Networking games = network forming g...
Mazalov, Vladimir V.

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  • Networking games = network forming games and games on networks /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Networking games/ Vladimir V. Mazalov, Julia V. Chirkova.
    其他題名: network forming games and games on networks /
    作者: Mazalov, Vladimir V.
    其他作者: Chirkova, Julia V.
    出版者: London ;Elsevier Academic Press, : 2019.,
    面頁冊數: 1 online resource (xiii, 308 p.).
    內容註: Front Cover; Networking Games; Copyright; Contents; Preface; Introduction; 1 Nash Equilibrium; 1.1 Nash equilibrium; 1.2 Cooperation and competition; 1.3 Examples of load balancing games; 1.4 Convex games; 2 Congestion Games; 2.1 Potential games; 2.2 Congestion games; 2.3 Player-speci c congestion games; 2.4 Congestion games with strategy set constraint; 3 Routing Games; 3.1 The KP-model of optimal routing with unsplittable traf c. The price of anarchy; 3.2 Pure strategy equilibrium. Braess's paradox
    內容註: 3.3 Completely mixed equilibrium in the problem with inhomogeneous users and homogeneous channels3.4 The price of anarchy in the model with parallel channels and unsplittable traf c; 3.5 The price of anarchy in the model with linear social cost and unsplittable traf c for an arbitrary network; 3.6 The mixed price of anarchy in the model with linear social cost and unsplittable traf c for an arbitrary network; 3.7 The price of anarchy in the model with maximal social cost and unsplittable traf c for an arbitrary network; 3.8 The Wardrop optimal routing model with splittable traf c
    內容註: 3.9 The optimal routing model with parallel channels. The Pigou model. Braess's paradox3.10 Potential in the model with splittable traf c for an arbitrary network; 3.11 Social cost in the model with splittable traf c for convex latency functions; 3.12 The price of anarchy in the model with splittable traf c for linear latency functions; 3.13 Potential in the Wardrop model with parallel channels for player-speci c linear latency functions; 3.14 The price of anarchy in an arbitrary network for player-speci c linear latency functions
    內容註: 3.15 The Wardrop model with parallel channels and incomplete information3.16 Equilibria in the model with incomplete information; 3.17 Potential and existence of Wardrop equilibrium in the model with incomplete information; 4 Load Balancing Game; 4.1 A model of the load balancing game; 4.2 The price of anarchy in the general case of N processors; 4.3 The price of anarchy in the case of three processors; 4.4 A numerical method to calculate the price of anarchy; 4.5 Computing experiments; 5 Cover Game; 5.1 A model of the cover game; 5.2 The price of anarchy in the general case of N processors
    內容註: 5.3 The price of anarchy in the case of three processors5.4 A numerical method to calculate the price of anarchy; 5.5 Computing experiments; 6 Networks and Graphs; 6.1 Classical betweenness centrality for the nodes and edges of a graph; 6.2 The PageRank method; 6.3 Centrality measure for weighted graphs based on Kirchhoff's law; 6.4 Centrality measure for weighted graphs as a solution of cooperative game; 6.4.1 The Myerson value; 6.4.2 Characteristic function; 6.4.3 Allocation principle; 6.4.4 Generating function for the number of paths; 6.4.5 General case
    標題: Business networks. -
    電子資源: https://www.sciencedirect.com/science/book/9780128165515
    ISBN: 9780128165522 (electronic bk.)
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