The power of play in higher educatio...
James, Alison.

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  • The power of play in higher education = creativity in tertiary learning /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: The power of play in higher education/ edited by Alison James, Chrissi Nerantzi.
    其他題名: creativity in tertiary learning /
    其他作者: James, Alison.
    出版者: Cham :Springer International Publishing : : 2019.,
    面頁冊數: liv, 359 p. :ill., digital ;22 cm.
    內容註: Chapter 1. Making a case for the playful university; Alison James -- PART I. Trainers and Developers -- Chapter 2. Exploration: Becoming playful: the power of a ludic module; Sandra Sinfield, Tom Burns, Sandra Abegglen -- Chapter 3. Exploration: ESCAPE! Puzzling out learning theories through play; Jennie Mills and Emma King -- Chapter 4. Exploration: "I learned to play again" The integration of active play as a learning experience for Sports Coaching Undergraduates; Richard Cheetham -- Chapter 5. Sketch: The Training Game; Scott Roberts -- Chapter 6. Exploration: Play in Practice - innovation through play in the postgraduate curriculum; Sophy Smith -- Chapter 7. Exploration: Experiences of running a 'Play and Creativity' module in a School of Art and Design; Gareth Loudon -- PART II. Wanderers and Wonderers -- Chapter 8. The Dark Would, higher education, play, and playfulness -- Chapter 9. Exploration: Playing with Place: responding to invitations; Helen Clarke and Sharon Witt -- Chapter 10. Exploration: Cabinets of Curiosities: Playing with artefacts in professional teacher education; Sarah Williamson -- Chapter 11. Sketch: playful pedagogies: collaborations between undergraduates and school pupils in the outdoor learning centre and the pop up 'playscape'; Chantelle Haughton and Sian Sarwar -- Chapter 12. Sketch: Teaching and Learning inside the Culture Shoe Box; Hoda Wassif and Maged Zakher -- PART III. Experimenters and Engagers -- Chapter 13. Exploration: Dopamine and the Hard Work of Learning Science; Lindsay Wheeler and Michael Palmer -- Chapter 14. Exploration: Play in Engineering Education; Bruce D. Kothmann -- Chapter 15. Sketch: Experiencing the necessity of Project Management through the egg-dropping challenge; Tobias Seidl -- Chapter 16. Exploration: Public engagement activities for chemistry students; Dudley Shallcross and Tim Harrison -- Chapter 17. Sketch: Playful Maths; Chris Budd -- Chapter 18. Sketch: Connecting people and places using worms and waste; Sharon Boyd and Andrea Roe -- Chapter 19. Sketch: Maths, Meccano and Motivation; Judith McCullouch -- Chapter 20. Exploration: Playful Urban Learning Space - An Interdisciplinary Collaboration; Clive Holtham and Tine Bech -- Chapter 21. Sketch: Novelty shakes things up in the history classroom; Carey Fleiner -- PART IV. Wordsmiths and Communicators -- Chapter 22. Exploration: Don't Write on Walls! Playing with cityscapes in a foreign language course; Melanie Peron -- Chapter 23. Sketch: Poetry as Play: Using Riskless Poetry Writing to Support Instruction; Ann-Marie Klein -- Chapter 24. Sketch: On word play in support of academic development; Daphne Loads -- Chapter 25. Sketch: The Communications Factory; Suzanne Rankin-Dia and Rob Lakin -- Chapter 26. Sketch: Playful Writing with Writing PAD; Julia Reeve and Kaye Towlson -- PART V. Builders and Simulators -- Chapter 27. Exploration: Wigs, brown source and theatrical dames: clinical simulation as play; Caroline Pelletier and Roger Kneebone -- Chapter 29. Exploration: Building the abstract: metaphorical Play-Doh modelling in Health Sciences; Rachel Stead -- Chapter 30. Sketch: Our learning journey with LEGO; Alison James and Chrissi Nerantzi -- Chapter 31. Using LEGO to explore 'professional love' as an element of Youth Work practice: opportunities and obstacles; Martin Purcell -- Chapter 32. Sketch: Creating LEGO Representations of Theory; Nicola Simmons -- PART VI. Gamers and Puzzlers -- Chapter 33. Exploration: A dancer and a writer walk into a classroom; Seth Hudson and Boris Willis -- Chapter 34. Exploration: From the Players Point of View; Maxwell Hartt and Hadi Hosseini -- Chapter 35. Exploration: Wardopoly: Game-based Experiential Learning in Nurse Leadership Education; Bernadette Henderson, Andrew Clements, Melanie Webb and Alexander Kofinas -- Chapter 36. Exploration: Using Play to Design Play: Gamification and Student involvement in the production of Games-Based Learning resources for Research Methods Teaching; Natalie Gerodetti and Darren Nixon -- Chapter 37. Sketch: Table top gaming in Wildlife Conservation: 'Park Life'; Louise Robinson and Ian Turner -- Chapter 28. Sketch: 'Frogger it, I'd rather be playing computer games than referencing my assignment': a Harvard Referencing Game; Tracy Dix -- Chapter 39. Sketch: Using play to facilitate faculty-student partnership: how can you co-design a module?; Sarah Dyer and Tanya Lubicz-Nawrocka -- Chapter 40. Sketch: Imagination needs moodling; Debra Abrams -- Chapter 41. Exploration: It's a serious business learning how to reference - playfully; Juliette Smeed -- Chapter 42. The playground model revisited. A proposition for playfulness to boost creativity in academic development; Chrissi Nerantzi.
    Contained By: Springer eBooks
    標題: Educational games. -
    電子資源: https://doi.org/10.1007/978-3-319-95780-7
    ISBN: 9783319957807
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W9369268 電子資源 11.線上閱覽_V 電子書 EB LB1029.G3 P69 2019 一般使用(Normal) 在架 0
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