語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
How Spatial Presence in VR Affects M...
~
Cho, Yeonhee.
FindBook
Google Book
Amazon
博客來
How Spatial Presence in VR Affects Memory Retention and Motivation on Second Language Learning: A Comparison of Desktop and Immersive VR-Based Learning.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
How Spatial Presence in VR Affects Memory Retention and Motivation on Second Language Learning: A Comparison of Desktop and Immersive VR-Based Learning./
作者:
Cho, Yeonhee.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2018,
面頁冊數:
93 p.
附註:
Source: Masters Abstracts International, Volume: 57-06.
Contained By:
Masters Abstracts International57-06(E).
標題:
Technical communication. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10821675
ISBN:
9780438103191
How Spatial Presence in VR Affects Memory Retention and Motivation on Second Language Learning: A Comparison of Desktop and Immersive VR-Based Learning.
Cho, Yeonhee.
How Spatial Presence in VR Affects Memory Retention and Motivation on Second Language Learning: A Comparison of Desktop and Immersive VR-Based Learning.
- Ann Arbor : ProQuest Dissertations & Theses, 2018 - 93 p.
Source: Masters Abstracts International, Volume: 57-06.
Thesis (M.A.)--Syracuse University, 2018.
Virtual Reality (VR) software and hardware are becoming increasingly stable as are the production values for VR content. This progress makes it essential to research the impacts of language learning in VR to provide directions and guidelines for the field of educational technology. This research examines the efficacy of media effects and memory retention in language learning through computer assistance with an increased focus on VR. This paper evaluates the effectiveness of using VR as a method for the second language (L2) learning. It is assumed that VR uses latent acquisition when used for learning L2, increasing memory retention by producing spatial presence and a stronger immersion experience. Thus, the VR method has potential to be an effective novel approach that uses subconscious mechanisms of memory coding, 'Method of Loci', to facilitate the acquisition of new words through learning. In order to corroborate it, immersive and desktop learning environments based on VR need to be compared to analyze the media's impact on constructs, such as spatial presence, memory, enjoyment, and motivation. The Korean language learning module and a test were administered to a group of participants, none of whom had a prior learning experience with the Korean language. The research implication is a positive correlation between media and medium impacts with findings that provide an important foundation in the fields of language education and media communications. Accordingly, L2 learning through VR offers a novel method to learning new languages by facilitating convenience and effectiveness.
ISBN: 9780438103191Subjects--Topical Terms:
3172863
Technical communication.
How Spatial Presence in VR Affects Memory Retention and Motivation on Second Language Learning: A Comparison of Desktop and Immersive VR-Based Learning.
LDR
:02634nmm a2200325 4500
001
2200180
005
20181214114500.5
008
201008s2018 ||||||||||||||||| ||eng d
020
$a
9780438103191
035
$a
(MiAaPQ)AAI10821675
035
$a
(MiAaPQ)syr:11895
035
$a
AAI10821675
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Cho, Yeonhee.
$3
3426926
245
1 0
$a
How Spatial Presence in VR Affects Memory Retention and Motivation on Second Language Learning: A Comparison of Desktop and Immersive VR-Based Learning.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2018
300
$a
93 p.
500
$a
Source: Masters Abstracts International, Volume: 57-06.
500
$a
Adviser: Frank Biocca.
502
$a
Thesis (M.A.)--Syracuse University, 2018.
520
$a
Virtual Reality (VR) software and hardware are becoming increasingly stable as are the production values for VR content. This progress makes it essential to research the impacts of language learning in VR to provide directions and guidelines for the field of educational technology. This research examines the efficacy of media effects and memory retention in language learning through computer assistance with an increased focus on VR. This paper evaluates the effectiveness of using VR as a method for the second language (L2) learning. It is assumed that VR uses latent acquisition when used for learning L2, increasing memory retention by producing spatial presence and a stronger immersion experience. Thus, the VR method has potential to be an effective novel approach that uses subconscious mechanisms of memory coding, 'Method of Loci', to facilitate the acquisition of new words through learning. In order to corroborate it, immersive and desktop learning environments based on VR need to be compared to analyze the media's impact on constructs, such as spatial presence, memory, enjoyment, and motivation. The Korean language learning module and a test were administered to a group of participants, none of whom had a prior learning experience with the Korean language. The research implication is a positive correlation between media and medium impacts with findings that provide an important foundation in the fields of language education and media communications. Accordingly, L2 learning through VR offers a novel method to learning new languages by facilitating convenience and effectiveness.
590
$a
School code: 0659.
650
4
$a
Technical communication.
$3
3172863
650
4
$a
Educational technology.
$3
517670
650
4
$a
Information technology.
$3
532993
650
4
$a
Foreign language education.
$3
3172512
690
$a
0643
690
$a
0710
690
$a
0489
690
$a
0444
710
2
$a
Syracuse University.
$b
Media Studies.
$3
2097879
773
0
$t
Masters Abstracts International
$g
57-06(E).
790
$a
0659
791
$a
M.A.
792
$a
2018
793
$a
English
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10821675
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9376729
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入