語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Digital games for minority student e...
~
Misra, Rupananda, (1966-)
FindBook
Google Book
Amazon
博客來
Digital games for minority student engagement = emerging research and opportunities /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Digital games for minority student engagement/ by Rupananda Misra, Leo Eyombo, and Floyd T. Phillips.
其他題名:
emerging research and opportunities /
作者:
Misra, Rupananda,
其他作者:
Eyombo, Leo,
出版者:
Hershey, Pennsylvania :IGI Global, : 2017.,
面頁冊數:
1 online resource (vii, 120 p.)
內容註:
Chapter 1. Benefits and challenges of using educational games -- Chapter 2. Minority experiences and use of games in education around the world -- Chapter 3. Possibilities and constraints of minority students in the United States -- Chapter 4. The role of emotions in game-based learning -- Chapter 5. How game-based learning can effectively engage minority students -- Chapter 6. Barriers and tips for engaging minority students in learning.
標題:
Minorities - Education - United States. -
電子資源:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-3398-6
ISBN:
9781522533993 (e-book)
Digital games for minority student engagement = emerging research and opportunities /
Misra, Rupananda,1966-
Digital games for minority student engagement
emerging research and opportunities /[electronic resource] :by Rupananda Misra, Leo Eyombo, and Floyd T. Phillips. - Hershey, Pennsylvania :IGI Global,2017. - 1 online resource (vii, 120 p.)
Includes bibliographical references and index.
Chapter 1. Benefits and challenges of using educational games -- Chapter 2. Minority experiences and use of games in education around the world -- Chapter 3. Possibilities and constraints of minority students in the United States -- Chapter 4. The role of emotions in game-based learning -- Chapter 5. How game-based learning can effectively engage minority students -- Chapter 6. Barriers and tips for engaging minority students in learning.
Restricted to subscribers or individual electronic text purchasers.
"This book explores the use of digital games for minority student engagement. It covers the areas of possibilities and constraints of minority students, benefits and challenges of using educational games, the role of emotions in game-based learning, how game-based learning can effectively engage minority students, and the barriers and tips for engaging minority students in learning"--Provided by publisher.
ISBN: 9781522533993 (e-book)Subjects--Topical Terms:
517431
Minorities
--Education--United States.
LC Class. No.: LC3731 / .M585 2017e
Dewey Class. No.: 371.33/7
Digital games for minority student engagement = emerging research and opportunities /
LDR
:01875nmm 2200277 a 4500
001
2183878
003
IGIG
005
20191022141935.0
006
m o d
007
cr cn
008
191225s2017 pau fob 001 0 eng d
010
$z
2017016126
020
$a
9781522533993 (e-book)
020
$a
9781522533986 (hardback)
035
$a
(OCoLC)1082528149
035
$a
1081021122
040
$a
CaBNVSL
$b
eng
$c
CaBNVSL
$d
CaBNVSL
050
0 0
$a
LC3731
$b
.M585 2017e
082
0 0
$a
371.33/7
$2
23
100
1
$a
Misra, Rupananda,
$d
1966-
$e
author.
$3
3395445
245
1 0
$a
Digital games for minority student engagement
$h
[electronic resource] :
$b
emerging research and opportunities /
$c
by Rupananda Misra, Leo Eyombo, and Floyd T. Phillips.
260
$a
Hershey, Pennsylvania :
$b
IGI Global,
$c
2017.
300
$a
1 online resource (vii, 120 p.)
504
$a
Includes bibliographical references and index.
505
0
$a
Chapter 1. Benefits and challenges of using educational games -- Chapter 2. Minority experiences and use of games in education around the world -- Chapter 3. Possibilities and constraints of minority students in the United States -- Chapter 4. The role of emotions in game-based learning -- Chapter 5. How game-based learning can effectively engage minority students -- Chapter 6. Barriers and tips for engaging minority students in learning.
506
$a
Restricted to subscribers or individual electronic text purchasers.
520
3
$a
"This book explores the use of digital games for minority student engagement. It covers the areas of possibilities and constraints of minority students, benefits and challenges of using educational games, the role of emotions in game-based learning, how game-based learning can effectively engage minority students, and the barriers and tips for engaging minority students in learning"--Provided by publisher.
650
0
$a
Minorities
$x
Education
$z
United States.
$3
517431
650
0
$a
Education
$x
Computer-assisted instruction
$z
United States.
$3
3395448
650
0
$a
Motivation in education
$z
United States.
$3
540372
650
0
$a
Educational games.
$3
520368
650
0
$a
Computer games.
$3
517352
700
1
$a
Eyombo, Leo,
$d
1972-
$e
author.
$3
3395446
700
1
$a
Phillips, Floyd T.,
$d
1953-
$e
author.
$3
3395447
856
4 0
$u
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-3398-6
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9371407
電子資源
11.線上閱覽_V
電子書
EB LC3731 .M585 2017e
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入