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Enhancing education and training ini...
~
Denholm, John, (1939-)
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Enhancing education and training initiatives through serious games
Record Type:
Electronic resources : Monograph/item
Title/Author:
Enhancing education and training initiatives through serious games/ [by] John Denholm, The University Of Manchester, UK & University of Warwick, UK, Linda Lee-Davies, The University of Manchester, UK & Wroxton College of Fairleigh Dickinson University, USA.
Author:
Denholm, John,
other author:
Lee-Davies, Linda,
Published:
Hershey, PA :Information Science Reference, : 2018.,
Description:
1 online resource (xiv, 311 p.)
[NT 15003449]:
The case for serious games in education -- Success factors in games for business and project management -- A serious game for project management -- Academic training -- The design and development of a mixed reality game -- Team based games for leadership -- The evaluation of a tbmr game -- Knowledge exchange -- SYNERGIE 3: a game for innovators and entrepreneurs -- General conclusions.
Subject:
Educational games. -
Online resource:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-3689-5
ISBN:
9781522536901 (ebk.)
Enhancing education and training initiatives through serious games
Denholm, John,1939-
Enhancing education and training initiatives through serious games
[electronic resource] /[by] John Denholm, The University Of Manchester, UK & University of Warwick, UK, Linda Lee-Davies, The University of Manchester, UK & Wroxton College of Fairleigh Dickinson University, USA. - Hershey, PA :Information Science Reference,2018. - 1 online resource (xiv, 311 p.)
Includes bibliographical references and index.
The case for serious games in education -- Success factors in games for business and project management -- A serious game for project management -- Academic training -- The design and development of a mixed reality game -- Team based games for leadership -- The evaluation of a tbmr game -- Knowledge exchange -- SYNERGIE 3: a game for innovators and entrepreneurs -- General conclusions.
"This book is an essential reference source that examines the impact that games and simulations have within different learning environments. Featuring in-depth discussions on relevant topics including self-reporting surveys, project management techniques, academic training, and game design"--
ISBN: 9781522536901 (ebk.)
LCCN: 2017021079Subjects--Topical Terms:
520368
Educational games.
LC Class. No.: LB1029.G3 / D44 2018
Dewey Class. No.: 371.33/7
Enhancing education and training initiatives through serious games
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[by] John Denholm, The University Of Manchester, UK & University of Warwick, UK, Linda Lee-Davies, The University of Manchester, UK & Wroxton College of Fairleigh Dickinson University, USA.
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Hershey, PA :
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Information Science Reference,
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Includes bibliographical references and index.
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The case for serious games in education -- Success factors in games for business and project management -- A serious game for project management -- Academic training -- The design and development of a mixed reality game -- Team based games for leadership -- The evaluation of a tbmr game -- Knowledge exchange -- SYNERGIE 3: a game for innovators and entrepreneurs -- General conclusions.
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"This book is an essential reference source that examines the impact that games and simulations have within different learning environments. Featuring in-depth discussions on relevant topics including self-reporting surveys, project management techniques, academic training, and game design"--
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-3689-5
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1 records • Pages 1 •
1
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W9393145
電子資源
11.線上閱覽_V
電子書
EB LB1029.G3 D44 2018
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1 records • Pages 1 •
1
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