Beginning PBR texturing = learn phys...
Kumar, Abhishek.

FindBook      Google Book      Amazon      博客來     
  • Beginning PBR texturing = learn physically based rendering with allegorithmic's substance painter /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Beginning PBR texturing/ by Abhishek Kumar.
    其他題名: learn physically based rendering with allegorithmic's substance painter /
    作者: Kumar, Abhishek.
    出版者: Berkeley, CA :Apress : : 2020.,
    面頁冊數: xviii, 263 p. :ill., digital ;24 cm.
    內容註: Chapter 1: What Is Our Goal in This Book? -- Chapter 2: Graphics in the Game Industry -- Chapter 3: The Workflow of Texturing -- Chapter 4: Texturing Games vs Texturing Movies -- Chapter 5: PBR Texturing vs Traditional Texturing -- Chapter 6: Substance Suite and Substance Painter -- Chapter 7: Hardware Specifications for Your Computer -- Chapter 8: Painter's Graphical User Interface -- Chapter 9: Viewport Navigation in Painter -- Chapter 10: Project Setup: Importing a 3D Model into Painter -- Chapter 11: Baking and the Importance of Mesh Maps -- Chapter 12: Working with Materials, Layers, and Masks -- Chapter 13: Working with Procedural Maps -- Chapter 14: Substance Anchors -- Chapter 15: Rendering with Iray -- Chapter 16: Integration with Marmoset, Maya, and Blender -- Chapter 17: Rendering a Portfolio -- Chapter 18: Integration with Unreal Engine (UE4) -- Chapter 19: Tips and Tricks of Substance Painter.
    Contained By: Springer eBooks
    標題: Computer games - Programming. -
    電子資源: https://doi.org/10.1007/978-1-4842-5899-6
    ISBN: 9781484258996
館藏地:  出版年:  卷號: 
館藏
  • 1 筆 • 頁數 1 •
 
W9411132 電子資源 11.線上閱覽_V 電子書 EB QA76.76.C672 K863 2020 一般使用(Normal) 在架 0
  • 1 筆 • 頁數 1 •
多媒體
評論
Export
取書館
 
 
變更密碼
登入