 p.
Notes:
Source: Masters Abstracts International, Volume: 81-10.
Contained By:
Masters Abstracts International81-10.
Subject:
Multimedia communications. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=27740828
ISBN:
9798641782799
Choose Your Own Adventure: The Future of Interactive Media.
Meirson, Rachel E.
Choose Your Own Adventure: The Future of Interactive Media.
- Ann Arbor : ProQuest Dissertations & Theses, 2020 - 127 p.
Source: Masters Abstracts International, Volume: 81-10.
Thesis (M.S.)--Drexel University, 2020.
This item must not be sold to any third party vendors.
Before the advent of technology, the term "interactive" did not exist in the same way it does today. All forms of entertainment from theatre to sports were inherently interactive. The introduction of technology to the world became the catalyst for defining interactivity. As technology has advanced, interactivity has been reproduced in traditionally passive media such as radio, film, and television to varying degrees of success. These attempts have relied on technological advancements to redefine what "interactive" means. In the next few years, new technologies such as ATSC 3.0, WiFi 6, and 5G will roll out affecting the production and distribution of new content. This thesis sets out to determine how these technologies and the data gathered from interactive experiences will affect the future of interactive media.A series of five in-depth interviews were completed with six industry professionals with questions surrounding the adoption of new technologies, data usage, and the future of interactive media. The results from these interviews suggest that new technologies will offer faster connections and new pathways for content distribution, but their applications will determine their value. Data aggregated from interactive experiences will continue to be used to drive more value to customers, however there is a greater ethical issue that needs to be addressed around protecting user privacy. Finally, the future of interactive media lies in technological personalization, AI driven content, and a return to social interactive experiences akin to those of the past.
ISBN: 9798641782799Subjects--Topical Terms:
590562
Multimedia communications.
Subjects--Index Terms:
Choose your own adventure
Choose Your Own Adventure: The Future of Interactive Media.
LDR
:02727nmm a2200385 4500
001
2271288
005
20201007134650.5
008
220629s2020 ||||||||||||||||| ||eng d
020
$a
9798641782799
035
$a
(MiAaPQ)AAI27740828
035
$a
AAI27740828
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Meirson, Rachel E.
$3
3548699
245
1 0
$a
Choose Your Own Adventure: The Future of Interactive Media.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2020
300
$a
127 p.
500
$a
Source: Masters Abstracts International, Volume: 81-10.
500
$a
Advisor: Tedesco, Albert S.
502
$a
Thesis (M.S.)--Drexel University, 2020.
506
$a
This item must not be sold to any third party vendors.
520
$a
Before the advent of technology, the term "interactive" did not exist in the same way it does today. All forms of entertainment from theatre to sports were inherently interactive. The introduction of technology to the world became the catalyst for defining interactivity. As technology has advanced, interactivity has been reproduced in traditionally passive media such as radio, film, and television to varying degrees of success. These attempts have relied on technological advancements to redefine what "interactive" means. In the next few years, new technologies such as ATSC 3.0, WiFi 6, and 5G will roll out affecting the production and distribution of new content. This thesis sets out to determine how these technologies and the data gathered from interactive experiences will affect the future of interactive media.A series of five in-depth interviews were completed with six industry professionals with questions surrounding the adoption of new technologies, data usage, and the future of interactive media. The results from these interviews suggest that new technologies will offer faster connections and new pathways for content distribution, but their applications will determine their value. Data aggregated from interactive experiences will continue to be used to drive more value to customers, however there is a greater ethical issue that needs to be addressed around protecting user privacy. Finally, the future of interactive media lies in technological personalization, AI driven content, and a return to social interactive experiences akin to those of the past.
590
$a
School code: 0065.
650
4
$a
Multimedia communications.
$3
590562
650
4
$a
Film studies.
$3
2122736
650
4
$a
Arts management.
$3
3168382
653
$a
Choose your own adventure
653
$a
Interactive media
653
$a
Interactive television
653
$a
Interactivity
653
$a
Media
653
$a
Television
690
$a
0558
690
$a
0900
690
$a
0424
710
2
$a
Drexel University.
$b
Television Management (Westphal College of Media Arts and Design).
$3
3172859
773
0
$t
Masters Abstracts International
$g
81-10.
790
$a
0065
791
$a
M.S.
792
$a
2020
793
$a
English
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=27740828
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9423522
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login