語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Beginning Windows mixed reality prog...
~
Ong, Sean.
FindBook
Google Book
Amazon
博客來
Beginning Windows mixed reality programming = for HoloLens and mixed reality headsets /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Beginning Windows mixed reality programming/ by Sean Ong, Varun Kumar Siddaraju.
其他題名:
for HoloLens and mixed reality headsets /
作者:
Ong, Sean.
其他作者:
Siddaraju, Varun Kumar.
出版者:
Berkeley, CA :Apress : : 2021.,
面頁冊數:
xxv, 278 p. :ill., digital ;24 cm.
內容註:
Part I: Getting Started -- 1. Gear Up: The Necessary Hardware and Software Tools -- 2. Unity Crash Course -- Part II: Building Holographic Experiences -- 3. Creating Your First Hologram -- 4. Introduction to the Mixed Reality Toolkit -- 5. Interacting with Holograms -- 6. Using Spatial Awareness -- 7. Spatial Sound -- Part III: Growing as a Holographic Developer -- 8. Azure Spatial Anchors -- 9. Shared Experiences -- 10. Awe Inspiring Experiences -- 11. Turning Holograms Into Money -- 12. Community Resources.
Contained By:
Springer Nature eBook
標題:
Mixed reality. -
電子資源:
https://doi.org/10.1007/978-1-4842-7104-9
ISBN:
9781484271049
Beginning Windows mixed reality programming = for HoloLens and mixed reality headsets /
Ong, Sean.
Beginning Windows mixed reality programming
for HoloLens and mixed reality headsets /[electronic resource] :by Sean Ong, Varun Kumar Siddaraju. - Second edition. - Berkeley, CA :Apress :2021. - xxv, 278 p. :ill., digital ;24 cm.
Part I: Getting Started -- 1. Gear Up: The Necessary Hardware and Software Tools -- 2. Unity Crash Course -- Part II: Building Holographic Experiences -- 3. Creating Your First Hologram -- 4. Introduction to the Mixed Reality Toolkit -- 5. Interacting with Holograms -- 6. Using Spatial Awareness -- 7. Spatial Sound -- Part III: Growing as a Holographic Developer -- 8. Azure Spatial Anchors -- 9. Shared Experiences -- 10. Awe Inspiring Experiences -- 11. Turning Holograms Into Money -- 12. Community Resources.
Develop applications and experiences for Microsoft's HoloLens 2 and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality and virtual reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming, 2nd edition clearly explains all the nuances of mixed reality software development. You will learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with toolkits such as Microsoft's Mixed Reality Toolkit and Unity's AR Foundation and XR Platform, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. This newly revised edition also includes updated content for HoloLens 2 development, including tutorials for new interactions such as hand tracking and eye tracking. What You Will Learn Prototype ideas quickly for the HoloLens 2 and Windows mixed reality devices Get started with Unity, the preferred tool for developing 3D experiences Locate and import 3D models for your project, or make your own Use spatial sound, voice commands, gestures, hand tracking, and eye tracking Build with Microsoft's Mixed Reality Toolkit and other toolkits to make apps the easy way Publish to the Windows Store and make money from your app.
ISBN: 9781484271049
Standard No.: 10.1007/978-1-4842-7104-9doiSubjects--Uniform Titles:
Microsoft .NET Framework.
Subjects--Topical Terms:
1532771
Mixed reality.
LC Class. No.: QA76.9.H85 / O48 2021
Dewey Class. No.: 006.8
Beginning Windows mixed reality programming = for HoloLens and mixed reality headsets /
LDR
:02991nmm a2200337 a 4500
001
2251599
003
DE-He213
005
20210922015145.0
006
m d
007
cr nn 008maaau
008
220215s2021 cau s 0 eng d
020
$a
9781484271049
$q
(electronic bk.)
020
$a
9781484271032
$q
(paper)
024
7
$a
10.1007/978-1-4842-7104-9
$2
doi
035
$a
978-1-4842-7104-9
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.9.H85
$b
O48 2021
072
7
$a
UMP
$2
bicssc
072
7
$a
COM051380
$2
bisacsh
072
7
$a
UMP
$2
thema
082
0 4
$a
006.8
$2
23
090
$a
QA76.9.H85
$b
O58 2021
100
1
$a
Ong, Sean.
$3
3251150
245
1 0
$a
Beginning Windows mixed reality programming
$h
[electronic resource] :
$b
for HoloLens and mixed reality headsets /
$c
by Sean Ong, Varun Kumar Siddaraju.
250
$a
Second edition.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2021.
300
$a
xxv, 278 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
Part I: Getting Started -- 1. Gear Up: The Necessary Hardware and Software Tools -- 2. Unity Crash Course -- Part II: Building Holographic Experiences -- 3. Creating Your First Hologram -- 4. Introduction to the Mixed Reality Toolkit -- 5. Interacting with Holograms -- 6. Using Spatial Awareness -- 7. Spatial Sound -- Part III: Growing as a Holographic Developer -- 8. Azure Spatial Anchors -- 9. Shared Experiences -- 10. Awe Inspiring Experiences -- 11. Turning Holograms Into Money -- 12. Community Resources.
520
$a
Develop applications and experiences for Microsoft's HoloLens 2 and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality and virtual reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming, 2nd edition clearly explains all the nuances of mixed reality software development. You will learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with toolkits such as Microsoft's Mixed Reality Toolkit and Unity's AR Foundation and XR Platform, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. This newly revised edition also includes updated content for HoloLens 2 development, including tutorials for new interactions such as hand tracking and eye tracking. What You Will Learn Prototype ideas quickly for the HoloLens 2 and Windows mixed reality devices Get started with Unity, the preferred tool for developing 3D experiences Locate and import 3D models for your project, or make your own Use spatial sound, voice commands, gestures, hand tracking, and eye tracking Build with Microsoft's Mixed Reality Toolkit and other toolkits to make apps the easy way Publish to the Windows Store and make money from your app.
630
0 0
$a
Microsoft .NET Framework.
$3
3270493
650
0
$a
Mixed reality.
$3
1532771
650
0
$a
Computer science.
$3
523869
650
0
$a
Computer graphics.
$3
517127
650
1 4
$a
Microsoft and .NET.
$3
3134847
650
2 4
$a
Computer Graphics.
$3
892532
700
1
$a
Siddaraju, Varun Kumar.
$3
3518762
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
856
4 0
$u
https://doi.org/10.1007/978-1-4842-7104-9
950
$a
Professional and Applied Computing (SpringerNature-12059)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9409708
電子資源
11.線上閱覽_V
電子書
EB QA76.9.H85 O48 2021
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入