語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Engineering Digital Technologies: A ...
~
Plummer, Brianna.
FindBook
Google Book
Amazon
博客來
Engineering Digital Technologies: A Model for Integrating Digital Textile Printing in Costume Design and Production Education.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Engineering Digital Technologies: A Model for Integrating Digital Textile Printing in Costume Design and Production Education./
作者:
Plummer, Brianna.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2019,
面頁冊數:
315 p.
附註:
Source: Dissertations Abstracts International, Volume: 80-12, Section: A.
Contained By:
Dissertations Abstracts International80-12A.
標題:
Fashion. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10981480
ISBN:
9781392262863
Engineering Digital Technologies: A Model for Integrating Digital Textile Printing in Costume Design and Production Education.
Plummer, Brianna.
Engineering Digital Technologies: A Model for Integrating Digital Textile Printing in Costume Design and Production Education.
- Ann Arbor : ProQuest Dissertations & Theses, 2019 - 315 p.
Source: Dissertations Abstracts International, Volume: 80-12, Section: A.
Thesis (Ph.D.)--Iowa State University, 2019.
This item must not be sold to any third party vendors.
The evolutionary use of digital technologies in fashion, textile, and costume design has led to significant changes in the appearances, processes, and pedagogies of the three related, yet distinct, disciplines. As multiple technologies permeate the fashion and textile industries and find their place in the costume industry, the need to educate students in the current and future methods and techniques will always be a necessity (Britt & Shaw, 2015). This study outlines the advantages of using digital textile printing (DTP) in costume/theatrical fashion design practice and promotes the integration of digital textile design (DTD) and DTP methods in costume design and production education.The study was conducted in three phases; in Phase I the use of DTP for costumes and theatrical fashion was investigated, in Phase II costume educators were interviewed to understand the perception and use of DTP in costume programs in post-secondary institutions, and in Phase III costume examples were created and evaluated by the researcher/designer. During this study, a taxonomy of DTP attributes was developed and models were proposed to integrate DTD and DTP in costume design and production processes.The taxonomy that illustrated the aesthetic and functional attributes of DTP was developed during Phase I and Phase II of this study. Special consideration was given to differentiate those attributes possible only with the advent of DTP technologies. The taxonomy led the design direction and execution of the costume examples as experience prototypes (EPs) in Phase III, to ensure that both the costume artifact and the costume process could be documented, evaluated, and communicated.Boehm's (1988) Spiral Model was applied to three EP series resulting in a build of sixteen costume artifacts across nine experience prototypes. The iterative nature of the Spiral Model allowed the researcher/designer to spiral back and forth within the EPs' design process and across the series to constantly reflect on finding alternative solutions for DTD and DTP.DTP has many capabilities that make it ideal for the costume industry. The ability to print on-demand and in smaller quantities (Carden, 2016), to recreate vintage patterns in endless colorways, to engineer prints within garment pattern pieces, and to give the illusion of embellishments and distressing (Bowles & Isaac, 2012). However not all costume shops or theatres have access to the hardware and equipment required for DTP (Darragh, 2011), thus jeopardizing the acceptance of DTP. In order for a technology, such as DTP, to be more widely accepted, it must be perceived as having greater relative advantage (Rogers, 2003) and easy to use (Dillion & Morris, 1996).As a result of this dissertation, two models were proposed to utilize DTD and DTP at various levels of technological integration within costume design and costume production processes. The EPs from Phase III, as well as a series of written and video tutorials about each EP process, served as examples for educators. The alternative methods to accessing the technology, the presentation of explicit and tacit digital knowledge, and the demonstration of the aesthetic DTP attributes expressed in this study, offer justification for the relative advantage and ease of use of DTP. It is hoped that this research contributes to the larger disciplines of fashion and textile as well as costume, and suggests stronger connections between the disciplines could afford venues for accessing digital technologies and for advancing digital skills.
ISBN: 9781392262863Subjects--Topical Terms:
549143
Fashion.
Engineering Digital Technologies: A Model for Integrating Digital Textile Printing in Costume Design and Production Education.
LDR
:04718nmm a2200337 4500
001
2209534
005
20191105130505.5
008
201008s2019 ||||||||||||||||| ||eng d
020
$a
9781392262863
035
$a
(MiAaPQ)AAI10981480
035
$a
(MiAaPQ)iastate:17727
035
$a
AAI10981480
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Plummer, Brianna.
$3
3436623
245
1 0
$a
Engineering Digital Technologies: A Model for Integrating Digital Textile Printing in Costume Design and Production Education.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2019
300
$a
315 p.
500
$a
Source: Dissertations Abstracts International, Volume: 80-12, Section: A.
500
$a
Publisher info.: Dissertation/Thesis.
500
$a
Advisor: Sanders, Eulanda A.;Baytar, Fatma A.
502
$a
Thesis (Ph.D.)--Iowa State University, 2019.
506
$a
This item must not be sold to any third party vendors.
520
$a
The evolutionary use of digital technologies in fashion, textile, and costume design has led to significant changes in the appearances, processes, and pedagogies of the three related, yet distinct, disciplines. As multiple technologies permeate the fashion and textile industries and find their place in the costume industry, the need to educate students in the current and future methods and techniques will always be a necessity (Britt & Shaw, 2015). This study outlines the advantages of using digital textile printing (DTP) in costume/theatrical fashion design practice and promotes the integration of digital textile design (DTD) and DTP methods in costume design and production education.The study was conducted in three phases; in Phase I the use of DTP for costumes and theatrical fashion was investigated, in Phase II costume educators were interviewed to understand the perception and use of DTP in costume programs in post-secondary institutions, and in Phase III costume examples were created and evaluated by the researcher/designer. During this study, a taxonomy of DTP attributes was developed and models were proposed to integrate DTD and DTP in costume design and production processes.The taxonomy that illustrated the aesthetic and functional attributes of DTP was developed during Phase I and Phase II of this study. Special consideration was given to differentiate those attributes possible only with the advent of DTP technologies. The taxonomy led the design direction and execution of the costume examples as experience prototypes (EPs) in Phase III, to ensure that both the costume artifact and the costume process could be documented, evaluated, and communicated.Boehm's (1988) Spiral Model was applied to three EP series resulting in a build of sixteen costume artifacts across nine experience prototypes. The iterative nature of the Spiral Model allowed the researcher/designer to spiral back and forth within the EPs' design process and across the series to constantly reflect on finding alternative solutions for DTD and DTP.DTP has many capabilities that make it ideal for the costume industry. The ability to print on-demand and in smaller quantities (Carden, 2016), to recreate vintage patterns in endless colorways, to engineer prints within garment pattern pieces, and to give the illusion of embellishments and distressing (Bowles & Isaac, 2012). However not all costume shops or theatres have access to the hardware and equipment required for DTP (Darragh, 2011), thus jeopardizing the acceptance of DTP. In order for a technology, such as DTP, to be more widely accepted, it must be perceived as having greater relative advantage (Rogers, 2003) and easy to use (Dillion & Morris, 1996).As a result of this dissertation, two models were proposed to utilize DTD and DTP at various levels of technological integration within costume design and costume production processes. The EPs from Phase III, as well as a series of written and video tutorials about each EP process, served as examples for educators. The alternative methods to accessing the technology, the presentation of explicit and tacit digital knowledge, and the demonstration of the aesthetic DTP attributes expressed in this study, offer justification for the relative advantage and ease of use of DTP. It is hoped that this research contributes to the larger disciplines of fashion and textile as well as costume, and suggests stronger connections between the disciplines could afford venues for accessing digital technologies and for advancing digital skills.
590
$a
School code: 0097.
650
4
$a
Fashion.
$3
549143
650
4
$a
Design.
$3
518875
650
4
$a
Theater.
$3
522973
690
$a
0200
690
$a
0389
690
$a
0465
710
2
$a
Iowa State University.
$b
Apparel, Events and Hospitality Management.
$3
3346182
773
0
$t
Dissertations Abstracts International
$g
80-12A.
790
$a
0097
791
$a
Ph.D.
792
$a
2019
793
$a
English
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10981480
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9386083
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入