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The Game Design of a 2D RPG with a N...
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Xu, Zhaokang.
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The Game Design of a 2D RPG with a New Mechanic Combining Action and Tactical Decision-Making.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
The Game Design of a 2D RPG with a New Mechanic Combining Action and Tactical Decision-Making./
作者:
Xu, Zhaokang.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2018,
面頁冊數:
35 p.
附註:
Source: Masters Abstracts International, Volume: 80-07.
Contained By:
Masters Abstracts International80-07.
標題:
Design. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=13423427
ISBN:
9780438787964
The Game Design of a 2D RPG with a New Mechanic Combining Action and Tactical Decision-Making.
Xu, Zhaokang.
The Game Design of a 2D RPG with a New Mechanic Combining Action and Tactical Decision-Making.
- Ann Arbor : ProQuest Dissertations & Theses, 2018 - 35 p.
Source: Masters Abstracts International, Volume: 80-07.
Thesis (M.S.)--Northeastern University, 2018.
This item must not be sold to any third party vendors.
When talking about top-down 2D action games, people usually think about fighting with monsters in roguelike games. When mentioning tactical decision-making, the first thing comes to mind is real-time strategy games. However, what if the action elements and tactical cooperation are combined together? That is exactly what I have created to bring players a brand new experience. In this paper, I will introduce this new mechanic and how I build a top-down 2D game around it. The result of version 1.1 is not satisfactory. I analyze the result and come up with solutions to improve the game. For version 2.0 I am developing, I apply some mechanics from other games with similar elements and theories that can help me evolve the game based on the core mechanic. The version 2.0 has not finished. But I exhibit works I have done to present design changes I have made for the game.
ISBN: 9780438787964Subjects--Topical Terms:
518875
Design.
The Game Design of a 2D RPG with a New Mechanic Combining Action and Tactical Decision-Making.
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When talking about top-down 2D action games, people usually think about fighting with monsters in roguelike games. When mentioning tactical decision-making, the first thing comes to mind is real-time strategy games. However, what if the action elements and tactical cooperation are combined together? That is exactly what I have created to bring players a brand new experience. In this paper, I will introduce this new mechanic and how I build a top-down 2D game around it. The result of version 1.1 is not satisfactory. I analyze the result and come up with solutions to improve the game. For version 2.0 I am developing, I apply some mechanics from other games with similar elements and theories that can help me evolve the game based on the core mechanic. The version 2.0 has not finished. But I exhibit works I have done to present design changes I have made for the game.
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