Smart pedagogy of game-based learning
Daniela, Linda.

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  • Smart pedagogy of game-based learning
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Smart pedagogy of game-based learning/ edited by Linda Daniela.
    其他作者: Daniela, Linda.
    出版者: Cham :Springer International Publishing : : 2021.,
    面頁冊數: xx, 220 p. :ill., digital ;24 cm.
    內容註: Chapter 1. Game-based learning and assessment of creative challenges through artefact development -- Chapter 2. The Role of Instructional Activities For Collaboration in Simulation-Based Games -- Chapter 3. Repurposing Tech Tools for Game-based Learning -- Chapter 4. Designing and Playing Games in Scratch: Smart pedagogy of a game-based challenge for Probabilistic Reasoning -- Chapter 5. Using Game-Based Learning to Prompt Reflective and Holistic Thinking in Project Management -- Chapter 6. Game-based learning for Teaching Multiplication and Division to Kindergarten Students -- Chapter 7. Gamify Gamifying: Learning with Breakouts -- Chapter 8. Designing an online escape room as an educational tool -- Chapter 9. Factors Affecting Game-Based Learning Experience: The Case of Serious Games -- Chapter 10. Implementing quiz apps as game-based learning tools in higher education for the enhancement of learning motivation -- Chapter 11. Reflections on the application of a gamified environment to foster young learners' digital competencies -- Chapter 12. Game design for adult learning: blending smart pedagogy and an andragogic view -- Chapter 13. Serious Film Games (S.FI.GA.): Integrating game elements with filmmaking principles into playful script writing.
    Contained By: Springer Nature eBook
    標題: Educational games. -
    電子資源: https://doi.org/10.1007/978-3-030-76986-4
    ISBN: 9783030769864
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