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Game worlds get real = how who we ar...
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Valkyrie, Zek,
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Game worlds get real = how who we are online became who we are offline /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Game worlds get real/ Zek Valkyrie.
其他題名:
how who we are online became who we are offline /
作者:
Valkyrie, Zek,
出版者:
Santa Barbara, California :Praeger, an imprint of ABC-CLIO, LLC, : 2017.,
面頁冊數:
1 online resource (viii, 246 p.)
內容註:
Frameworks and realities -- Gamer identity politics -- Rationalization of play -- Stigma and gamer communities -- Digital consumption -- Pixel profiteers -- Gender authenticity -- Goddess paradox -- Cybersexuality -- Gamer masculinity.
標題:
Video games - Social aspects. -
電子資源:
http://ebooks.abc-clio.com/?isbn=9781440851292
ISBN:
9781440851292 (ebk.)
Game worlds get real = how who we are online became who we are offline /
Valkyrie, Zek,
Game worlds get real
how who we are online became who we are offline /[electronic resource] :Zek Valkyrie. - Santa Barbara, California :Praeger, an imprint of ABC-CLIO, LLC,2017. - 1 online resource (viii, 246 p.)
Includes bibliographical references and index.
Frameworks and realities -- Gamer identity politics -- Rationalization of play -- Stigma and gamer communities -- Digital consumption -- Pixel profiteers -- Gender authenticity -- Goddess paradox -- Cybersexuality -- Gamer masculinity.
ISBN: 9781440851292 (ebk.)
LCCN: 2017008541Subjects--Topical Terms:
605419
Video games
--Social aspects.
LC Class. No.: GV1469.34.S52 / V35 2017
Dewey Class. No.: 794.8
Game worlds get real = how who we are online became who we are offline /
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