Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Beginning game programming with Pyga...
~
Watkiss, Stewart.
Linked to FindBook
Google Book
Amazon
博客來
Beginning game programming with Pygame Zero = coding interactive games on Raspberry Pi using Python /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Beginning game programming with Pygame Zero/ by Stewart Watkiss.
Reminder of title:
coding interactive games on Raspberry Pi using Python /
Author:
Watkiss, Stewart.
Published:
Berkeley, CA :Apress : : 2020.,
Description:
xx, 348 p. :ill., digital ;24 cm.
[NT 15003449]:
Chapter 1 - Creating Computer Games -- Chapter 2 - Getting Started with Python -- Chapter 3 - Pygame Zero -- Chapter 4 - Game Design -- Chapter 5 - Graphic Design -- Chapter 6 - Colors -- Chapter 7 - Tank Game Zero -- Chapter 8 - Sound -- Chapter 9 - Object-Orientated Programming -- Chapter 10 - Artificial Intelligence -- Chapter 11 - Improvements and Debugging -- Appendix A - Quick Reference -- Appendix B - More Information.
Contained By:
Springer eBooks
Subject:
Computer games - Programming. -
Online resource:
https://doi.org/10.1007/978-1-4842-5650-3
ISBN:
9781484256503
Beginning game programming with Pygame Zero = coding interactive games on Raspberry Pi using Python /
Watkiss, Stewart.
Beginning game programming with Pygame Zero
coding interactive games on Raspberry Pi using Python /[electronic resource] :by Stewart Watkiss. - Berkeley, CA :Apress :2020. - xx, 348 p. :ill., digital ;24 cm.
Chapter 1 - Creating Computer Games -- Chapter 2 - Getting Started with Python -- Chapter 3 - Pygame Zero -- Chapter 4 - Game Design -- Chapter 5 - Graphic Design -- Chapter 6 - Colors -- Chapter 7 - Tank Game Zero -- Chapter 8 - Sound -- Chapter 9 - Object-Orientated Programming -- Chapter 10 - Artificial Intelligence -- Chapter 11 - Improvements and Debugging -- Appendix A - Quick Reference -- Appendix B - More Information.
Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn't included in the book. Start with a simple text based game to grasp the basics of programming in Python. Then moves on to creating simple graphical games in Pygame Zero. Not only will you learn object oriented programming to make it easier to make more complex games, you'll also work to create your own graphics and sounds. 3D graphics are a little complex. So we focus on 2D games, including spins on some classic boardgames and arcade games. All the games are designed to run on a Raspberry Pi. They will work on any Raspberry Pi, but will also work on any other computer that supports Python 3 along with Pygame Zero. The games you make will be playable and hopefully fun to play. And by the end of the book, you can step beyond the provided source code to develop your own unique games and programs. You will: Code in Python Generate sounds and graphics for 2D games Grasp object oriented programming with Pygame Zero.
ISBN: 9781484256503
Standard No.: 10.1007/978-1-4842-5650-3doiSubjects--Topical Terms:
553052
Computer games
--Programming.
LC Class. No.: QA76.76.C672 / W37 2020
Dewey Class. No.: 794.81513
Beginning game programming with Pygame Zero = coding interactive games on Raspberry Pi using Python /
LDR
:02837nmm a2200325 a 4500
001
2216623
003
DE-He213
005
20200211203101.0
006
m d
007
cr nn 008maaau
008
201120s2020 cau s 0 eng d
020
$a
9781484256503
$q
(electronic bk.)
020
$a
9781484256497
$q
(paper)
024
7
$a
10.1007/978-1-4842-5650-3
$2
doi
035
$a
978-1-4842-5650-3
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.76.C672
$b
W37 2020
072
7
$a
UK
$2
bicssc
072
7
$a
COM067000
$2
bisacsh
072
7
$a
UK
$2
thema
082
0 4
$a
794.81513
$2
23
090
$a
QA76.76.C672
$b
W336 2020
100
1
$a
Watkiss, Stewart.
$3
2200523
245
1 0
$a
Beginning game programming with Pygame Zero
$h
[electronic resource] :
$b
coding interactive games on Raspberry Pi using Python /
$c
by Stewart Watkiss.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2020.
300
$a
xx, 348 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
Chapter 1 - Creating Computer Games -- Chapter 2 - Getting Started with Python -- Chapter 3 - Pygame Zero -- Chapter 4 - Game Design -- Chapter 5 - Graphic Design -- Chapter 6 - Colors -- Chapter 7 - Tank Game Zero -- Chapter 8 - Sound -- Chapter 9 - Object-Orientated Programming -- Chapter 10 - Artificial Intelligence -- Chapter 11 - Improvements and Debugging -- Appendix A - Quick Reference -- Appendix B - More Information.
520
$a
Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn't included in the book. Start with a simple text based game to grasp the basics of programming in Python. Then moves on to creating simple graphical games in Pygame Zero. Not only will you learn object oriented programming to make it easier to make more complex games, you'll also work to create your own graphics and sounds. 3D graphics are a little complex. So we focus on 2D games, including spins on some classic boardgames and arcade games. All the games are designed to run on a Raspberry Pi. They will work on any Raspberry Pi, but will also work on any other computer that supports Python 3 along with Pygame Zero. The games you make will be playable and hopefully fun to play. And by the end of the book, you can step beyond the provided source code to develop your own unique games and programs. You will: Code in Python Generate sounds and graphics for 2D games Grasp object oriented programming with Pygame Zero.
650
0
$a
Computer games
$x
Programming.
$3
553052
650
0
$a
Python (Computer program language)
$3
729789
650
0
$a
Raspberry Pi (Computer)
$3
2068775
650
1 4
$a
Hardware and Maker.
$3
3134857
650
2 4
$a
Python.
$3
3201289
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer eBooks
856
4 0
$u
https://doi.org/10.1007/978-1-4842-5650-3
950
$a
Professional and Applied Computing (Springer-12059)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9391527
電子資源
11.線上閱覽_V
電子書
EB QA76.76.C672 W37 2020
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login