Computer supported education = 11th ...
CSEDU (Conference) (2019 :)

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  • Computer supported education = 11th International Conference, CSEDU 2019, Heraklion, Crete, Greece, May 2-4, 2019 : revised selected papers /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Computer supported education/ edited by H. Chad Lane, Susan Zvacek, James Uhomoibhi.
    其他題名: 11th International Conference, CSEDU 2019, Heraklion, Crete, Greece, May 2-4, 2019 : revised selected papers /
    其他題名: CSEDU 2019
    其他作者: Lane, H. Chad.
    團體作者: CSEDU (Conference)
    出版者: Cham :Springer International Publishing : : 2020.,
    面頁冊數: xvii, 648 p. :ill., digital ;24 cm.
    內容註: How Programming Students Trick and What JEdUnit Can Do against It -- Exploring the Affordances of SimReal for Learning Mathematics in Teacher Education: A Socio-cultural Perspective -- Why clicks and tool-time are not the best predictors: lessons from dispositional learning analytics -- Teaching Defence against the Dark Arts using Game-based Learning: A Review of Learning Games for Cybersecurity Education -- A Collective Dynamic Indicator for Discussion Forums in Learning Management Systems -- Immersion and Control in Learning Art Knowledge: An Example in Museum Visit -- Studying Relationships between Network Structure in Educational Forums and Students' Performance -- Emotion Recognition from Physiological Sensor Data to Support Self-regulated Learning -- Separating the Disciplinary, Application and Reasoning Dimensions of Learning: The Power of Technology-based Assessment -- Behind the Shoulders of Bebras Teams: Analyzing How They Interact with the Platform to Solve Tasks -- Computational Pedagogy: Block Programming as a General Learning Tool -- RefacTutor: An Interactive Tutoring System for Software Refactoring -- User-centered Design: An Effective Approach for Creating Online Educational Games for Seniors -- Population Growth Modelling Simulations: Do They Affect the Scientic Reasoning Abilities of Students? -- Novice Learner Experiences in Software Development: A Study of Freshman Undergraduates -- Promoting Active Participation in Large Programming Classes -- Agile Methods Make It To Non-vocational High Schools -- Testing the Testing Effect in Electrical Science with Learning Approach as a Factor -- A Web Platform to Foster and Assess Tonal Harmony Awareness -- MATE-BOOSTER: Design of Tasks for Automatic Formative Assessment to Boost Mathematical Competence -- Educational Practices in Computational Thinking: Assessment, Pedagogical Aspects, Limits, and Possibilities: A Systematic Mapping Study -- Virtual Reality and Virtual Lab-based Technology-Enhanced Learning in Primary School Physics -- Increasing Parental Involvement in Computer Science Education through the Design and Development of Family Creative Computing Workshops -- Retention of University Teachers and Doctoral Students in UNIPS Pedagogical Online Courses -- Designing Culturally Inclusive MOOCs -- Evaluation of an Interactive Personalised Virtual Lab in Secondary Schools -- Potential Benets of Playing Location-based Games: An Analysis of Game Mechanics -- Resolving Efficiency Bottleneck of the Bellman Equation in Adaptive Teaching -- Ontology-based Analysis and Design of Educational Games for Software Refactoring -- in-Game Raw Data Collection & Visualization in the Context of the ThimelEdu Educational Game.
    Contained By: Springer Nature eBook
    標題: Education - Data processing -
    電子資源: https://doi.org/10.1007/978-3-030-58459-7
    ISBN: 9783030584597
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