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Dhayam VR: Adapting a Traditional Bo...
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Ramachendran Selvaraj, Monisha.
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Dhayam VR: Adapting a Traditional Board Game into a Virtual Reality Experience.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Dhayam VR: Adapting a Traditional Board Game into a Virtual Reality Experience./
作者:
Ramachendran Selvaraj, Monisha.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2020,
面頁冊數:
51 p.
附註:
Source: Masters Abstracts International, Volume: 81-12.
Contained By:
Masters Abstracts International81-12.
標題:
Multimedia communications. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=27961007
ISBN:
9798641033389
Dhayam VR: Adapting a Traditional Board Game into a Virtual Reality Experience.
Ramachendran Selvaraj, Monisha.
Dhayam VR: Adapting a Traditional Board Game into a Virtual Reality Experience.
- Ann Arbor : ProQuest Dissertations & Theses, 2020 - 51 p.
Source: Masters Abstracts International, Volume: 81-12.
Thesis (M.F.A.)--Florida Atlantic University, 2020.
This item must not be sold to any third party vendors.
Ancestral forms of entertainment were not only meant as a pastime but also to carry forward the cultural values and stories over generations. With the ease of access to the technologically advanced and immersive games, we do not necessarily opt for traditional board games that are a representation of our culture.Dhayam VR is an amalgamation of a traditional Indian board game and virtual reality technology. Inspired by the story of Mahabharata-a Hindu epic, it creates an expressive, educative, and entertaining experience. It provides an opportunity to contribute toward keeping traditional and cultural values alive, in a more expressive form using the latest technologies which are relatable to the current and future generations.
ISBN: 9798641033389Subjects--Topical Terms:
590562
Multimedia communications.
Subjects--Index Terms:
Board game
Dhayam VR: Adapting a Traditional Board Game into a Virtual Reality Experience.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=27961007
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