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Advanced methodologies and technolog...
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Khosrow-Pour, Mehdi, (1951-)
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Advanced methodologies and technologies in artificial intelligence, computer simulation, and human-computer interaction
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Advanced methodologies and technologies in artificial intelligence, computer simulation, and human-computer interaction/ Mehdi Khosrow-Pour, D.B.A., editor.
其他作者:
Khosrow-Pour, Mehdi,
出版者:
Hershey, Pennsylvania :IGI Global, : [2019],
面頁冊數:
1 online resource (2 v.)
內容註:
Section 1. Artificial intelligence. Chapter 1. Artificial ethics ; Chapter 2. Artificial intelligence ; Chapter 3. Artificial intelligence review ; Chapter 4. Artificial neural networks ; Chapter 5. Automatic emotion recognition based on non-contact gaits information ; Chapter 6. Board games AI ; Chapter 7. Computational intelligence approaches to computational aesthetics ; Chapter 8. Dotted raster-stereography ; Chapter 9. Hybrid computational intelligence and the basic concepts and recent advances ; Chapter 10. Incremental approach to classification learning ; Chapter 11. Machine dreaming ; Chapter 12. Moving object detection and tracking based on the contour extraction and centroid representation ; Chapter 13. Semantic intelligence ; Chapter 14. The summers and winters of artificial intelligence ; Chapter 15. Swarm intelligence for multi-objective optimization in engineering design ; Chapter 16. Trust and decision making in Turing's imitation game -- Section 2. Assistive technologies. Chapter 17. Apps as assistive technology ; Chapter 18. Assistive technology and human capital for workforce diversity ; Chapter 19. Assistive technology for supporting communication, occupation, and leisure by children with severe to profound developmental disabilities ; Chapter 20. Design, manufacture, and selection of ankle-foot-orthoses ; Chapter 21. A disability-aware mentality to information systems design and development -- Section 3. Computer simulation. Chapter 22. Data visualization strategies for computer simulation in bioelectromagnetics ; Chapter 23. Ergonomic design of a driver training simulator for rural India ; Chapter 24. 3D scanning and simulation of a hybrid refrigerator using photovoltaic energy ; Chapter 25. Uniform random number generation with jumping facilities -- Section 4. Computer vision and image processing. Chapter 26. A critical overview of image segmentation techniques based on transition region ; Chapter 27. Development of image engineering in the last 20 years ; Chapter 28. Particle shape analysis using digital image processing ; Chapter 29. The understanding of spatial-temporal behaviors -- Section 5. Fuzzy logic and soft computing. Chapter 30. Application of fuzzy numbers to assessment processes ; Chapter 31. Application of soft set in game theory -- Section 6. Human-computer interaction. Chapter 32. Affect-sensitive computer systems ; Chapter 33. Computer-assisted Indian matrimonial services ; Chapter 34. Creative collaborative virtual environments ; Chapter 35. Cyberbullying ; Chapter 36. Defining and conceptualizing cyberbullying ; Chapter 37. Developing creativity and learning design by information and communication technology (ICT) in developing contexts ; Chapter 38. Existential aspects of the development e-culture ; Chapter 39. The fundamentals of human-computer interaction ; Chapter 40. Interface trends in human interaction, the Internet of things, and big data ; Chapter 41. Internet addiction in context ; Chapter 42. Mediated embodiment in new communication technologies ; Chapter 43. The nature of cyber bullying behaviours ; Chapter 44. Screen culture ; Chapter 45. Technology assessment of information and communication technologies ; Chapter 46. Towards an interdisciplinary socio-technical definition of virtual communities -- Volume II. Chapter 47. The trajectivity of virtual worlds ; Chapter 48. Virtual hoarding -- Section 7. IT research and theory. Chapter 49. Adaptive networks for on-chip communication ; Chapter 50. Business model innovation-oriented technology management for emergent technologies ; Chapter 51. Cognitive mapping in support of intelligent information systems ; Chapter 52. Computer-assisted parallel program generation ; Chapter 53. Constrained nonlinear optimization in information science ; Chapter 54. Decimal hardware multiplier ; Chapter 55. Digital divide ; Chapter 56. Eight tips for the theme "data and forecasts" ; Chapter 57. Exploring new handwriting parameters for writer identification ; Chapter 58. Haptics-based systems characteristics, classification, and applications ; Chapter 59. The Holon/Parton structure of the meme, or the unit of culture ; Chapter 60. ICT standardization ; Chapter 61. Immersing people in scientific knowledge and technological innovation through Disney's use of installation art ; Chapter 62. Indicators of information and communication technology ; Chapter 63. Information technologies and social change ; Chapter 64. Ischools promoting "information science and technology" (IST) domain towards community, business, and society with contemporary worldwide trend and emerging potentialities in India ; Chapter 65. Logic programming for intelligent systems ; Chapter 66. Methods for improving alias rejections in comb filters ; Chapter 67. A paradoxical world and the role of technology in thana-capitalism ; Chapter 68. Performance measurement of technology ventures by science and technology institutions ; Chapter 69. The skills of European ICT specialists ; Chapter 70. A trust case-based model applied to agents collaboration ; Chapter 71. Understanding and assessing quality of models and modeling languages ; Chapter 72. Utilizing information science and technology in franchise organizations -- Section 8. Neural networks. Chapter 73. Applications of artificial neural networks in economics and finance ; Chapter 74. Artificial neural networks and their applications in business ; Chapter 75. Recurrent neural networks for predicting mobile device state -- Section 9. Robotics. Chapter 76. Binary decision diagram reliability for multiple robot complex system ; Chapter 77. A bio-inspired, distributed control approach to the design of autonomous cooperative behaviors in multiple mobile robot systems ; Chapter 78. Improving dependability of robotics systems ; Chapter 79. Robotics and programming integration as cognitive-learning tools ; Chapter 80. State of the art and key design challenges of telesurgical robotics ; Chapter 81. Telesurgical robotics and a kinematic perspective ; Chapter 82. Using global appearance descriptors to solve topological visual SLAM -- Section 10. Ubiquitous and pervasive computing. Chapter 83. Energy conservation in the era of ubiquitous computing ; Chapter 84. From general services to pervasive and sensitive services ; Chapter 85. Home ubihealth ; Chapter 86. Multifaceted applications of the Internet of things ; Chapter 87. The role of u-FADE in selecting persuasive system features ; Chapter 88. Social computing ; Chapter 89. Ubiquitous computing, contactless points, and distributed stores.
標題:
Computer simulation - Industrial applications. -
電子資源:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-7368-5
ISBN:
9781522573692 (e-book)
Advanced methodologies and technologies in artificial intelligence, computer simulation, and human-computer interaction
Advanced methodologies and technologies in artificial intelligence, computer simulation, and human-computer interaction
[electronic resource] /Mehdi Khosrow-Pour, D.B.A., editor. - Hershey, Pennsylvania :IGI Global,[2019] - 1 online resource (2 v.)
Includes bibliographical references and index.
Section 1. Artificial intelligence. Chapter 1. Artificial ethics ; Chapter 2. Artificial intelligence ; Chapter 3. Artificial intelligence review ; Chapter 4. Artificial neural networks ; Chapter 5. Automatic emotion recognition based on non-contact gaits information ; Chapter 6. Board games AI ; Chapter 7. Computational intelligence approaches to computational aesthetics ; Chapter 8. Dotted raster-stereography ; Chapter 9. Hybrid computational intelligence and the basic concepts and recent advances ; Chapter 10. Incremental approach to classification learning ; Chapter 11. Machine dreaming ; Chapter 12. Moving object detection and tracking based on the contour extraction and centroid representation ; Chapter 13. Semantic intelligence ; Chapter 14. The summers and winters of artificial intelligence ; Chapter 15. Swarm intelligence for multi-objective optimization in engineering design ; Chapter 16. Trust and decision making in Turing's imitation game -- Section 2. Assistive technologies. Chapter 17. Apps as assistive technology ; Chapter 18. Assistive technology and human capital for workforce diversity ; Chapter 19. Assistive technology for supporting communication, occupation, and leisure by children with severe to profound developmental disabilities ; Chapter 20. Design, manufacture, and selection of ankle-foot-orthoses ; Chapter 21. A disability-aware mentality to information systems design and development -- Section 3. Computer simulation. Chapter 22. Data visualization strategies for computer simulation in bioelectromagnetics ; Chapter 23. Ergonomic design of a driver training simulator for rural India ; Chapter 24. 3D scanning and simulation of a hybrid refrigerator using photovoltaic energy ; Chapter 25. Uniform random number generation with jumping facilities -- Section 4. Computer vision and image processing. Chapter 26. A critical overview of image segmentation techniques based on transition region ; Chapter 27. Development of image engineering in the last 20 years ; Chapter 28. Particle shape analysis using digital image processing ; Chapter 29. The understanding of spatial-temporal behaviors -- Section 5. Fuzzy logic and soft computing. Chapter 30. Application of fuzzy numbers to assessment processes ; Chapter 31. Application of soft set in game theory -- Section 6. Human-computer interaction. Chapter 32. Affect-sensitive computer systems ; Chapter 33. Computer-assisted Indian matrimonial services ; Chapter 34. Creative collaborative virtual environments ; Chapter 35. Cyberbullying ; Chapter 36. Defining and conceptualizing cyberbullying ; Chapter 37. Developing creativity and learning design by information and communication technology (ICT) in developing contexts ; Chapter 38. Existential aspects of the development e-culture ; Chapter 39. The fundamentals of human-computer interaction ; Chapter 40. Interface trends in human interaction, the Internet of things, and big data ; Chapter 41. Internet addiction in context ; Chapter 42. Mediated embodiment in new communication technologies ; Chapter 43. The nature of cyber bullying behaviours ; Chapter 44. Screen culture ; Chapter 45. Technology assessment of information and communication technologies ; Chapter 46. Towards an interdisciplinary socio-technical definition of virtual communities -- Volume II. Chapter 47. The trajectivity of virtual worlds ; Chapter 48. Virtual hoarding -- Section 7. IT research and theory. Chapter 49. Adaptive networks for on-chip communication ; Chapter 50. Business model innovation-oriented technology management for emergent technologies ; Chapter 51. Cognitive mapping in support of intelligent information systems ; Chapter 52. Computer-assisted parallel program generation ; Chapter 53. Constrained nonlinear optimization in information science ; Chapter 54. Decimal hardware multiplier ; Chapter 55. Digital divide ; Chapter 56. Eight tips for the theme "data and forecasts" ; Chapter 57. Exploring new handwriting parameters for writer identification ; Chapter 58. Haptics-based systems characteristics, classification, and applications ; Chapter 59. The Holon/Parton structure of the meme, or the unit of culture ; Chapter 60. ICT standardization ; Chapter 61. Immersing people in scientific knowledge and technological innovation through Disney's use of installation art ; Chapter 62. Indicators of information and communication technology ; Chapter 63. Information technologies and social change ; Chapter 64. Ischools promoting "information science and technology" (IST) domain towards community, business, and society with contemporary worldwide trend and emerging potentialities in India ; Chapter 65. Logic programming for intelligent systems ; Chapter 66. Methods for improving alias rejections in comb filters ; Chapter 67. A paradoxical world and the role of technology in thana-capitalism ; Chapter 68. Performance measurement of technology ventures by science and technology institutions ; Chapter 69. The skills of European ICT specialists ; Chapter 70. A trust case-based model applied to agents collaboration ; Chapter 71. Understanding and assessing quality of models and modeling languages ; Chapter 72. Utilizing information science and technology in franchise organizations -- Section 8. Neural networks. Chapter 73. Applications of artificial neural networks in economics and finance ; Chapter 74. Artificial neural networks and their applications in business ; Chapter 75. Recurrent neural networks for predicting mobile device state -- Section 9. Robotics. Chapter 76. Binary decision diagram reliability for multiple robot complex system ; Chapter 77. A bio-inspired, distributed control approach to the design of autonomous cooperative behaviors in multiple mobile robot systems ; Chapter 78. Improving dependability of robotics systems ; Chapter 79. Robotics and programming integration as cognitive-learning tools ; Chapter 80. State of the art and key design challenges of telesurgical robotics ; Chapter 81. Telesurgical robotics and a kinematic perspective ; Chapter 82. Using global appearance descriptors to solve topological visual SLAM -- Section 10. Ubiquitous and pervasive computing. Chapter 83. Energy conservation in the era of ubiquitous computing ; Chapter 84. From general services to pervasive and sensitive services ; Chapter 85. Home ubihealth ; Chapter 86. Multifaceted applications of the Internet of things ; Chapter 87. The role of u-FADE in selecting persuasive system features ; Chapter 88. Social computing ; Chapter 89. Ubiquitous computing, contactless points, and distributed stores.
Restricted to subscribers or individual electronic text purchasers.
"This book provides emerging research in advanced trends in robotics, AI, simulation, and human-computer interaction. Readers will learn about the positive applications of artificial intelligence and human-computer interaction in various disciples such as business and medicine"--Provided by publisher.
ISBN: 9781522573692 (e-book)Subjects--Topical Terms:
3395800
Computer simulation
--Industrial applications.
LC Class. No.: QA76.9.C65 / A347 2019e
Dewey Class. No.: 006.3
Advanced methodologies and technologies in artificial intelligence, computer simulation, and human-computer interaction
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Assistive technologies. Chapter 17. Apps as assistive technology ; Chapter 18. Assistive technology and human capital for workforce diversity ; Chapter 19. Assistive technology for supporting communication, occupation, and leisure by children with severe to profound developmental disabilities ; Chapter 20. Design, manufacture, and selection of ankle-foot-orthoses ; Chapter 21. A disability-aware mentality to information systems design and development -- Section 3. Computer simulation. Chapter 22. Data visualization strategies for computer simulation in bioelectromagnetics ; Chapter 23. Ergonomic design of a driver training simulator for rural India ; Chapter 24. 3D scanning and simulation of a hybrid refrigerator using photovoltaic energy ; Chapter 25. Uniform random number generation with jumping facilities -- Section 4. Computer vision and image processing. Chapter 26. A critical overview of image segmentation techniques based on transition region ; Chapter 27. Development of image engineering in the last 20 years ; Chapter 28. Particle shape analysis using digital image processing ; Chapter 29. The understanding of spatial-temporal behaviors -- Section 5. Fuzzy logic and soft computing. Chapter 30. Application of fuzzy numbers to assessment processes ; Chapter 31. Application of soft set in game theory -- Section 6. Human-computer interaction. Chapter 32. Affect-sensitive computer systems ; Chapter 33. Computer-assisted Indian matrimonial services ; Chapter 34. Creative collaborative virtual environments ; Chapter 35. Cyberbullying ; Chapter 36. Defining and conceptualizing cyberbullying ; Chapter 37. Developing creativity and learning design by information and communication technology (ICT) in developing contexts ; Chapter 38. Existential aspects of the development e-culture ; Chapter 39. The fundamentals of human-computer interaction ; Chapter 40. Interface trends in human interaction, the Internet of things, and big data ; Chapter 41. Internet addiction in context ; Chapter 42. Mediated embodiment in new communication technologies ; Chapter 43. The nature of cyber bullying behaviours ; Chapter 44. Screen culture ; Chapter 45. Technology assessment of information and communication technologies ; Chapter 46. Towards an interdisciplinary socio-technical definition of virtual communities -- Volume II. Chapter 47. The trajectivity of virtual worlds ; Chapter 48. Virtual hoarding -- Section 7. IT research and theory. Chapter 49. Adaptive networks for on-chip communication ; Chapter 50. Business model innovation-oriented technology management for emergent technologies ; Chapter 51. Cognitive mapping in support of intelligent information systems ; Chapter 52. Computer-assisted parallel program generation ; Chapter 53. Constrained nonlinear optimization in information science ; Chapter 54. Decimal hardware multiplier ; Chapter 55. Digital divide ; Chapter 56. Eight tips for the theme "data and forecasts" ; Chapter 57. Exploring new handwriting parameters for writer identification ; Chapter 58. Haptics-based systems characteristics, classification, and applications ; Chapter 59. The Holon/Parton structure of the meme, or the unit of culture ; Chapter 60. ICT standardization ; Chapter 61. Immersing people in scientific knowledge and technological innovation through Disney's use of installation art ; Chapter 62. Indicators of information and communication technology ; Chapter 63. Information technologies and social change ; Chapter 64. Ischools promoting "information science and technology" (IST) domain towards community, business, and society with contemporary worldwide trend and emerging potentialities in India ; Chapter 65. Logic programming for intelligent systems ; Chapter 66. Methods for improving alias rejections in comb filters ; Chapter 67. A paradoxical world and the role of technology in thana-capitalism ; Chapter 68. Performance measurement of technology ventures by science and technology institutions ; Chapter 69. The skills of European ICT specialists ; Chapter 70. A trust case-based model applied to agents collaboration ; Chapter 71. Understanding and assessing quality of models and modeling languages ; Chapter 72. Utilizing information science and technology in franchise organizations -- Section 8. Neural networks. Chapter 73. Applications of artificial neural networks in economics and finance ; Chapter 74. Artificial neural networks and their applications in business ; Chapter 75. Recurrent neural networks for predicting mobile device state -- Section 9. Robotics. Chapter 76. Binary decision diagram reliability for multiple robot complex system ; Chapter 77. A bio-inspired, distributed control approach to the design of autonomous cooperative behaviors in multiple mobile robot systems ; Chapter 78. Improving dependability of robotics systems ; Chapter 79. Robotics and programming integration as cognitive-learning tools ; Chapter 80. State of the art and key design challenges of telesurgical robotics ; Chapter 81. Telesurgical robotics and a kinematic perspective ; Chapter 82. Using global appearance descriptors to solve topological visual SLAM -- Section 10. Ubiquitous and pervasive computing. Chapter 83. Energy conservation in the era of ubiquitous computing ; Chapter 84. From general services to pervasive and sensitive services ; Chapter 85. Home ubihealth ; Chapter 86. Multifaceted applications of the Internet of things ; Chapter 87. The role of u-FADE in selecting persuasive system features ; Chapter 88. Social computing ; Chapter 89. Ubiquitous computing, contactless points, and distributed stores.
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