Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
On Serendipity in the Digital Medium...
~
Melo, Ricardo Manuel Coelho de.
Linked to FindBook
Google Book
Amazon
博客來
On Serendipity in the Digital Medium: Towards a Framework for Valuable Unpredictability in Interaction Design.
Record Type:
Electronic resources : Monograph/item
Title/Author:
On Serendipity in the Digital Medium: Towards a Framework for Valuable Unpredictability in Interaction Design./
Author:
Melo, Ricardo Manuel Coelho de.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2018,
Description:
295 p.
Notes:
Source: Dissertations Abstracts International, Volume: 80-02, Section: C.
Contained By:
Dissertations Abstracts International80-02C.
Subject:
Design. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10972947
ISBN:
9781083501172
On Serendipity in the Digital Medium: Towards a Framework for Valuable Unpredictability in Interaction Design.
Melo, Ricardo Manuel Coelho de.
On Serendipity in the Digital Medium: Towards a Framework for Valuable Unpredictability in Interaction Design.
- Ann Arbor : ProQuest Dissertations & Theses, 2018 - 295 p.
Source: Dissertations Abstracts International, Volume: 80-02, Section: C.
Thesis (Ph.D.)--Universidade do Porto (Portugal), 2018.
This item must not be sold to any third party vendors.
This research proposes the creation of a methodological framework for the design of interactive systems that allow and encourage valuable and unpredictable-viz serendipitous- encounters in the digital medium, expanding on its ability for the discovery of novel information, for enabling unfamiliar experiences, and supporting creative practices. The current trajectory of the design of interactive systems aims for increased optimisation and personalisation of digital experiences which, while situationally apropos, when universally adopted hamper the scope and potential of the digital medium, limiting its reach to the systems' constructed persona of the interactor. Considering the role digital media plays in contemporary life, we believe that by designing towards serendipity, we permit not just optimum interactions in the digital medium but also the wide breadth of human experience. To that end we establish a theoretically-grounded understanding of serendipity, identifying its fundamental concepts and domains. Grounding serendipity in both information discovery and interaction design, we propose a pattern for the serendipitous experience consisting of four stages: Prepared Mind, Trigger, Epiphany, and Value. Furthermore, observing the feasibility of designing for serendipity through an analysis of its accidental nature, we propose a distinction between serendipity that occurs naturally and that which may be designed. Following an exploration of the serendipitous approach of existing interactive systems, we proceed to the proposal of a framework composed by three identified vectors: Human Factors, Human Activities, and Heuristics which, through their articulation and interplay, define both a model for the development of serendipitous systems, as well as the analysis of existing ones. Through the established understanding of serendipity and the developed framework, we not only aim for enabling the design of serendipitous systems, but also to alert for the necessity and significance of serendipity itself, to both designers and interactors of the digital medium.
ISBN: 9781083501172Subjects--Topical Terms:
518875
Design.
On Serendipity in the Digital Medium: Towards a Framework for Valuable Unpredictability in Interaction Design.
LDR
:03173nmm a2200313 4500
001
2205994
005
20190909085611.5
008
201008s2018 ||||||||||||||||| ||eng d
020
$a
9781083501172
035
$a
(MiAaPQ)AAI10972947
035
$a
(MiAaPQ)Portugal10216113140
035
$a
AAI10972947
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Melo, Ricardo Manuel Coelho de.
$3
3432883
245
1 0
$a
On Serendipity in the Digital Medium: Towards a Framework for Valuable Unpredictability in Interaction Design.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2018
300
$a
295 p.
500
$a
Source: Dissertations Abstracts International, Volume: 80-02, Section: C.
500
$a
Publisher info.: Dissertation/Thesis.
502
$a
Thesis (Ph.D.)--Universidade do Porto (Portugal), 2018.
506
$a
This item must not be sold to any third party vendors.
520
$a
This research proposes the creation of a methodological framework for the design of interactive systems that allow and encourage valuable and unpredictable-viz serendipitous- encounters in the digital medium, expanding on its ability for the discovery of novel information, for enabling unfamiliar experiences, and supporting creative practices. The current trajectory of the design of interactive systems aims for increased optimisation and personalisation of digital experiences which, while situationally apropos, when universally adopted hamper the scope and potential of the digital medium, limiting its reach to the systems' constructed persona of the interactor. Considering the role digital media plays in contemporary life, we believe that by designing towards serendipity, we permit not just optimum interactions in the digital medium but also the wide breadth of human experience. To that end we establish a theoretically-grounded understanding of serendipity, identifying its fundamental concepts and domains. Grounding serendipity in both information discovery and interaction design, we propose a pattern for the serendipitous experience consisting of four stages: Prepared Mind, Trigger, Epiphany, and Value. Furthermore, observing the feasibility of designing for serendipity through an analysis of its accidental nature, we propose a distinction between serendipity that occurs naturally and that which may be designed. Following an exploration of the serendipitous approach of existing interactive systems, we proceed to the proposal of a framework composed by three identified vectors: Human Factors, Human Activities, and Heuristics which, through their articulation and interplay, define both a model for the development of serendipitous systems, as well as the analysis of existing ones. Through the established understanding of serendipity and the developed framework, we not only aim for enabling the design of serendipitous systems, but also to alert for the necessity and significance of serendipity itself, to both designers and interactors of the digital medium.
590
$a
School code: 5896.
650
4
$a
Design.
$3
518875
650
4
$a
Multimedia Communications.
$3
1057801
690
$a
0389
690
$a
0558
710
2
$a
Universidade do Porto (Portugal).
$3
3348738
773
0
$t
Dissertations Abstracts International
$g
80-02C.
790
$a
5896
791
$a
Ph.D.
792
$a
2018
793
$a
English
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10972947
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9382543
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login