Application of gaming in new media m...
Mishra, Pratika, (1981-)

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  • Application of gaming in new media marketing
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Application of gaming in new media marketing/ Pratika Mishra and Swati Oberoi Dham, editors.
    其他作者: Mishra, Pratika,
    出版者: Hershey, Pennsylvania :IGI Global, : [2019],
    面頁冊數: 1 online resource (xxvi, 312 p.)
    內容註: Chapter 1. Advent of new media marketing techniques: the inevitable disruption -- Chapter 2. Gamification and advergaming: an overview of the innovative brain tool in the field of advertising -- Chapter 3. Rhetoric of advergames -- Chapter 4. Advergames and children -- Chapter 5. Persuasive advergames: boon or bane for children -- Chapter 6. Food advergames and children: the psychodynamics -- Chapter 7. Understanding the psychology of new media audiences from a marketing perspective -- Chapter 8. Gap between mobile and online advergames: the possible effects of the optimal gaming experience-flow -- Chapter 9. Nuances of media planning in new media age -- Chapter 10. Click to brick: case study of a virtual reality company -- Chapter 11. Social media as a marketing tool -- Chapter 12. Social media marketing: tools and techniques -- Chapter 13. Impact of digital advertising post-demonetization in India -- Chapter 14. Gamification in entertainment industry: glimpses from Indian film industry -- Chapter 15. Gamification to promote the engagement in healtcare and wellness of patients under therapeutic care: gamification and healthcare.
    標題: Internet marketing. -
    電子資源: http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-6064-7
    ISBN: 9781522560654 (ebook)
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W9371448 電子資源 11.線上閱覽_V 電子書 EB HF5415.1265 .A67 2019e 一般使用(Normal) 在架 0
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