語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Virtual Actualities: Technology, Mus...
~
Albrezzi, Francesca.
FindBook
Google Book
Amazon
博客來
Virtual Actualities: Technology, Museums, and Immersion.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Virtual Actualities: Technology, Museums, and Immersion./
作者:
Albrezzi, Francesca.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2019,
面頁冊數:
303 p.
附註:
Source: Dissertations Abstracts International, Volume: 81-03, Section: B.
Contained By:
Dissertations Abstracts International81-03B.
標題:
Art history. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=13897853
ISBN:
9781085620918
Virtual Actualities: Technology, Museums, and Immersion.
Albrezzi, Francesca.
Virtual Actualities: Technology, Museums, and Immersion.
- Ann Arbor : ProQuest Dissertations & Theses, 2019 - 303 p.
Source: Dissertations Abstracts International, Volume: 81-03, Section: B.
Thesis (Ph.D.)--University of California, Los Angeles, 2019.
This item must not be sold to any third party vendors.
In this dissertation, I build discussions around the use of digital technologies in association with art and art historical contexts to ask greater cultural heritage questions regarding humanity's relationship with digital technology. My work reflects on the emergence of digital humanities as a field in response to the experimentation and incorporation of digital methods, with an emphasis on extended reality (XR) technologies, for conducting humanities research in relation to arts and culture-based organizations. I investigate the advantages and disadvantages digital tools bring to the field of Art History today. In particular, the project focuses on modes of publishing, display, and information-capture in museums and archives that illustrate a break from "traditional" models. In doing so, I argue that digital modalities provide a distinctly different paradigm for epistemologies of art and culture. Extending previous research in museum studies and media studies, I address a selection of the latest technological interventions within museum and cultural heritage contexts that operate within a spectrum of immersive modalities and use extended reality technologies. The dissertation brings together many humanities disciplines to investigate how sharing XR within a museum both disrupts and complements the time-tested benefits of object-centered methods of display, representation, and education.The phase "virtual actualities" within the title of the dissertation signals changes in practice that are being brought about as digital technologies, and particularly XR, become incorporated into fields of arts and culture. "Actualities" connote the practical matters associated with producing, presenting, and preserving digitally immersive materials in the contexts of gallery, library, archive, and museum (GLAM) organizations. "Reality" in turn is reserved for the qualities perceived when discussing the characteristics that define 3D and XR production. At the fore in addressing new topics in museum practices and by conducting new experimentation through the application of immersive technologies, this dissertation can offer new information for digital art history, cultural heritage, and museum studies. The aggregation of examples throughout the dissertation aims to provide a survey of the field of XR in its current state within GLAM settings in order to offer insight and guidance for future development and implementation.
ISBN: 9781085620918Subjects--Topical Terms:
2122701
Art history.
Virtual Actualities: Technology, Museums, and Immersion.
LDR
:03449nmm a2200313 4500
001
2264943
005
20200515113439.5
008
220629s2019 ||||||||||||||||| ||eng d
020
$a
9781085620918
035
$a
(MiAaPQ)AAI13897853
035
$a
AAI13897853
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Albrezzi, Francesca.
$3
3542083
245
1 0
$a
Virtual Actualities: Technology, Museums, and Immersion.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2019
300
$a
303 p.
500
$a
Source: Dissertations Abstracts International, Volume: 81-03, Section: B.
500
$a
Advisor: Roberts, Allen Fraleigh.
502
$a
Thesis (Ph.D.)--University of California, Los Angeles, 2019.
506
$a
This item must not be sold to any third party vendors.
520
$a
In this dissertation, I build discussions around the use of digital technologies in association with art and art historical contexts to ask greater cultural heritage questions regarding humanity's relationship with digital technology. My work reflects on the emergence of digital humanities as a field in response to the experimentation and incorporation of digital methods, with an emphasis on extended reality (XR) technologies, for conducting humanities research in relation to arts and culture-based organizations. I investigate the advantages and disadvantages digital tools bring to the field of Art History today. In particular, the project focuses on modes of publishing, display, and information-capture in museums and archives that illustrate a break from "traditional" models. In doing so, I argue that digital modalities provide a distinctly different paradigm for epistemologies of art and culture. Extending previous research in museum studies and media studies, I address a selection of the latest technological interventions within museum and cultural heritage contexts that operate within a spectrum of immersive modalities and use extended reality technologies. The dissertation brings together many humanities disciplines to investigate how sharing XR within a museum both disrupts and complements the time-tested benefits of object-centered methods of display, representation, and education.The phase "virtual actualities" within the title of the dissertation signals changes in practice that are being brought about as digital technologies, and particularly XR, become incorporated into fields of arts and culture. "Actualities" connote the practical matters associated with producing, presenting, and preserving digitally immersive materials in the contexts of gallery, library, archive, and museum (GLAM) organizations. "Reality" in turn is reserved for the qualities perceived when discussing the characteristics that define 3D and XR production. At the fore in addressing new topics in museum practices and by conducting new experimentation through the application of immersive technologies, this dissertation can offer new information for digital art history, cultural heritage, and museum studies. The aggregation of examples throughout the dissertation aims to provide a survey of the field of XR in its current state within GLAM settings in order to offer insight and guidance for future development and implementation.
590
$a
School code: 0031.
650
4
$a
Art history.
$3
2122701
650
4
$a
Museum studies.
$3
2122775
650
4
$a
Information technology.
$3
532993
690
$a
0377
690
$a
0730
690
$a
0489
710
2
$a
University of California, Los Angeles.
$b
Culture & Performance Studies 0378.
$3
2097764
773
0
$t
Dissertations Abstracts International
$g
81-03B.
790
$a
0031
791
$a
Ph.D.
792
$a
2019
793
$a
English
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=13897853
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9417177
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入