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The Toymaker's Bequest: A Defense of...
~
Sohn, Jung-Ho.
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The Toymaker's Bequest: A Defense of Narrative-centric Game Design.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
The Toymaker's Bequest: A Defense of Narrative-centric Game Design./
作者:
Sohn, Jung-Ho.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2018,
面頁冊數:
62 p.
附註:
Source: Masters Abstracts International, Volume: 79-12.
Contained By:
Masters Abstracts International79-12.
標題:
Information Technology. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10792318
ISBN:
9780438067257
The Toymaker's Bequest: A Defense of Narrative-centric Game Design.
Sohn, Jung-Ho.
The Toymaker's Bequest: A Defense of Narrative-centric Game Design.
- Ann Arbor : ProQuest Dissertations & Theses, 2018 - 62 p.
Source: Masters Abstracts International, Volume: 79-12.
Thesis (M.F.A.)--University of Southern California, 2018.
This item must not be sold to any third party vendors.
In response to criticism of video games as a narrative medium, this document discusses the innovative potential of narrative-centric design where the creator's authorial voice to tell stories is the driving force of development. Drawing from prior narrative-centric works and research on narrative in games, this document argues that videogames are not only capable of telling compelling stories, but also that videogames have already established a medium specific method of storytelling that validates narrative-centric design. Divided into three parts, the first part will offer a brief overview of the value of narrative-centric games and the unique storytelling potentials of the interactive medium. Part two will review common criticisms against narrative-centric games such as ludonarrative dissonance, player agency, and systemic design. Finally, using the author's own development experience of a narrative-centric game, The Toymaker's Bequest, part three will discuss the unique design methods and challenges of a narrative-centric design.
ISBN: 9780438067257Subjects--Topical Terms:
1030799
Information Technology.
Subjects--Index Terms:
Game design
The Toymaker's Bequest: A Defense of Narrative-centric Game Design.
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In response to criticism of video games as a narrative medium, this document discusses the innovative potential of narrative-centric design where the creator's authorial voice to tell stories is the driving force of development. Drawing from prior narrative-centric works and research on narrative in games, this document argues that videogames are not only capable of telling compelling stories, but also that videogames have already established a medium specific method of storytelling that validates narrative-centric design. Divided into three parts, the first part will offer a brief overview of the value of narrative-centric games and the unique storytelling potentials of the interactive medium. Part two will review common criticisms against narrative-centric games such as ludonarrative dissonance, player agency, and systemic design. Finally, using the author's own development experience of a narrative-centric game, The Toymaker's Bequest, part three will discuss the unique design methods and challenges of a narrative-centric design.
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