語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Design, motivation, and frameworks i...
~
Tan, Wee Hoe, (1980-)
FindBook
Google Book
Amazon
博客來
Design, motivation, and frameworks in game-based learning
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Design, motivation, and frameworks in game-based learning/ Wee Hoe Tan, editor.
其他作者:
Tan, Wee Hoe,
出版者:
Hershey, Pennsylvania :IGI Global, : 2019.,
面頁冊數:
1 online resource (xxv, 306 p.)
內容註:
Section 1. Design. Chapter 1. How game-based learning works and what it means for pupils, teachers, and classroom learning ; Chapter 2. A systematic design model for gamified learning environments: GELD model ; Chapter 3. Sustain city: effective serious game design in promoting science and engineering education -- Section 2. Framework. Chapter 4. Linking the elements of learning, assessment, and play experience in a validation framework ; Chapter 5. Design and develop a cybersecurity education framework using capture the flag (CTF) ; Chapter 6. A framework of childhood obesity prevention through game-based learning ; Chapter 7. A coaching framework for Meta-games: a case study of FPS trainer -- Section 3. Motivation. Chapter 8. Accessible mobile rehabilitation games for special user groups ; Chapter 9. Exploring the use of prediction markets as digital games to support learning in a project management context.
標題:
Educational games. -
電子資源:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-6026-5
ISBN:
9781522560272 (e-book)
Design, motivation, and frameworks in game-based learning
Design, motivation, and frameworks in game-based learning
[electronic resource] /Wee Hoe Tan, editor. - Hershey, Pennsylvania :IGI Global,2019. - 1 online resource (xxv, 306 p.)
Includes bibliographical references and index.
Section 1. Design. Chapter 1. How game-based learning works and what it means for pupils, teachers, and classroom learning ; Chapter 2. A systematic design model for gamified learning environments: GELD model ; Chapter 3. Sustain city: effective serious game design in promoting science and engineering education -- Section 2. Framework. Chapter 4. Linking the elements of learning, assessment, and play experience in a validation framework ; Chapter 5. Design and develop a cybersecurity education framework using capture the flag (CTF) ; Chapter 6. A framework of childhood obesity prevention through game-based learning ; Chapter 7. A coaching framework for Meta-games: a case study of FPS trainer -- Section 3. Motivation. Chapter 8. Accessible mobile rehabilitation games for special user groups ; Chapter 9. Exploring the use of prediction markets as digital games to support learning in a project management context.
Restricted to subscribers or individual electronic text purchasers.
"This book connects three inter-related themes of game-based learning, namely frameworks for game-based learning practice, design of game-based learning practices and game-based learning for enhancing learners' motivation. It also addresses these themes through a multidisciplinary perspective and juxtapose successful practices of game-based learning"--Provided by publisher.
ISBN: 9781522560272 (e-book)Subjects--Topical Terms:
520368
Educational games.
LC Class. No.: LB1029.G3 / D485 2019e
Dewey Class. No.: 371.33/7
Design, motivation, and frameworks in game-based learning
LDR
:02264nmm 2200277 a 4500
001
2183940
003
IGIG
005
20191023153126.0
006
m o d
007
cr cn
008
191225s2019 pau fob 001 0 eng d
010
$z
2017061846
020
$a
9781522560272 (e-book)
020
$a
9781522560265 (hardback)
035
$a
(OCoLC)1042279981
035
$a
1081021184
040
$a
CaBNVSL
$b
eng
$c
CaBNVSL
$d
CaBNVSL
050
0 0
$a
LB1029.G3
$b
D485 2019e
082
0 0
$a
371.33/7
$2
23
245
0 0
$a
Design, motivation, and frameworks in game-based learning
$h
[electronic resource] /
$c
Wee Hoe Tan, editor.
260
$a
Hershey, Pennsylvania :
$b
IGI Global,
$c
2019.
300
$a
1 online resource (xxv, 306 p.)
504
$a
Includes bibliographical references and index.
505
0
$a
Section 1. Design. Chapter 1. How game-based learning works and what it means for pupils, teachers, and classroom learning ; Chapter 2. A systematic design model for gamified learning environments: GELD model ; Chapter 3. Sustain city: effective serious game design in promoting science and engineering education -- Section 2. Framework. Chapter 4. Linking the elements of learning, assessment, and play experience in a validation framework ; Chapter 5. Design and develop a cybersecurity education framework using capture the flag (CTF) ; Chapter 6. A framework of childhood obesity prevention through game-based learning ; Chapter 7. A coaching framework for Meta-games: a case study of FPS trainer -- Section 3. Motivation. Chapter 8. Accessible mobile rehabilitation games for special user groups ; Chapter 9. Exploring the use of prediction markets as digital games to support learning in a project management context.
506
$a
Restricted to subscribers or individual electronic text purchasers.
520
3
$a
"This book connects three inter-related themes of game-based learning, namely frameworks for game-based learning practice, design of game-based learning practices and game-based learning for enhancing learners' motivation. It also addresses these themes through a multidisciplinary perspective and juxtapose successful practices of game-based learning"--Provided by publisher.
650
0
$a
Educational games.
$3
520368
650
0
$a
Motivation in education.
$3
517378
700
1
$a
Tan, Wee Hoe,
$d
1980-
$e
editor.
$3
3395600
856
4 0
$u
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-6026-5
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9371469
電子資源
11.線上閱覽_V
電子書
EB LB1029.G3 D485 2019e
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入